Opinions on a name...


Homebrew and House Rules


So in a game I have bubbling in my head I have a an ancient beast. It is one of a group of ancient beasts that are trapped in the farthest and deepest places of the world. Each beast is a unique creature but the collective term for them is Ardak.

So I was thinking of naming a particular Ardaksesh, but it was pointed out to me that such a name would be subject to sex jokes. What do you lot think?

Would Seshardak be better or Sheshardak?


Two sh sounds make things awkward-sounding. Not as bad as two different sh/th sounds, but still. I vote Seshardak.


Sissyl wrote:
Two sh sounds make things awkward-sounding. Not as bad as two different sh/th sounds, but still. I vote Seshardak.

Yeah the double sh was twisting it up a bit now that I think about it. Thanks.

Anyone else?

I'm also taking suggestions.


Pathfinder Adventure Path Subscriber

I would also vote for Seshardak, if you feel it must be changed. I think Ardaksesh sounds pretty good though. It sounds menacing. I am not really seeing the sexual joke appeal in that name. Also, can you tell us a bit more about these Ardaks? They sound interesting.


You could try a tiny pause... That would make it Ardak-Sesh, possibly better than the two joined together.


I am intrigued by this beast and may or may not be planning to recreate it in eidolon form.

*maniacal laughter in the background*


To Smashwidget: First lets start with a ballad....

click here:
Swirling out of lightless Dark
The Spirits came
From their dances potential formed
And chaos was taken by them to tame

Toiling in this Primal Sea
They made with steady hand
All the places of the world
Every ocean, sea, and land

Lifting on to the Sky
They placed the moons
Circling Twins
Dancing to eternal tunes

Timelessly they set the Ages
Giving each man his own allotment
“Let him work, wander, and dream” they said
So his time might end content

All the world of oceans and seas, Navras, was set in motion
So let us sing and praise in enduring devotion.


Now assuming you read that or just to skip to the needed bit. The Ardak coalesced from the primal sea. It is said that many of the more mundane monsters of the world, in as much as a monster can be considered mundane, are spawned from them. They tried to force their way into the world but were sealed away, by the First Empire.

I don't have stats for these beasts and they vary from each other. The ardak in this particular case has the epithet "The Beast of Black Blood." I'm thinking its semi serpentine with two front legs and while not an ooze does a posses certain malleability of form.


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Your ballad makes them sound like good things, but your description under it make it sound like bad. I suppose like any primordial force they can be both creative and destructive, but I hope they are at least neutral.

Here's my two cents:

Arkesh, the Beast of Black Blood. Arkesh has a serpentine form that can vary from completely legless to something similar to an eastern dragon. The subterranean realms were formed by Arkesh's constant burrowing, and Arkesh has strong ties to earth, rock, and metal.

Radosh, the Beast of Blue Blood. Radosh has a piscean form that is usually shark-like but can be that of any aquatic creature, including semi-aquatic ones like frogs. Though they all have some affinity with water, Radosh has the strongest tie to it as well as steam and ice.

Dakish, the Beast of Green Blood. Dakish has a strange, plant-like form that is comparable to a shambling mound, though it can be more defined like that of a treant. Sometimes Dakish takes on forms of insects and arachnids as well. Dakish has strong ties to plant-life of all sorts.

Adrush, the Beast of Yellow Blood. Adrush has an avian form that can look like any particular bird to that of a bat, a pterodactyl, or even a winged insect. Adrush has strong ties to air, clouds, and lightning.

Karvesh, the Beast of White Blood. Karvesh's innate form has varied from age to age depending on the dominant land animals at the time. Karvesh can take the form of any land animal. Karvesh has strong ties to fire, light, and magic.


I personally like your very first choice best, but among the two you offer as candidates I like Sheshardak. It has a very old feel to it, like something from old Hebrew or Akkadian.


Indagare wrote:

Your ballad makes them sound like good things, but your description under it make it sound like bad. I suppose like any primordial force they can be both creative and destructive, but I hope they are at least neutral.

Here's my two cents:

Arkesh, the Beast of Black Blood. Arkesh has a serpentine form that can vary from completely legless to something similar to an eastern dragon. The subterranean realms were formed by Arkesh's constant burrowing, and Arkesh has strong ties to earth, rock, and metal.

Radosh, the Beast of Blue Blood. Radosh has a piscean form that is usually shark-like but can be that of any aquatic creature, including semi-aquatic ones like frogs. Though they all have some affinity with water, Radosh has the strongest tie to it as well as steam and ice.

Dakish, the Beast of Green Blood. Dakish has a strange, plant-like form that is comparable to a shambling mound, though it can be more defined like that of a treant. Sometimes Dakish takes on forms of insects and arachnids as well. Dakish has strong ties to plant-life of all sorts.

Adrush, the Beast of Yellow Blood. Adrush has an avian form that can look like any particular bird to that of a bat, a pterodactyl, or even a winged insect. Adrush has strong ties to air, clouds, and lightning.

Karvesh, the Beast of White Blood. Karvesh's innate form has varied from age to age depending on the dominant land animals at the time. Karvesh can take the form of any land animal. Karvesh has strong ties to fire, light, and magic.

I just stole this whole thing. Yoink!


Indagare wrote:

Your ballad makes them sound like good things, but your description under it make it sound like bad. I suppose like any primordial force they can be both creative and destructive, but I hope they are at least neutral.

Here's my two cents:

Arkesh, the Beast of Black Blood. Arkesh has a serpentine form that can vary from completely legless to something similar to an eastern dragon. The subterranean realms were formed by Arkesh's constant burrowing, and Arkesh has strong ties to earth, rock, and metal.

Radosh, the Beast of Blue Blood. Radosh has a piscean form that is usually shark-like but can be that of any aquatic creature, including semi-aquatic ones like frogs. Though they all have some affinity with water, Radosh has the strongest tie to it as well as steam and ice.

Dakish, the Beast of Green Blood. Dakish has a strange, plant-like form that is comparable to a shambling mound, though it can be more defined like that of a treant. Sometimes Dakish takes on forms of insects and arachnids as well. Dakish has strong ties to plant-life of all sorts.

Adrush, the Beast of Yellow Blood. Adrush has an avian form that can look like any particular bird to that of a bat, a pterodactyl, or even a winged insect. Adrush has strong ties to air, clouds, and lightning.

Karvesh, the Beast of White Blood. Karvesh's innate form has varied from age to age depending on the dominant land animals at the time. Karvesh can take the form of any land animal. Karvesh has strong ties to fire, light, and magic.

The Ardak are not the spirits. It was spirits, then primal sea, and then the Ardak. Interesting thoughts though.

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