Low-level Synthesist help


Advice


I'll be playing in a one-shot adventure next Wednesday, and the DM informed me that it would be especially deadly. Challenge accepted.

Additionally, one of the other players and I have an awesome background story linking our characters. This background necessitates that I play a Synthesist Summoner that is skilled at the Grapple Combat Maneuver and has max ranks in the Heal skill.

Easy enough, however, I'm not sure I'm doing it quite well enough to be survivable in this supposedly "highly-dangerous" environment. So, I turn to the community for suggestions.

Here's the skinny:

-All official Pathfinder material allowed (he's also allowing anything from 3.5, but I prefer to stay pure Pathfinder unless something is just absolutely ridiculously awesome)

-3rd level

-3,000 gp spent however you want

-25 pt buy

-No Pun Pun (lol)

Here's what I have so far:

Lennie Smallz
-Neutral (Old) Human Synthesist 3

Str 8 base - 3 age = 5
Dex 10 base - 3 age = 7
Con 10 base - 3 age = 7
Int 14 base +2 age = 16
Wis 14 base +2 age = 16
Cha 18 base +2 Human + 2 age = 22

-While wearing George:

Str 19
Dex 13
Con 13
Int 16
Wis 16
Cha 22

-Heart of the Wilderness ART
-Favored class bonus to HP

-Feats:
Improved Unarmed Strike (Human)
Improved Grapple (1)
Extra Evolution (3)

-Traits:
Resilient (+1 Fort saves)
Battlefield Surgeon (Heal in-class, +extra Deadly Wounds treatments)

-Skills:

Heal +9
Profession (doctor) +9
Knowledge Arcana +9
Spellcraft +9
Use Magic Device +11

-Eidolon:
Biped base
Size Medium
Speed 30 ft.
Natural armor: +2 base +2 for being lvl 3
SQ: darkvision, link, share spells, evasion
BAB +3

Str 16 +1 lvl 3 +2 evolution = 19
Dex 12 +1 lvl 3 = 13
Con 13
Int 7
Wis 10
Cha 11

Free evolutions: claws, limbs (legs and arms)

Bought evolutions: Bite (1 pt), Reach (claws, 1pt), Ability Increase (str +2, pts), Grab (2 pts)

CMB for grapple = +3 BAB +4 Str +4 Grab evolution +2 Improved Grapple = +13 (vs average CMD of CR 3 creatures of 17 is not too shabby.)

What suggestions to you have to improve this?

Is it survivable enough for "tough" adventures?

What items should I buy?

Any help is greatly appreciated.

Kickass backstory:
Lennie and George were born siamese twins. Lennie was brilliant while George was physically powerful, if a bit slow. Lennie believed that their being connected truly held both of them back from reaching each other's full potential, so he began studying anatomy at an early age in the hopes that one day he could find a way to separate them without one of them dying. George was scared of losing Lennie, and didn't want to be separated, but Lennie convinced him it was for the best. Many years passed unsuccessfully and Lennie nearly gave up; which made George very happy.

Until one day they met a whisper gnome with a seemingly unmatched knowledge of humanoid anatomy. Lennie began exchanging letters with the small man until they were convinced they could separate the twins without harming them. The big day finally came and Lennie tricked George into drinking some Drow poison to knock him out. The procedure began and everything was going well until it came time to make the final cut. It was then that the gnomish doctor noticed, the two shared a vital organ that he had never seen before. With his patients losing lots of blood very quickly, he had to make a decision. He cut the strange organ in half and immediately cauterized it, patched them up and called it a success.

Moments later, the room grew dark and George started shaking violently. Lennie awoke to see darkness pouring out of his brother's eyes and mouth, the wailing of souls pierced his ears and he nearly lost consciousness. George quickly began dissipating and Lennie sat there in shock. The gnome stood with his head cocked to the side and mouth open staring in wide-eyed wonder at the amazing scene before him. Then, the barely substantial form of George rose, an amorphous mass of shadow and plunged into Lennies side where they had been connected. Lennie fell unconscious and everything returned to normal...until he woke up. The shadow form of his brother enveloped him and wrested control of his limbs from him: one body-two minds now!

The only time George leaves Lennie alone is when he falls asleep, this will prevent him from ever separating them again...

Now the vivisectionist doctor and the cursed summoner roam the countryside together in search of a cure for this hideous atrocity created in the name of science!

I could write so much more, but I have an exam now... :(


Pathfinder Adventure Path Subscriber

Wait...anything from 3.5?

Reborn dragonborn(heart) gnome dragonfire adept. Con-primary with breath weapon at-will Su. Take some of the metabreath feats as well. You won't be ungodly but man are they fun...

That aside if you really want to go grapple...I'd definitely pick up an Amulet of Mighty Fists.

Enlarge Person (via spell or potion) is something to consider.

Dusty Rose Prism Ioun stone in a wayfinder for +2 CMB/CMD resonance. But you are level 3 so it may be way beyond wealth limits.
Belt of Anaconda Coils.
Brawling armor.

That's all I can figure off the top of my head.


Rerednaw wrote:

Wait...anything from 3.5?

Reborn dragonborn(heart) gnome dragonfire adept. Con-primary with breath weapon at-will Su. Take some of the metabreath feats as well. You won't be ungodly but man are they fun...

Yeah, anything from 3.5...but I'm trying to stay away from it because I think that'll make it too ridiculously easy.

Rerednaw wrote:

That aside if you really want to go grapple...I'd definitely pick up an Amulet of Mighty Fists.

Enlarge Person (via spell or potion) is something to consider.

Dusty Rose Prism Ioun stone in a wayfinder for +2 CMB/CMD resonance. But you are level 3 so it may be way beyond wealth limits.
Belt of Anaconda Coils.
Brawling armor.

That's all I can figure off the top of my head.

Unfortunately, the AoMF +1 is 4,000 gp :(

Enlarge Person only works on Humanoids and I'm considered an Outsider while I'm fused.

Can I put a Cracked Dusty Rose Ioun Stone in the Wayfinder and still get the +2 bonus? Otherwise, I can't afford it.

Anaconda belt is 18K!

Eidolon's can't wear armor so I can't think of a way to get the Brawling enhancement...though that would be nice!

Thank you for your suggestions though! Any thoughts on spell selection?

I'm thinking Lesser Rejuvenate Eidolon for sure and maybe Mage Armor.


Any suggestions for low-level synthesis spell selection?

I'm thinking:

Grease
Infernal Healing
Lesser Rejuvenate Eidolon
Feather Fall

Thoughts?

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