Summon Monster


Pathfinder Society


Suppose a new PFS player with only the Core Assumption wants to play a wizard in PFS. Can the wizard learn and cast summon monster I given that the player doesn't own a Bestiary?

3/5 5/5

Yes, the GM should have one, and the spell itself is in the CRB. The player should go to the PRD and copy down the stats on the monsters, and apply the fiendish or celestial template beforehand, though. Or use d20PFSRD.com which has stats specifically for the summoned monsters.

Grand Lodge 4/5

He has access to the necessary creatures by another legal source (the Core Rulebook). The Bestiary is part of the core assumption, so he can use the PRD to prepare stats for them and the whole table will appreciate it if he does.

Sczarni 5/5 5/55/5 ***

This actually used to be a really contentious topic, with many people claiming you needed to own the Bestiary in order to use the spell.

I am unsure if it was ever officially resolved, so YMMV.

I would suggest bringing pre-printed statblocks of the monsters you plan to summon, with the appropriate templates already applied, and go with that unless someone says otherwise. I've seen people bring the book, and read the statblock when they're making their rolls, and apply the templates in their heads, and it gets messy. As a GM I'd feel better if you had everything ready to go instead.

Just be prepared to go with a different spell list if it doesn't work out.

Do not use d20pfsrd, though. It is a 3rd party site with too many errors and changes to be reliable. Use the PRD instead (or your own Bestiary, if you just don't want to bring it to games).

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

It's a full round to cast the spell and it will only last a single round. It's really not that useful for a first level wizard.


A conjuration specialist gets an extra round of summoned monster at 1st level. One of those nice granted abilities that not everyone notices. Though honestly, grease is a better spell at 1st level. I kinda wait till at least 3rd level before I start summoning. Better off at 5th.

Dark Archive 3/5 **

Nefreet wrote:

This actually used to be a really contentious topic, with many people claiming you needed to own the Bestiary in order to use the spell.

I am unsure if it was ever officially resolved, so YMMV.

I would suggest bringing pre-printed statblocks of the monsters you plan to summon, with the appropriate templates already applied, and go with that unless someone says otherwise. I've seen people bring the book, and read the statblock when they're making their rolls, and apply the templates in their heads, and it gets messy. As a GM I'd feel better if you had everything ready to go instead.

Just be prepared to go with a different spell list if it doesn't work out.

Do not use d20pfsrd, though. It is a 3rd party site with too many errors and changes to be reliable. Use the PRD instead (or your own Bestiary, if you just don't want to bring it to games).

This, this, this, this.

If you are summoning monsters, especially ones with templates (Fiendish/Celestial) and/or Augmented in some way, you need to bring ready to play stat blocks. Whether the GM requires it or not, it is just common courtesy to do so.

Dark Archive 4/5 **

bdk86 wrote:
If you are summoning monsters, especially ones with templates (Fiendish/Celestial) and/or Augmented in some way, you need to bring ready to play stat blocks. Whether the GM requires it or not, it is just common courtesy to do so.

Please, please please bring stat blocks. If you don't want to build them yourself, which is time consuming to be sure, there are stat blocks for sale here on this site for Summon Monster and Summon Nature's Ally creatures from 1-9. I bring a copy of each with me in my binder regardless of whether I am playing or GMing. For my Wolf Shaman Druid in my home game, I created updated blocks for the creatures I can summon that are further modified as well as blocks for the main forms I Wildshape into. Otherwise, there is far too much time leafing through Bestiaries and adding in size modifiers, recalculating everything. Just doing the modified summon blocks and the wildshape blocks took me several hours, complicated by the fact that the character was created at 9th level, but still.

Grand Lodge 5/5

Personally, I dont care if you own the Bestiary or if you got the stats from the PRD. What I wont do is provide the stats for you. If you are wanting to summon a creature, but dont have access to it's stats, you need to pick some other action.

The Bestiary is in the Core Assumption for GMs, not players. They assume I have access to it, for purposes of having access to the stats so I can run the scenario, NOT so I can provide you with stats you might need. That's your responsibility, not mine.

The Exchange 5/5 RPG Superstar 2010 Top 16

2 people marked this as a favorite.

Having said that, it would be a great idea for the GM to have a handy critter reference sheet for people playing the druid pre-gen, so they can use her class ability to cast summon nature's ally spells.

The Exchange 5/5

5 people marked this as a favorite.

A really cool thing happened a few games back for me! I was running a game with a mostly Newbies in it, 3 in fact were young girls (9-13 years old)... one running a Sorcerer (1st level, on her 2nd game). She has chosen "summon monster 1" as one of her spells... (she picked them, and she's very happy with her choices)... anyway, they are in an encounter on a boat and she states she is starting to cast (and knows that it takes the entire round!) Summon Monster and when she finishes the spell and get's the monster she has the stats for all of them printed out - even the dolphin that she needed! Her father commented that he had helped make them for her, and had said something like "you will likely never need the dolphin" on the ride over, but had just been proven wrong... And she even knew that she still gets her full turn on the second turn! wow... impressed me.

Guys, if a 12 year old girl on her second game ever can do this... why can't us "old guy gamers"?

Go to the PRD and print them out. The judge can always check the stats in his copy if he needs to...

Sczarni 5/5 5/55/5 ***

One more recommendation: if you choose summons with one big attack, as opposed to several, your fellow players will thank you for not slowing down the game.

I even precalculate Power Attack for those critters that have it.

Liberty's Edge

1 person marked this as a favorite.

If you have a tablet, I highly recommend this
You can apply the celestial/fiendish templates and toggle Augment Summoning on and off which is awesome.

4/5

PrinceRaven wrote:

If you have a tablet, I highly recommend this

You can apply the celestial/fiendish templates and toggle Augment Summoning on and off which is awesome.

Thats alright. I own it but don't use it. Its Core only though, so if you have summon good or neutral monster, the natures allys buffs, other elementals or anything else its not in there. The app hasn't been updated in 2 years so its highly unlikely they will ever be added at this point.

Grand Lodge

PrinceRaven wrote:

If you have a tablet, I highly recommend this

You can apply the celestial/fiendish templates and toggle Augment Summoning on and off which is awesome.

It works well enough on smartphones, there is also an IOS version as well.

Dark Archive 4/5 **

PrinceRaven wrote:

If you have a tablet, I highly recommend this

You can apply the celestial/fiendish templates and toggle Augment Summoning on and off which is awesome.

Good for Summon Monster, not so much for Summon Nature's Ally. I'm clearly using SNA, but it tries to apply a celestial template whenever the creature being summoned is also on the Summon Monster list. Not something I use.

Liberty's Edge 2/5 *

Summoner for IOS is now very dodgy. It hasnt been updated in a long time and now chunks of it are unusable.

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