The Disruption weapon special ability and Vampires


Rules Questions


I have a rather simple question: A Vampire that fails its Will save after being hit with a Disruption weapon is destroyed without assuming its gaseous form?


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That's what I read from it. Of course most vampires are liable to giggle a bit at a DC 14 Will save in my experience ... the first time anyway then you keep swinging and they get a little antsy (and decide playing Russian roulette with some chump wielding a disrupting weapon is something they'd rather quit playing).

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Hey, a 1 always fails!


I think that's what Kayerloth meant by "then they keep swinging".


That's exactly why I'm asking. We are starting the 5th book of a certain AP soon, where the opposition consists almost entirely of Vampires. Although I'm rewriting the plot extensively, my group will face lots of them. And having a certain weapon from the 4th book of this AP in the right hands, means 3-4 Will saves with a 5% success rate per round if our cleric gets his full-round-attacks going. As I really despise those emo bloodsuckers, I have absolutely no problem, if my group goes full-Blade-mode. But I want to be sure, that my interpretation is correct.


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Gaseous form only kicks in from hit point damage. Things that destroy it outright, such as disruption or being exposed to sunlight . . . destroy it outright.

Compare the lich, which can reform after being destroyed, to the vampire, who simply changes form when killed to prevent being destroyed. Disruption will destroy a lich's body, but it won't keep it from reforming. A vampire has no such "get out of hell free" card.


Amen Blahpers!

Such a cute lil piggy picture >.>


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Level 1 Commoner wrote:
That's exactly why I'm asking. We are starting the 5th book of a certain AP soon, where the opposition consists almost entirely of Vampires. Although I'm rewriting the plot extensively, my group will face lots of them. And having a certain weapon from the 4th book of this AP in the right hands, means 3-4 Will saves with a 5% success rate per round if our cleric gets his full-round-attacks going. As I really despise those emo bloodsuckers, I have absolutely no problem, if my group goes full-Blade-mode. But I want to be sure, that my interpretation is correct.

Yep that would be the interpretation I'd go with. Depending on how "Blade-like" you want to get you might even use your mighty GM powers and up the Will save DC a bit as even with 4 swings a round it's going to be a few rounds between 'piles of ash' happening if the vampire saves on a 2+. Or even go with something in between where vs vampire spawn rather than the 'sire" you increase the effective DC so the spawn go "poof" even a bit easier than they normally would.

And yes Kobold Cleaver is correct that is what I meant by " ... and then you keep swinging ... "


blahpers wrote:

Gaseous form only kicks in from hit point damage. Things that destroy it outright, such as disruption or being exposed to sunlight . . . destroy it outright.

Compare the lich, which can reform after being destroyed, to the vampire, who simply changes form when killed to prevent being destroyed. Disruption will destroy a lich's body, but it won't keep it from reforming. A vampire has no such "get out of hell free" card.

Ok, that's exactly how I understood the rules. Thanks alot for all your answers!

Time to don the leather coats and sun glasses.


Kayerloth wrote:
Level 1 Commoner wrote:
That's exactly why I'm asking. We are starting the 5th book of a certain AP soon, where the opposition consists almost entirely of Vampires. Although I'm rewriting the plot extensively, my group will face lots of them. And having a certain weapon from the 4th book of this AP in the right hands, means 3-4 Will saves with a 5% success rate per round if our cleric gets his full-round-attacks going. As I really despise those emo bloodsuckers, I have absolutely no problem, if my group goes full-Blade-mode. But I want to be sure, that my interpretation is correct.

Yep that would be the interpretation I'd go with. Depending on how "Blade-like" you want to get you might even use your mighty GM powers and up the Will save DC a bit as even with 4 swings a round it's going to be a few rounds between 'piles of ash' happening if the vampire saves on a 2+. Or even go with something in between where vs vampire spawn rather than the 'sire" you increase the effective DC so the spawn go "poof" even a bit easier than they normally would.

And yes Kobold Cleaver is correct that is what I meant by " ... and then you keep swinging ... "

The normal ruling is absolutely okay for me. My group likes a challenge and as long as some sparkling a***** get kicked, I'm happy too. Thank you very much for your input though. :-)

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