Cards that say "You may play another card of this type on this check."


Rules Questions and Gameplay Discussion


I've got a couple of questions about cards with the phrase "You may play another card of this type on this check."

The first is, what about when I'm playing this card as part of an encounter, but not a part of a check? For instance, when the Scout deals me 1d4-1 ranged combat damage before the encounter, it doesn't seem I can play a Ring of Protection followed by an Amulet of Life (or some other item). Most Before the Encounter damage centers are a d4, so it isn't likely to be a whole lot, but I was just wondering if that was how it was intended.

The second question came up over at BGG and there is some info relating to it here.

It seems from all that that when a card says "You may play another card of this same type on this check," it is granting you the ability to play that second card of the same type after playing the first one. While a card that says "You may play this card even if you already played a card of this type on this check." grant you the ability to play that specific card after having played a previous card of the same type.

So, assuming that I'm understanding that correctly, that would mean the Ring of Protection and other damage reducing items can only stack with other damage reducing items and not with an item played for a combat check. Do I have that correct?

Thanks.


I obviously can't be sure, but I believe that they intend "check" to also mean "step" in this particular case. So I think you could use a RoP and another item during a step.

As far as the rest, I think you are correct.

Check out this variant and let me know what you think...


Oh, and I was going to mention csouth that every one of those skill boost Items do let you use another Item on the check. This means that if you use the Headband of Intelligence/Charisma, the +2 Wisdom, even the Belts, or anything but the Wand of Enervation, you can go ahead and play the Ring of Protection.

As to Hawkmoon's question, yes, you could play both of those THEN play the Medallion. You just couldn't play the Medallion before the Ring of Protection as it doesn't have that "play another Item on the check".

Now, I am wondering if they changed things as I thought you had only one opportunity to play each card type during an encounter. That's why all of those boost Items had that "play another Item" ability as the ones who would be using them don't have armor thus use the RoP and Medallions to reduce damage. Are you saying that they've changed that to each step in the encounter? I don't think that was ever their intention as that would eliminate the need for that "play another Item" ability unless you took a catastrophic 5+ damage that the Medallion would need the Ring's help to protect as the only other times you would use 2 Items at a different point would be Ezren with the Int. Headband and Robe of Ruins or someone with 2 Belts (which has been addressed elsewhere as an issue) for a combat check.

I'm pretty sure that you still have that 1 card per type for the whole check unless the card gives you the ability to play another one.


kysmartman wrote:
Oh, and I was going to mention csouth that every one of those skill boost Items do let you use another Item on the check. This means that if you use the Headband of Intelligence/Charisma, the +2 Wisdom, even the Belts, or anything but the Wand of Enervation, you can go ahead and play the Ring of Protection.

Not just Enervation. Using any item that doesn't grant an additional item use during the check (any wand, Amulet of Mighty Fists, Necklace of Fireballs, etc.) would keep you from using an item for damage reduction. My variant would eliminate that restriction.


kysmartman wrote:


Now, I am wondering if they changed things as I thought you had only one opportunity to play each card type during an encounter. That's why all of those boost Items had that "play another Item" ability as the ones who would be using them don't have armor thus use the RoP and Medallions to reduce damage. Are you saying that they've changed that to each step in the encounter?

It's always been one card of each type per character per check or step. You start with a clean slate every step of the encounter.


Wait, if that was the case, why was there such a stink over Snakeskin Tunic not being able to be used as Armor if you used it in the Attack step?

Now I'm really confused. If you are saying you can use one of each type of card on each STEP, what is your complaint? You use the Necklace during the Attack step, fail the check by 1, and now you can use the Ring of Protection to eat that one damage during the Assign Damage step.

Here's how I always thought the game was setup.

1. Encounter the card (we'll skip evading as it is moot for this discussion)
2. Apply any Before Encounter effects (location then card in that order, annoying Courtyard location)
3a. Start Combat (or non-combat) Check
3b. Determine Your Dice Pool by playing your weapon/spell and every other boon card type
3c. Roll the dice and compare to Bane's check #
3d. Assign Damage and play damage reduction cards if applicable
4. Apply any After Encounter effects

I know you could always play each type of card in steps 2&4. So, you could play RoP against the Enchanter, pass #3 and take 0 damage. However, the way I'm reading your view, csouth, is that you could play any of those "stopper" Items on 3b, and THEN on 3d play RoP or the Amulet/Medallion which I thought was impossible to do since you've already played an Item. This was why you couldn't play the Snakeskin Tunic for its +1 Dex bonus on 3b AND use it in 3d to eat one combat damage.

Is that what you mean CSouth? I'm just confused on what is going on with "Step".

Paizo Employee Chief Technical Officer

I think some folks may be conflating different rules.

In the latest rulebook, Encountering a Card has several steps. Each player may play no more than 1 card of each type during each step, may activate any power no more than once during each step, and may not play any cards or activate any powers between these steps.

The steps are:

Evade the card (optional).
Apply any effects that happen before the encounter, if needed.
Attempt the check.*
Attempt the next check, if needed.*
Apply any effects that happen after the encounter, if needed.
Resolve the encounter.

Each of those Attempt the Check steps requires several actions:

Determine which die you’re using. (Note that you may play only 1 card or use only 1 power that defines the skill you are going to use.)
Determine the difficulty.
Play cards and use powers that affect the check (optional).
Assemble your dice.
Attempt the roll.
Take damage if you fail a check to defeat a monster.

*So to answer a question a couple posts above, yes, a check is a step, so if you play a card during a check, you cannot play another card of the same type during that check, and if you activate a power during that check, you may not activate it again during the same check... but if you have a subsequent check, that's a new step, and you can do those things again.


Thanks for chiming in Vic. Any comment on my my original question?

Can I play two Rings of Protection during "Apply any effects that happen before the encounter"? (Doesn't seem like it.)

Can I play Ring of Protection to reduce combat damage for failing a check (i.e. as part of Take damage if you fail a check to defeat a monster) if I played Wand of Force Missile to determine which die I used? (Doesn't seem like it.)

Thanks again.


Hawkmoon269 wrote:


Can I play two Rings of Protection during "Apply any effects that happen before the encounter"? (Doesn't seem like it.) .

Wait. Why do you say it doesn't seem like it? That's its own step. If you have two in your hand, you can play them both because playing the first allows you to play the second.

Hawkmoon269 wrote:

Can I play Ring of Protection to reduce combat damage for failing a check (i.e. as part of Take damage if you fail a check to defeat a monster) if I played Wand of Force Missile to determine which die I used? (Doesn't seem like it.)
.

Right. You can't because the wand was your item play for that check. You could use the ring, and even another item afterwards, to reduce damage after using a crown or belt to affect the check, though.


My first question is because these cards tend to say you can play another item on this check, and "before the encounter" isn't (usually) a check. At least not a check that directly results in taking damage. Like the Scout, for instance. I don't see how I could play the Ring of Protection and the Amulet of Life both on his 1d4-1 ranged combat damage before the encounter.

My second question is because the usefulness of the ring of protection seems rather limited. I am assuming that is how it was intended, but thought I would ask. So that isn't so much a question of how to interpret the rule, but more the thought behind that phrase on that card. Add you can see in my original part, I know (or think I do) the technically correct answer already. I am wondering more about why.


Hawkmoon269 wrote:
My first question is because these cards tend to say you can play another item on the check, and "before the encounter" isn't (usually) a check. Like the Scout, for instance. .

Oh, right. Well, I still think they meant "check or step", but it would be nice to have official confirmation.


Here's why I think that: It doesn't say "If this card is played during a check, you may use another item". If they worded it like that, it would be clear that they had a different idea for how the ring should work during a check versus during a step.

The way they did word the power, "...on this check", kinda makes it sound like that's the only time you'd be using it. We know that's not the case, so it just seems to me like they forgot to include "or step".

Does that make sense?


I could see that being the intent, so to some extent it makes sense. But I guess I'm just a more a "Card do what they say" kind of guy. It only says check. If it is meant to allow you to play multiple cards of that type on the other steps of the encounter, it could just say "You may play another item." That would seem to cover checks and steps of an encounter.


I agree that that would be sufficient to cover all the bases. It's just the way they worded "this check" and not "if played during a check" that makes me think they intended for the power to be granted when the ring is used, period, rather than only on a check and not a step.

Paizo Employee Chief Technical Officer

I'm checking. The answer *might* be that it (and any other damage reduction items) should say "You may play this card even if you have played another item during this step."

(Remember, a check is also a step, so we don't need to say "check or step.")


Thanks Vic. It is most appreciated.


Yup. I don't see any reason why that wouldn't work nicely. Awesome, Vic. Thanks!


I'd also like an official answer to his second question - does the ring or belt or whatever have to be played first, or does it simply not count towards the one per step? Could I use the sage's journal to improve my combat check against a henchman, and then reveal the ring to reduce damage?


If the ring said "You may play this card even if you have played another item during this step" as Vic suggests it might, then yes.

But I think in general an official answer to the question "Does 'You may play another item on this step/check' mean that the 'another item' must be played after the item that granted you that effect?" would be nice.

Mike said that technically it does, but I wouldn't want to hold him to that if he was just answering a very specific question about the interactions of armors.

Right now, I see two kinds of phrases:

Phrase 1: You may play another item on this step/check means that you can play another item after playing this one, but can not play this one after playing another item (unless that other item also had this power).

Phrase 2: You may play this item even if you played another item on this step/check means that you can play this item after playing another item. But you can not play another item after playing this one unless that other item has phrase 1 on it.

So the order and phrase matter greatly. I was basically thinking what Vic is suggesting, that maybe the Ring should have phrase 2 and not phrase 1. But phrase 1 should be on items like the Belt of Giant Strength for instance.

I've not seen anything that I would interpret as simply "This doesn't count toward the limit of items on this step/check" though such a thing might exist.

I think the choice of phrase in the design allows them to limit the interaction of one card with another. Which is probably important. For instance the Amulet of Life is pretty powerful. I don't think it should necessarily have Phrase 2 on it. But if I want to combine it with a Ring of Protection, then the Ring of Protection lets me do the combining, even though the Amulet of Life does not. But if they want to put Phrase 2 on the Amulet of Life, I'm fine with that too.


Orbis Orboros wrote:
I'd also like an official answer to his second question - does the ring or belt or whatever have to be played first, or does it simply not count towards the one per step? Could I use the sage's journal to improve my combat check against a henchman, and then reveal the ring to reduce damage?

We have an answer on that. The item that gives permission to use an additional item must be played first. Compare the wording with the wording of the power that defensive spells received in the errata: "you may play this spell even if you have already played a spell on this check."


Hawkmoon269 wrote:
I've not seen anything that I would interpret as simply "This doesn't count toward the limit of items on this step/check" though such a thing might exist.

I'd agree, I've not seen anything like that, and I agree with your conclusions. I would rule that it would have to be played first, were I a judge. But it sounds like the designers intent on a card like this to be able to play it before or after.

csouth154 wrote:
We have an answer on that. The item that gives permission to use an additional item must be played first. Compare the wording with the wording of the power that defensive spells received in the errata: "you may play this spell even if you have already played a spell on this check."

Then I'd like to discuss this further with them. The ring prevents damage, and so naturally gets played after any other items used during the check, sav items that prevent damage. I strongly feel that the ring should be able to be played as well as something like the sage's journal.


Orbis Orboros wrote:
. The ring prevents damage, and so naturally gets played after any other items used during the check, sav items that prevent damage. I strongly feel that the ring should be able to be played as well as something like the sage's journal.

Try my variant rule for items with the accessory trait. It's a very subtle but more thematic change made specifically with this situation in mind. If you have any questions about it, just put them in that thread. :)


csouth154 wrote:
Orbis Orboros wrote:
. The ring prevents damage, and so naturally gets played after any other items used during the check, sav items that prevent damage. I strongly feel that the ring should be able to be played as well as something like the sage's journal.
Try my variant rule for items with the accessory trait. It's a very subtle but more thematic change made specifically with this situation in mind. If you have any questions about it, just put them in that thread. :)

I don't like to employ house rules. I may do setup stuff like remove all the easy banes to make the game harder, or play with extra locations, but nothing that alters actual gameplay.


Orbis Orboros wrote:
csouth154 wrote:
Orbis Orboros wrote:
. The ring prevents damage, and so naturally gets played after any other items used during the check, sav items that prevent damage. I strongly feel that the ring should be able to be played as well as something like the sage's journal.
Try my variant rule for items with the accessory trait. It's a very subtle but more thematic change made specifically with this situation in mind. If you have any questions about it, just put them in that thread. :)
I don't like to employ house rules. I may do setup stuff like remove all the easy banes to make the game harder, or play with extra locations, but nothing that alters actual gameplay.

I hear ya. I'm not normally a "house rule" guy, myself. I actually never thought I'd ever post anything in that forum, but when I thought of this subtle change, I found I really like it after fleshing out the idea. It really doesn't change much, but it would allow the use of defensive items with the accessory trait even after using an item that doesn't allow the use of an additional item earlier in the step or check.

Pathfinder Adventure Card Game Designer

We are discussing this.


To conflate the issue, you have items like Amulet of Fiery Fists, which says "You may not play a weapon on this check." I've always thought that was a little strange, because Amulet of Fiery Fists gets played in the step after the one where you would generally play a weapon.

I wonder if the intended effect is not to retroactively exclude a weapon from being played, but rather to exclude *itself* from being played when a weapon has already been played. Something like "Amulet of Fiery fists may not be played in a check where a weapon is played" would capture that idea.

But anyway, this does kinda relate to the current discussion, because if Amulet of Fiery Fists can retroactively prevent a weapon from being played during a check, it's not an unreasonable stretch to say that an item that allows you to play an additional item during a check could be used to grant itself as the additional item if another had already been played.


Okay, everything Vic posted is the exact order I've always been playing things. That word Step that was being thrown around was what tripped me up.

Hawk, I don't know why you wouldn't be able to play RoP and either Amulet of Life/S. Medallion together during any check unless you've played one of those "stopper" Items, basically either the Necklace of Fireballs or one of the Wands during the combat check when you'd want to use them to absorb the failed check. Since you can play an Item during the before and after encounter step even when you played one during the encounter/combat step, that would be the only time they could trip you up. Literally every other Item we'd be worried about using has the phrasing that lets you use another Item on that check (which should be changed to step).

It does make the Wands pretty useless for Seoni though (the necklace is pretty darn powerful to worry about failing a combat check with it; I mean min. 15 kills almost everything) as she'd be better off using her power so she could use the RoP and/or the S. Medallion/Amulet of Life if the check might be close. Actually, that makes the Wands pretty much useless unless you run across the easy Monsters as the very real chance of a hand-wipe cancels out any benefits of using it. I mean the average 4d6 (seriously no one uses the Force Missile one) is 3.5x4=14 which doesn't sound terrible, but if you're facing a 12+ monster, you are really pushing your luck with the Wand.


kysmartman wrote:
Hawk, I don't know why you wouldn't be able to play RoP and either Amulet of Life/S. Medallion together during any check unless you've played one of those "stopper" Items, basically either the Necklace of Fireballs or one of the Wands during the combat check when you'd want to use them to absorb the failed check. Since you can play an Item during the before and after encounter step even when you played one during the encounter/combat step, that would be the only time they could trip you up. Literally every other Item we'd be worried about using has the phrasing that lets you use another Item on that check (which should be changed to step).

Oh, I'm not saying you can't. And I'm not saying it shouldn't. I'm just saying that if they felt there was a reason not to let all the damage reducing items be usable even if you played another item, I could understand that.

Compare it to armor. If you play Snakeskin Tunic for the Dexterity Bonus, you can't play a Wooden Shield to reduce damage. Because the order matters. So if they felt that the Amulet of Life reduced so much damage that letting you play it even if you played a "combat" item was too much, they could just leave that phrase off the Amulet of Life.

That's all I'm saying. Not that anything should or shouldn't have a particular phrase. Just that I can understand them saying, "This combo would be too much, so we'll make it so you can't do that."

Though if Ring of Protection said both phrases, then you could always do Wand-RoP-AoL, but that is committing to 3 items in your hand/deck.


Resurrecting an old thread! Yay! There may or may not also be a question here of uniqueness . For example, if a player has 2 belts of strength (or whatever they're called) which say "you may play another item on this check" then would it be legal to, for example, play a belt, then the second and then follow it up with a THIRD item? Ezren players may want to take advantage of various items that all allow another item to be played and increase intelligence by static modifiers.

Regarding the question of uniqueness, "another item" could be interpreted to mean "any other item card in your hand" or it could mean "an item from your hand that is not a copy of this one".


You can play the two belts and another item. See this thread. So each of these items grants you the ability to play another card, but this FAQ change prevents you from revealing the same card twice for its own power.

Community / Forums / Pathfinder / Pathfinder Adventure Card Game / Rules Questions and Gameplay Discussion / Cards that say "You may play another card of this type on this check." All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions and Gameplay Discussion