| Count Coltello |
For my new campaign I decided to start the PC's in a prison camp.of sorts
This camp is ran by dwarves who want to use non lethal (as to not lose the work force)
The prisoners are put to work doing one of three things
Mining. In the middle of the camp.is a giant hole go down hole and bunch of tunnels
Hunting. To provide food for prisoners and gaurds heavily supervised
And smelting and crafting.
Who better to make all the armor and weapons than prisoners no pay lol
The players have a chance to.take over the camp (keeping production) or
Take over and kill everyone (using it as base of operations)
They wont be able to buy stuff due to Mega ultra evilness
That's why I made the prison camp into a crafting thing if they keep the prisoners (more of allies after prison break) than they will continue crafting but will get paid the PC's get armor and weapons and miscellaneous items from their camp and a steady supply of prisoners
One question I have is do I hint to the players sublty and diplomacy is better than murderhobo. For this part or let them play it out with no hints
Next one what kind of builds should nonlethal using dwarves have
And any ideas on how to run it for the break what kind of skills should I use for the mining hunting or crafting (the crafting I know)
And any general advice would help thanks
pendothrax
|
Be prepared for charactor creation hijinks if the players know in advance they are starting inprisoned. Monks, sorcerers, and any other classes with capabilities that do not rely on gear will be prevalent.
If you want the player to not kill everyone, I would suggest havning events that show solidarity amount the prisoners to build some investment in the playes in keeping the prisoners alive.
Just my two copper from work