Suggestions for a Martial Debuffer build (PFS)


Advice


I want to make a character who is good at hindering/disabling enemies, but I'd rather not rely on spells or limited use abilities if I can avoid it. While the witch's hexes effectively do accomplish this, I already have a witch character (who is a blast to play), and would like to try something that relies on martial ability. Right now I am thinking some kind of fighter or monk and relying on combat maneuvers, but am open to ideas. Any suggestions or guides?

Shadow Lodge

CroutonOfDEATH wrote:
I want to make a character who is good at hindering/disabling enemies, but I'd rather not rely on spells or limited use abilities if I can avoid it. While the witch's hexes effectively do accomplish this, I already have a witch character (who is a blast to play), and would like to try something that relies on martial ability. Right now I am thinking some kind of fighter or monk and relying on combat maneuvers, but am open to ideas. Any suggestions or guides?

i have a monk/magus (hexcrafter) that can apply 8 debuffs to one target, pretty reliably.

hexcrafter would be the best choice for a debilitator. after that they have many awesome feats like enforcer + cruel weapon enchantment (or corungon smash also works). maneuvers are very hard to pull off the higher in levels you go, unless you devote quite a bit to keeping them relevant.

mantis style + stunning fist + enforcer + cruel weapon enchant + rhyme spell + frostbite (or elemental touch), that's a whole lota ass whoop!

with that one attack you can completely negate someones ability to fight for a full round accompanied by a massive penalty to ac, saves, skills, ect.. then when you're able to you can also add in blidness/deffness or bestow curse with hex strike. with MoMS monk you can add in a trip setup for using the wolf style feats to stack bestow curse 2 times in one round. crazy powerful character.


I recommend checking here for insipiration.

Dark Archive

Eh if you want to do it martially then go fighter with the Net Adept line of feats and a snag net.
Done properly you can Trip, Entangle, Blind, Disarm, reposition and force a concentration check to cast any spells on a target you don't like.
All of that works without spells and will affect almost every opponent in the game.

Total shutdown of any target you don't like.


If you choose fighter focused on maneuvers, I'd suggest lore warden. Gives you the BaB and feats necessary to be good at maneuvers throughout the career.


You can do more than that, Mathwei ap Niall. Much more. See my link.

Drogos is correct, Lore Warden is good. It one thing my build uses. Maneuver Master Monk is also essential IMO as it allows you to perform a flurry of maneuvers.

Dark Archive

You CAN do more but as I said months ago it's a boring build idea and will not be fun after the 5th time you do it.


I think if you go lore warden with a 2 level dip in master of many styles, you can make a pretty good dual kukri wielding trip and blinding crit machine. I was just reading a guide about it somewhere on here...


If you go Fighter and manage to get a free skill point each level, I'd say it's worth it to invest in Intimidate for a martial debuffer. With one skill point per level and a few fighter bonus feats, you can make this pretty viable.

Silver Crusade

Not sure if this is what you're looking for, but it's still on the line of making the enemies' lives miserable. It's basically a natural weapon fighter that after only doing 3 points of damage makes enemies flee in terror. This actually comes directly from Mathwei ap Niall (who posted above) from near 2 years ago:

Click here to see it

Personally, I think this idea looks really fun.


I just picked up crushing blow on my PFS monk but haven't had a chance to use it. Applying a -6 (currently) untyped penalty to AC on a target for a minute seems like a pretty nice alternate use of a stunning fist.

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