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Just a quick question: If a player gets a raise dead and then does not have a restoration, how does this work?
I am aware of the impact of negative levels - http://www.pathfinder-srd.nl/wiki/Energy_drain_and_negative_levels
But, here's my question:
If a player chooses not to get a restoration for whatever reason, could they play through three scenarios as normal to remove one or both of the negative level(s), i.e. level out of the negative level via standard PFS play?
If they were to do that and then had a Restoration cast, would they get the negative level(s) back and then effectively have achieved a level (or more) due to the scenarios they have played?
Thanks!
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That's not how negative levels work. The PC doesn't have their character level reduced; it's just a convenient (and historical) name for a package of penalties, as the link you refer to in your post explains.
If the character has permanent negative levels, then they carry over from scenario to scenario until resolved. See the 'Conditions, Death, and Expendables' section on page 23 of the Guide.
This is the case even if the PC levels up. A 5th-level PC raised from the dead, and then carrying two negative levels (that he chooses not to get resolved) would level up to a 6th-level PC with two negative levels.
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I was told that the character is considered dead if they cannot resolve all of their conditions (needing the raise and both negative levels removed) at the same time.
Is there something official on that?
It would be nice to know that the character is allowed to be played with 1 or 2 negative levels in order to save up gold to pay for them in case he didn't have enough before.
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I was told that the character is considered dead if they cannot resolve all of their conditions (needing the raise and both negative levels removed) at the same time.
Is there something official on that?
It would be nice to know that the character is allowed to be played with 1 or 2 negative levels in order to save up gold to pay for them in case he didn't have enough before.
Yes, page 23 of the guide as Paz stated above.
Edit: It's actually on page 22, sorry.
| Hobbun |
I don't have access to the guide right now as I am at work, could someone quote the relevant section that allows you to carry your negative levels until resolved?
I've heard it both ways. Some GMs have indicated that you 'must' resolve ALL conditions at the end of the scenario, including any negative levels you gained from a Raise Dead. If not resolved, then your character is retired from play.
But I've also had GMs who have allowed players to 'play through' the negative levels until they have the means to pay them off.
As a GM, I wouldn't see an issue allowing the player to carry the negative levels until they could get rid of them, unless it is not legal to do so.
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All conditions gained during an adventure, except for
permanent negative levels, ability drain that does not
reduce an ability score to 0, and conditions that provide no
mechanical effect, must be resolved before the end of the
session; if these are not resolved the character should be
reported as ‘dead.’ Permanent negative levels, ability drain,
and non-mechanical conditions being carried over to the
next session should be recorded under the Notes section
of the Chronicle sheet. An unplayable character should be
marked as dead when reporting the session. See additional
rules under Dealing with Afflictions in Chapter 7.
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All conditions gained during an adventure, except for
permanent negative levels, ability drain that does not
reduce an ability score to 0, and conditions that provide no
mechanical effect, must be resolved before the end of the
session; if these are not resolved the character should be
reported as ‘dead.’ Permanent negative levels, ability drain,
and non-mechanical conditions being carried over to the
next session should be recorded under the Notes section
of the Chronicle sheet. An unplayable character should be
marked as dead when reporting the session. See additional
rules under Dealing with Afflictions in Chapter 7.
Negative levels and ability drain are explicitly allowed to carry over until you can get a Restoration to fix them.
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what if you have restoration on your spell list and appropriate level to cast. do you still have to pay the gold or is it just assumed you cast the spell on yourself during your down time
At the very least, you need the material component cost. (1000gp for a permanent neg level)
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what if you have restoration on your spell list and appropriate level to cast. do you still have to pay the gold or is it just assumed you cast the spell on yourself during your down time
You still have to pay the gold - Restoration has a material component - 100gp normally or 1000gp if removing a negative level. Spell Description