Strong jaws on a monk item


Rules Questions


Hi everybody, I'm mastering Second Darkness with a 6 players party and among them I have a monk who wants to make a strong jaws trinket, so I was wondering, first of all, if this super powerful item canbe used and in which way by him.
It is really possible to make a cheap (characters are 9° level now) and yet so deadly item for a monk and his flurry of blows? If yes, how should I calculate damage and size of his punches?
Can I allow the crafting of something as powerful as an artifact for monk class such easily and cheaply? Don't you think that less that 10k Gold (30% off) for a 80 round item that multiplies in such a way the monk flurry of blows is unbalanced?


Strong Jaw can be used by a monk to benefit his unarmed strikes. At level ten a monk should be doing 1D10 damage. Turns to 3D6 I believe. Following the chart on the monk page that states a level twelve small monk that does 1D10 would do 3D6 if large. This will of course get larger & larger due to simple levels & a Monk's Robe.

The cost for a continuous spell effect is... spell level 4 x caster level 7 x 2,000 = 56,000 gold total. I'm not sure what your numbers are based on but it does look excessively cheap. 80 rounds is plausibly the next fifteen or so fights. After which another 10K is even more a pittance.

For the advice, don't allow it, even when it's affordable at full cost. I agree that it is that unbalanced. Custom magic item allowance can quickly get out of hand. People naturally get a bit jealous. They'll want the same. Someone will want a Shirt of Deadly Juggernaut & spend the game with a +5 luck bonus on attack & damage, & DR 10/-. 30,000 for that btw. While his request may not be so broken, it's still up there imo. And every other character will expect something similar. Best of luck.


This is pretty much the continuous lead blades/gravity bow ring question again

Magic item creation in the book is a guideline...the first part of which people almost always ignore...price items based on already priced items if possible and secondly all custom magic items are GM fiat

If you think its OP don't allow it...if you want him to have it up the price to what you feel is fair

A normal fighter that wants his weapon to hit only one size higher has to pay for a +3 weapon...where his damage doesn't scale by level and he cannot two weapon fight (in monks case flurry) without buying 2 of the bad boys


Thank you very much both of you Drakkiel and Outlaw, I feel better now not allowing him to get it.....It's the psychological backup I wanted to say no to this item abomination!


If your campaign is high powered I wouldn't just deny it...but I don't know that AP so I can't say how much of an effect it would actually have


Outlaw Corwin wrote:
The cost for a continuous spell effect is... spell level 4 x caster level 7 x 2,000 = 56,000 gold total.

Don't forget the footnote that says spells that last 1 min/lvl double the costs again. So it would be 112,000 gold. ^^

Liberty's Edge

max00 wrote:
(30% off)

The 30% discount applies to the price of the item, not the production cost.

PRD wrote:
Item Requires Specific Class or Alignment to Use: Even more restrictive than requiring a skill, this limitation cuts the price by 30%.

In the rules price is what you get when selling an item or what you pay when purchasing it, not what you pay to produce it. That is the cost.

Normally a NPC merchant would have only standard versions of the items, not class restricted versions.


I absolutely didn't know the doble cost x minute rule karuth, thanks for the crucial tip.

"Normally a NPC merchant would have only standard versions of the items, not class restricted versions." I 100% agree with you but this monk is a real pain in the XXX! Looking for any loophole to exploit my otherwise prefect working and balanced world :D
Grazie Mille Diego


Yeah. As the Knights of the Dinner Table already noticed... footnotes can really screw you over ;)

If the monk really wants this item, you could make him this offer:

He can have a charge type item with 1 charge per day. This cuts the costs down to 20% (22400). And then he can buff himself with Strong Jaws for 7 minutes once per day.

Still very useful, but not as powerful. He has to spend a standard action in combat or risk wasting it if he casts it prematurely and then the main battle is still away.

The Exchange Owner - D20 Hobbies

max00 wrote:
make a cheap ... strong jaw trinket ... unbalanced?

Not possible.

+1 size is 13,000 gp in Monk's Belt/Robe.

+2 size should cost a lot more than 13,000 gp and shouldn't stack with the 13,000 gp item.

Don't use the formulas for this as it isn't something the formulas should be used to calculate.

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