shaxberd
|
I'm considering playing an Urban Ranger in Pathfinder Society, but I'm not sure how the Favored Community archetype class feature would work. Would it refer to specific named towns? Or would it refer to nations? For example, could I pick Absalom as a community? And if you had to choose, what two (or more) communities would you pick? I'm leaning towards Absalom and the Worldwound, if those are applicable choices.
Favored Community (Ex): At 3rd level, the urban ranger forms a bond with a community. While inside the limits of this community, he gains a +2 bonus on initiative checks and Knowledge (local), Perception, Stealth, and Survival skill checks. An urban ranger traveling through his favored community leaves no trail and cannot be tracked (although he may leave a trail if he so desires).
At 8th level, and every five levels thereafter, an urban ranger may select an additional favored community. In addition, at each such interval, the skill bonus and initiative bonus in any one favored community (including the one just selected, if so desired) increases by +2.
For the purposes of this ability, a community is any settlement consisting of 100 or more individuals. The community may be larger than this minimum. Outlying farms, fields, and houses are not considered part of a community. This ability replaces favored terrain.
| Nazard |
As a house rule, if a player in a typical world-spanning campaign said they wanted to play an urban ranger, I would let them pick favorite communities as settlement sizes, like the ones from this table (thorp, hamlet, etc.).
shaxberd
|
I'm mostly looking for Trapfinding. I've also considered Trapper, but it seems pretty lackluster for PFS. I can't imagine too many situations where setting traps will actually work against enemies. Losing Favored Terrain in exchange for Favored Community isn't any kind of deal breaker, not as much as losing spells would be. I'm just not sure what to choose for it or what I'm allowed to choose.
Imbicatus
|
Trapper pays off when you can shoot them from arrows, but loosing spells does hurt.
There are some other ways to get trapfinding other than being rogue or Urban ranger.
Crypt Breaker Alchemist is pretty good, as is Archeologist or Detective Bard, or a Seeker Sorc/Oracle. Of course they don't give you the full bab of the ranger.
A really broken thing you could do would be to play a normal ranger, and then take a two level dip into rogue to get trapfinding and rogue talents, and then go Horizon Walker to abuse the hell out of having lots of favored terrains.