Any ability / feat to avoid consuming spell components?


Advice


In People of the Sands, there's a spell called Storm of Blades, which summons up to 5 replicas of your sword and launch them at your target. It's cool and all... except that the material component is the original sword... which like any component, it gets vaporized upon casting the spell. I cited this spell as an example but MANY other spells consume, as per the rules, their components, including very expensive ones.

So, is there an ability or feat that allows a spellcaster to NOT consume a component upon casting certain spells I'm aware that Eschew Materials exists, but its price limitation isn't gonna help me saving components.

If I may cite another example, True Resurrection requires a diamond worth 25,000 gp. Do you REALLY want to burn it with a single spell? While it's true that some DMs don't keep count of spell components, it is still a vital part of spell casting that can lead to various missions, but not consuming them after casting would be a useful attribute.


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Expensive components are a means to balance powerfull spells. There
should not be any means to bypass that price or the game will fall apart quickly. It should be intuitive to whoever has played at least a little of it.

Anyway, to the actual answer, some drunk idiot probably on smoke thought was a good idea to make this spell.


Oh man... Blood Money can break most games.


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This feat may interest you. It has a limit (100 gp) on how expensive the material components can be, but it's enough to cover a non-masterwork sword.

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