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Okay, thank you! That's much less confusing.
Oh boy. Well, any enhancement bonus to weapons will increase whatever ability is used through them. Though, this only applies to a Trip, Sunder, Disarm, Reposition&Drag(only if the Trip quality exists on the weapon).
GP-Wise...
Wonderous items such as the Belt of Giant Strength +2/4/6(4k,16k,36k) would certainly effect your CMB all around. (or Belt of Incredible Dexterity if you are sporting Agile Maneuvers Feat)
There are a few different Wonderous items that add to 1 or 2 combat maneuvers in specific but not all around. (that I know of)
You may want to look into Ioun Stones(slotless) and see if any of those give a Str bonus that Isn't of the Enhancement Type.
That's all that comes to mind initially. Otherwise I think you may want to invest into a certain class/archetype. I really hope someone else chimes in with more information to help you :(

Skaldi the Tallest |

(only if the Trip quality exists on the weapon).
This isn't true. The Trip quality just lets you drop the weapon instead of being tripped yourself if you fail. You can trip with any weapon.
Anything that adds to your attack adds to your CMB. So weapon enhancements would help for the named weapons.
There's the Dusty Rose Ioun Stone (4000 GP) + a Wayfinder (500 GP) for a +2 bonus.
If you're aiming at a specific Maneuver, there are a bunch of items for you. Anaconda's Coils (+2 strength, +2 grapple and Grab & Constrict) for grapple. Gauntlets of the Skilled Maneuver (choose 1). Armbands of the Brawler (+1 to grapple checks). And so on.

Gregory Connolly |

CMB is pretty hard to raise across the board just like attack bonuses, and much easier to raise for a specific maneuver/weapon.
Greater Hat of Disguise functions as Alter Self and not Disguise Self, it is not on the SRD, it comes from Classic Treasures Revisited I think.
Enlarge Person is going to give you a size bonus to strength like the hat and a size bonus to CMB as well, it can be made permanent cheaply.
Speaking of weapons, certain ones can use their enhancement bonus with a maneuver, check the FAQ for details.
Pauldrons of the Bull help with bull rushes, Juggernaut's Pauldrons let you enlarge yourself and give other benefits.
An AOMF will give you an enhancement bonus on your unarmed strike, again, refer to the FAQ on this, it is complicated.
A Grappler's mask lets you grapple & bull rush without the AoOs, Batrachian Helm lets you make a sick force drag, Mask of Giants is crazy for a Druid interested in CMB.
Gloves of Dueling are great for CMB if you are using a weapon and have Weapon Training.

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Kazumetsa Raijin wrote:(only if the Trip quality exists on the weapon).
This isn't true. The Trip quality just lets you drop the weapon instead of being tripped yourself if you fail. You can trip with any weapon.
Anything that adds to your attack adds to your CMB. So weapon enhancements would help for the named weapons.
I'm not sure i'm understanding what you're saying here...
Of course you can Trip with any weapon. Are you saying any bonus to Attack adds to my CMB of any type? Then why doesn't the enhancement bonus from AoMF add to Grapple?
The Trip Quality does what you stated, AND if you are attempting a Drag/Reposition with that same weapon, the bonuses from the weapon transfer over for that CMB too. This is where I read about it
Did I make my response a little more clear? Perhaps I jumbled the wording a little.

Skaldi the Tallest |

The blog you quoted actually clears up what I was saying. Normally you can only use weapons for those three maneuvers (trip, disarm and Sunder). Reposition and Drag were added in APG and thus didn't have keywords. They can be used with Trip weapons, though (which is oddly specific when compared to the original 3 maneuvers).
Disarm, sunder, and trip are normally the only kinds of combat maneuvers in which you’re actually using a weapon (natural weapons and unarmed strikes are considered weapons for this purpose) to perform the maneuver, and therefore the weapon’s bonuses (enhancement bonuses, feats such as Weapon Focus, fighter weapon training, and so on) apply to the roll.
See right there in that paragraph. Nothing there saying "if it has a keyword / Quality." The blog goes on to talk about how weapons don't help with the other maneuvers (calling out Dirty Trick and Grapple).

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"There is a special exception to the above rules. If you’re using a weapon with the trip special feature, and you’re attempting a drag or reposition combat maneuver (Advanced Player’s Guide 321–322), you may apply the weapon’s bonuses to the roll because trip weapons are also suitable for dragging and repositioning (this also means we don’t have to add “drag” and “reposition” weapon properties to existing weapons)."
I'm just saying if it has the Trip quality, instead of using your base CMB for Reposition and Drag, you can add your weapon's enhancement bonus. I'm not saying it helps with anything else... if that clarifies what I was trying to say a few posts ago.

TGMaxMaxer |
+1 equivalent Dueling Weapon (from the Pathfinder Society Field Guide, not the UE flat gold cost one) adds double the weapons enhancement to maneuvers with said weapon. So, for 8k (+1 Dueling) you get +3 total for maneuvers with the weapon.
Dusty Rose Ioun Stone in a Wayfinder is +1 AC (insight) and +2 CMB(all). (5500g total)
Gloves of Specific Maneuvers +2(4k)
If you happen to have weapon training feature, Gloves of Dueling will add to maneuvers with the weapon group you picked (Heavy flails is a good one)
Dan Bong gives +2 to grapples, since it is a weapon that gives bonuses to grapple any enhancement on it should apply as well in this specific case.
Mask, Armbands for grapples as well. An Impact weapon gives bonus to Bullrushes even when not using the weapon.
Shield Slam feat lets you use your attack roll for your Bullrush check, which could be higher depending on your build.
My main focuses on trip and Dirty trick (being a H-orc Skulking slayer and flanking a lot of the time) so these are all the ones I picked up so far.