Can you stack Explosive Missile and the Grenadier's Alchemical Weapon togther?


Rules Questions


Both state that it takes a standard action to infuse a bullet/arrow/bolt/etc. with a bomb or alchemical weapon, but can you infuse one piece of ammunition with both? Alchemical Weapon being a move action, and Explosive Missile being a standard action.

Also based on the wording, I assume you can take a standard action to infuse the ammo with the splash weapon, does that mean I could store the piece of ammo for later use? Alchemical Weapon appears to give the option "The alchemical treatment causes no harm to the weapon treated, and wears off 1 minute after application if no blow is struck." But I am not sure about the Explosive Missile

Lastly since Explosive Missile states:
As a standard action, the alchemist can infuse a single arrow, crossbow bolt, or one-handed firearm bullet with the power of his bomb, load the ammunition, and shoot the ranged weapon.

Does that mean I can combine it with Vital Strike since you are doing an attack (shoot the ranged weapon) action?
When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage.


Explosive Missile lets you put your bomb on a piece of ammunition. It also allows you to fire it in the same standard action that you infused it with.

Alchemist weapon allows you to infuse a piece of ammunition with select types of alchemical substances as a move (or faster) action.

Thus you can do both on your turn and attack with the supercharged ammunition.

Expect table variation on using Vital Strike. The way it reads (to me) is that your standard action is infusing the weapon and the attack is essentially a free action, much like casting and attacking with a touch spell.


No Vital Strike. You're not taking the attack action. You're taking a "use supernatural ability" action that includes making an attack.

Liberty's Edge

Pupsocket wrote:
No Vital Strike. You're not taking the attack action. You're taking a "use supernatural ability" action that includes making an attack.

How about saving the attack for the next round so that vital strike can be applied?

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