Help with an Evolution


Advice


I'm working on a new Summoner build and would like some help developing an Evolution before I pitch it to my GM for consideration. I'd like to know if it makes sense, what works and doesn't work with it and how many points it might be worth. Here it is:

Husk (Ex)
In lieu of disappearing when dismissed, an eidolon with this evolution instead leaves behind a solid though immobile representation of itself akin to a lifelike statue. The husk retains the same hit points, saving throws and armor class as the eidolon at the moment of its dismissal though, due to its immobility, it's Dexteirty is effectively 0. In addition, the husk gains a Hardness of 5 as long as it remains. Any damage inflicted on the husk will remain with the eidolon once it is re-summoned, though the husk can similarly be healed of damage, up to the eidolon's full hit point total, through application of the rejuvenate eidolon spell or its equivalents. If the husk suffers sufficient damage to kill the eidolon, it crumbles apart and the eidolon cannot be summoned again for 24 hours as normal. Due to the presence of the husk, the eidolon can be summoned more easily than normal; cutting the required time of summoning in half, to a minimum of 1 round. A summoner of the Synthesist archetype with this evolution may remain safely inside the husk after dismissing her eidolon for as long as desired, and is free to exit or enter the husk as a standard action.


Anyone?


Without the synestsist addon i would say yes and 1 or 2 points. And minimum level 4.
And i suggest this gets moved to the homebrew forum.

Liberty's Edge

The Synthesist thing needs clarification. What benefits precisely does he gain from being inside the Husk? If he keeps full AC it's to big a benefit. Also, can he see out? It just needs to be clarified.

Additionally, how heavy is the Husk? That's really relevant since the summoner is gonna want to take it with him.


The notion behind the evolution is to grant an eidolon a permanent presence in the material world instead of disappearing and reappearing at the summoner's whim. An angel or gargoyle eidolon might appear to transform into a stone statue while the summoner sleeps, a treant eidolon would appear to take root and remain a normal tree while inactive or a beast eidolon might simply curl up and appear to slumber.

The husk is equivalent to a petrified eidolon; it weighs the same as the eidolon normally does (which is anyone's guess since it isn't covered in the class description). But the husk isn't the eidolon, and so the Synthesist can't share the eidolon's senses, speak through its voice or cast spells with vocal or semantic component while the husk remains static. Essentially the husk is little more than a protective shell for the Synthesist who chooses to stay inside. At most, he can probably hear and speak in muffled tones.

Since the risk of the eidolon being damaged is equivalent to the benefit of it being healed while in husk form, I'd say there's no additional benefit or hindrance there. Transporting a static husk is a hassle, so there's little benefit there either. In a pinch, i can imagine that the husk might make a decent decoy to mislead enemies or, alternatively, it'd make a good paperweight. As for the Synthesist, the husk is a convenient place to shelter or rest, though a risky one since the husk remains at risk from anyone who starts bashing on it.

I have trouble seeing how it's overpowered as an evolution, or how it might be abused. As is, I'd imagine few would be interested in it except for flavour reasons.

Dark Archive

Cool idea. Have you researched how a husk in real life works? Find out about the insects that shed their exoskeleton and reptiles that shed their skin.

Thought this would.look nice as a sentry while sleeping. Even if it cannot do anything, anyone who spots it from afar maight not realise it is just a husk, especially if they do not stck around to monitor and notice it is unmoveing.

I think it should cut off the summon monster ability while the husk is out.

How well you can sleep in it should be addressed. If standing, I could see you waking up with fatigue. Of course some people will say their suite is like a cockpit and allows sitting.

Consider a base husk ability and another evolution for the synthesist.


How's this for a revised version?

Husk (Ex)
In lieu of disappearing when dismissed, an eidolon with this evolution instead leaves behind a solid though immobile effigy of itself. The husk is akin to a lifelike statue of the same size, weight and appearance as the eidolon. It retains the same hit points, saving throws and armor class as the eidolon at the moment of its dismissal though, due to its immobility, it's Dexterity is effectively 0. In addition, the husk gains a Hardness of 5 as long as it remains. Although incapable of movement itself, the husk can be moved by other conventional means. Once summoned again, the eidolon appears in place of the husk.

Any damage inflicted on the husk remains with the eidolon once it is summoned again though the husk can similarly be healed of damage up to the eidolon's full hit point total through application of the rejuvenate eidolon spell or its equivalents. If the husk suffers sufficient damage to kill the eidolon, it crumbles apart and the eidolon cannot be summoned again for 24 hours. Due to the presence of the husk in the material world, summoning the eidolon in its place is easier than normal; requiring only half the usual time, to a minimum of 1 round.

A summoner of the Synthesist archetype with this evolution may remain comfortably encased inside the husk after dismissing her eidolon for as long as desired, and is free to exit or enter the husk as a standard action. While inside the husk, the Synthesist cannot move and is effectively Paralyzed. Although she cannot see, the Synthesist can make perception checks at a -5 penalty to hear sounds from outside the husk.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Help with an Evolution All Messageboards

Want to post a reply? Sign in.