| Talon3585 |
Supreme Charge (Ex)
At 20th level, whenever the cavalier makes a charge attack while mounted, he deals double the normal amount of damage (or triple if using a lance). In addition, if the cavalier confirms a critical hit on a charge attack while mounted, the target is stunned for 1d4 rounds. A Will save reduces this to staggered for 1d4 rounds. The DC is equal to 10 + the cavalier's base attack bonus.
Spirited Charge (Combat)
Your mounted charge attacks deal a tremendous amount of damage.
Prerequisites: Ride 1 rank, Mounted Combat, Ride-By Attack.
Benefit: When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance).
do these stack or no?
| StreamOfTheSky |
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Yes, they stack. Pathfinder has rules for stacking multipliers. Basically, for all multipliers after the first one, you subtract 1 from the multiplier and add it to the base one. No matter what order you do it in, it will come out the same, as long as all multipliers are greater than 1, as they should be....
Example: Multipliers of 1.5x, 2x, and 3x all apply to your damage roll.
1.5 +1 (2-1) +2 (3-1) = 4.5x
0.5 (1.5-1) +2 + 2 (3-1) = 4.5x
0.5 (1.5-1) +1 (2-1) + 3 = 4.5x
No matter how you do it, it comes out to 4.5x damage.
| Talon3585 |
Yes, they stack. Pathfinder has rules for stacking multipliers. Basically, for all multipliers after the first one, you subtract 1 from the multiplier and add it to the base one. No matter what order you do it in, it will come out the same, as long as all multipliers are greater than 1, as they should be....
Example: Multipliers of 1.5x, 2x, and 3x all apply to your damage roll.
1.5 +1 (2-1) +2 (3-1) = 4.5x
0.5 (1.5-1) +2 + 2 (3-1) = 4.5x
0.5 (1.5-1) +1 (2-1) + 3 = 4.5xNo matter how you do it, it comes out to 4.5x damage.
thank you. it seems i may be a cavalier in Wrath of the Righteous
| Talon3585 |
next question
Transfixing Charge (Ex)
At 20th level, a gendarme represents the epitome of Mounted Combat. Whenever he makes a charge attack while mounted, he deals triple the normal damage (quadruple if using a lance); this damage includes all increases from the Spirited Charge feat and from the use of a lance. In addition, if the gendarme confirms a critical hit on a charge attack while mounted, the attack deals maximum damage for the weapon wielded. Additional damage from weapon properties, magic effects, precision-based bonuses, or other increases are rolled normally.
This ability replaces supreme charge.
is this saying that it already factors in the spirited charge or it stacks with spirited charge?
| fretgod99 |
That's a good question. I'm pretty sure it would stack with spirited charge. Why would it include the increase from Spirited Charge if you don't pick up Spirited Charge?
A Gendarme has to have Spirited Charge once it is 20th level (they get 7 bonus feats to pick from a list of 7 feats). The language stating that it already includes the increase from spirited charge and attacking with a lance means it doesn't stack because then you'd be adding spirited charge in twice.
It's already been included in the 3x (4x with lance) damage.
| Talon3585 |
Sindalla wrote:That's a good question. I'm pretty sure it would stack with spirited charge. Why would it include the increase from Spirited Charge if you don't pick up Spirited Charge?A Gendarme has to have Spirited Charge once it is 20th level (they get 7 bonus feats to pick from a list of 7 feats). The language stating that it already includes the increase from spirited charge and attacking with a lance means it doesn't stack because then you'd be adding spirited charge in twice.
It's already been included in the 3x (4x with lance) damage.
then this is pretty bad ability compared to a normal cavalier supreme charge
| fretgod99 |
i correct myself, i forgot the max crit damage part
Yeah, at first I wasn't really sure how it was any different ultimately from the standard Cavalier cap. In the end it's exactly the same except for critical hits. Gendarmes do max weapon damage on critical hits where regular Cavaliers stun the target for 1d4 rounds (or stagger for the same on a successful will save).
It's actually a pretty fair swap in that regard, at least as far as archetype ability swaps are concerned. Not great, but not horrible.