Dem dare water pistol got a mighty sorcerous kick to it.


Advice

Scarab Sages

Okay, so here is my newest character concept. Bizzzit has just turned 3rd level. I love him, but I'm afraid I got him caught in a crossfire due to a confusion (on my part) in the rules and the debates I see raging on the message boards. This ambiguity lies in whether Eldrich Heritage can get access to Wildborne bloodlines. I figured that the build, which follows, is the only way that one can get the bloodline dehydrating touch and water blast at the same time, since you can't directly get them at the same time through the cross-blooded route alone.

The concept I am attempting to make is a sorcerer dipped in gunslinger for one specific thematic reason and one reason only; that when he pulls the trigger, an opponent is blown across the room. Sounds simple enough...this is the mechanic I found that, potentially, works; here's the build so far:

Mysterious Stranger 1, Cross-blooded sorcerer (Abyssal/Aquatic) 2

Lvl Feats & Bloodline powers
01 Skill Focus (Swim)
02 Dehydrating touch (sp)
03 Eldrich Heritage (Seaborn)

Traits
Ascendant Recollection
Called

And when I get enough coin and prestige, I'll get a pistol enhanced with "Conductive" and "Spell storing". That way, if I managed to wound my target, I'll Water blast (sp) it or hydraulic Push it away from me.

I shouldn't even be asking yet, but If it doens't work, do I have any chance of rebuilding Bizzzit or is he to be gunned down in his prime?
I hope to hear that this is all PFS legit. Happy trails.

Grand Lodge

Play an Undine (if you can get a hold of the boon that allows you to play one). You get hydraulic push as a spell like ability and can purchase a special material to cast hydraulic push through your weapon.

Sovereign Court

roll4initiative wrote:
Play an Undine (if you can get a hold of the boon that allows you to play one). You get hydraulic push as a spell like ability and can purchase a special material to cast hydraulic push through your weapon.

It's called an undine weaponshaft, and it only works for melee attacks. Regardless, a racial boon is of no use to a 3rd level character.

To the OP: My best advice is to use the retraining rules to become a non-crossblooded (since crossblooded and wildblooded don't work together) Seaborn sorcerer who takes the eldritch heritage feats to gain the aquatic bloodline powers. Unless this whole mess gets some dev commentary, that's the only way I know to get your stated desires with minimal table variation.

Grand Lodge

Pathfinder Starfinder Adventure Path Subscriber

He isn't both cross-blooded and wild-blooded, he is only cross-blooded and using Eldritch Heritage to get the Seaborn bloodline abilities.

Scarab Sages

Jelloarm wrote:
He isn't both cross-blooded and wild-blooded, he is only cross-blooded and using Eldritch Heritage to get the Seaborn bloodline abilities.

...and only the 1st level bloodline ability at that.

Thanks, I needed that corroboration to feel resolute in my path. Now, I I'll be moseying off into the sunset.

Sovereign Court

Jelloarm wrote:
He isn't both cross-blooded and wild-blooded, he is only cross-blooded and using Eldritch Heritage to get the Seaborn bloodline abilities.

That's correct. The recommendation, however, was to use Seaborn as his sorcerer bloodline and Aquatic as his EH bloodline, which would require him to drop crossblooded.

Shadow Lodge

How is it possible to use Eldritch Heritage to get access to bloodlines that are tied to a single archetype? Sounds like loophole abuse, unfortunately. I'm with Illeist.

Scarab Sages

Serum wrote:
How is it possible to use Eldritch Heritage to get access to bloodlines that are tied to a single archetype? Sounds like loophole abuse, unfortunately.

Abusive? Maybe it would help for you to know that I've nearly lost half of my characters. Clearly I put too little attention on optimization for the sake of that yummy character flavorfulness.

I did have to burn two feats to get one power, (albeit the one I really want). I figured they made that feat just for that purpose. "You want more X-related flavor in your character... here, take these four feats."

So you're probably wondering why I cross-blood at all. I had two reasons:

  • Since I was going for the water-pistol concept, I thought I should also go for the fish-in-a-barrel premise, to summon abyssal water creatures.
  • Abyssal(or infernal)-blooded tieflings gain a fiendish sorcery boost, which helps compensate for the loss in dipping gunslinger. I am even willing to punish my will save and my spell-casting just to hold onto my precious thematic effect.

I was told optimized players only dipped cross-blooded, but never played them as-is, so I chose yet another different path.

By saying "Loophole", I'm assuming you mean I've abided by RAW.

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