| ngc7293 |
I looked online and it seemed that people would wear wool coats and pants. The chain shirt would probably get the padded armor under it and then maybe leather armor below that because it is just a chain shirt.
Chainmail had greaves and such but the chain hung very low.
Plate had padding underneath too. I seem to remember Scale and ringmail being attached to leather. But this is a fantasy world with Elven Chain so it could all be different.
Jacob Saltband
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What I'm trying to decide on is if I should just take the weight 'as is' or take a % off for non metal parts of armor.
I'm looking to do a price by weight for special materials such as mithril and adamantine since (to me) the costs are kind of arbitrary.
i.e. an adamantine dagger which weights 1 lb costs +3000 gp while the greatsword which weights 8 lbs also costs +3000 gp. Also a mithril chain shirt which weights 25 lbs (before mithril) costs +1000 gp but any non-armor items cost 500 gp per pound.
Kind of arbitrary, so was looking for something a little less arbitrary.
I posted a question in the Suggestion/Houserules/Hoomebrew forum asking if anyone has been looking into something similar (special materials costs by weight) but have gotten no response.
Hama
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What I'm trying to decide on is if I should just take the weight 'as is' or take a % off for non metal parts of armor.
I'm looking to do a price by weight for special materials such as mithril and adamantine since (to me) the costs are kind of arbitrary.
i.e. an adamantine dagger which weights 1 lb costs +3000 gp while the greatsword which weights 8 lbs also costs +3000 gp. Also a mithril chain shirt which weights 25 lbs (before mithril) costs +1000 gp but any non-armor items cost 500 gp per pound.
Kind of arbitrary, so was looking for something a little less arbitrary.
I posted a question in the Suggestion/Houserules/Hoomebrew forum asking if anyone has been looking into something similar (special materials costs by weight) but have gotten no response.
As far as armor is concerned, a very small part of weight goes to non-metal parts, so there you can disregard it.
Consider the extra price on special material weapons something like a masterwork component. It costs the same for each weapon. No matter it's size or complexity.
No need to needlessly complicate things.
But, you can always go with common sense and reduce the price based on the size of the weapon.
LazarX
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What I'm trying to decide on is if I should just take the weight 'as is' or take a % off for non metal parts of armor.
Take the weight as is. The non metal parts of metal armor aren't enough to make a real difference. Everything about this game including armor weights are rough approximations designed to be easy to implement for game rules, not realistic simulations that the folks in the Military Channel will grade.