Fast Travel by Catapult - Just for fun


Rules Questions


I know my players won't actually do this, but they have gained the use of a siege catapult. Their teleporting in the current region has been nerfed so what if they decided to fire themselves from a catapult?

With feather fall?

What if they had cast fly first?

As I said this is just for fun. What other strange ideas can anyone think of?

Campaign Name:
The Slumbering Tsar Campaign Log


Feather Fall would make it awesome. Though timing is important, as always with feather fall, though it won't let them go further just make them not go splat when they get to the end of the trip. If they use fly, they'd probably screw the fly check when going so much faster than the spell intends, then you can send them careening into a wall or tree.

Honestly, just fire the wizard over top the bad guy camp, while invisible, and have him drop a fireball down and then feather fall right before the end.


Pathfinder Maps Subscriber

Hope you don't blow that concentration check to cast feather fall at the top of your arc. What's the DC ? I imagine being fired from a catapult counts as at least "violent motion" if not "extremely violent motion".


How about Glide instead of featherfall? Then you could rig a series of catapults around the countryside and shoot yourself gently into the bucket of the next one, then cut the rope.

Sczarni

Homebrew a wingsuit for them to wear so they can glide sans magic.

They'd have to take their armor off to wear the wingsuit of course, so the benefits of improved navigation might be mitigated by the possibility of a random encounter upon landing.


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A catapult is probably only going to get you 1300 ft or so...and then you have to move it once everybody has been shot....which means walking back to get it. In short, I think it wouldn't honestly help with exploration at all. If you needed to get into some place, or over a wall sure. But for exploration, you're better of casting communal mount and riding around.

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