Advice on Magus+Maneuver Master Monk


Advice

Grand Lodge

I want to play a Magus/Monk Maneuver expert for PFS.

I'm thinking:
Tiefling
Magus(Hexcrafter, and possibly Bladebound or Staff Magus)
Monk(Maneuver Master and possibly Weapon Adept)

Basic idea is to combine Spell Combat, Manuever Master, and Maw to drive home some Maneuver-y goodness. Spellstrike is optional, since you can already use IUS to deliver a touch spell with full unarmed damage.

At second level, a Full attack would include:
Maneuver -4 (Trip, possibly backed up w/True Strike)
Spell (True Strike, Brand, Maybe Shocking Grasp) IUS means you don't need Spellstrike yet
Weapon Attack -2 (+2 net w/trip)
Maw Attack -7 (-3 w/trip)

I'm flipflopping between Dervish Dance w/Scimitar and Perfect Strike w/Double Chained Kama. Maybe Perfect Strike Staff Magus. I'm not sure how painful a STR build would be here, without the +2 Dex, and lower AC. Although now that I think about it, maybe there's a workable Half Orc build as well.

I'm also flipflopping on Kensai vs Hexcrafter+Brand. I suspect I'll mostly be popping Pearls of Power for extra True Strikes, so losing a spell/level to pick up some AC wouldn't be horrible.

Build at 2 might look something like:
Str 16 Dex 16 Int 16 Wis 12 Con 12 Cha 5.
Maw, Starting Feat?
Spell Combat, Arcane Pool(4)
Improved Unarmed Strike, Flurry of Maneuvers, Perfect Strike, Monk AC, Improved Trip
Probably start with Chain shirt (AC 17) or Studded Leather Kensai (17 AC) until I can get Mage Armor form somewhere and let Monk AC and movement kick in.

Half Orc would be more like:
Str 18 Dex 14 Int 14 Wis 12 Con 12 Cha 7.
Toothy, Starting Feat
Arcane Pool (3)

Is there anything I'm missing that would fit well here?

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