Why wont Paizo release an errata for the Ice Tomb Hex?


Pathfinder First Edition General Discussion

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Scavion wrote:
DrDeth wrote:
Insain Dragoon wrote:

Here's my citation btw https://1-media-cdn.foolz.us/ffuuka/board/tg/image/1382/06/1382065661218.pn g

Where does that lead?
JB's facebook post about tying a mouse to his hand and trying to get it back in his hand.

I've seen some inane lines of reasoning in my time, but that's up there.


DrDeth wrote:
Scavion wrote:
DrDeth wrote:
Insain Dragoon wrote:

Here's my citation btw https://1-media-cdn.foolz.us/ffuuka/board/tg/image/1382/06/1382065661218.pn g

Where does that lead?
JB's facebook post about tying a mouse to his hand and trying to get it back in his hand.
So? Did he say that's why he changed the rule?

He states "Not impossible but definitely not a swift action."


Insain Dragoon wrote:
Marc Radle wrote:
Lemmy wrote:
Marc Radle wrote:
Lemmy wrote:
Truth is, Paizo doesn't care about balance. At best, they care about the illusion of balance... From their PoV, something being overpowered or underpowered doesn't matter nearly as much as if they seem to overpowered or underpowered.

Sorry, but that's pretty harsh. I also happen to disagree with you - I think Paizo cares a great deal about game balance, but balance is a very difficult thing to maintain ...

Is there room for improvement? Sure, always. All in all, though, I think Paizo does a pretty great job on that front.

And honestly... Paizo could use a little more harsh (but civil) criticism to counter the unhealthy amount of blind fanboyist defense of all things Paizo-related I see in this forum.
Was "unhealthy amount of blind fanboyist defense of all things Paizo-related" directed at me?
It could be directed at a multitude of people on this forum. If you think it describes you then it likely does.

This is uncalled for.


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@DrDeth: It is a facebook post from Jason Bulmahn, the man who felt weapon cords should not be a swift action because he failed to do so in real life.

Using that kind of metric for tabletop fantasy design would be the same as me trying to use bat poop and sulfur to cast a fireball, not even getting a spark, and then removing the spell from the game because I can't make fire shoot from my hands in real life.

For those wary of navigating to the page:

Jason Bulmahn image wrote:


Jason, original post: Spent a part of the morning tying my mouse to my hand by the cord and figuring out how tricky it was to get the thing back in my hand. Its not impossible.. but its not a swift action.

Jason, reply: Somedays my job is quite entertaining...

Scott Fernandez: Thinking of revising or getting rid of the weapon cord?

Jason Bulmahn: Yup... we just posted an FAQ changing it from a swift action to a move action. We also walked back the advice on Free Actions.

Digital Products Assistant

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Since this appears to no longer be about the Ice Tomb Hex, I'm locking. These other topics probably belong in another thread.

Paizo Employee Official Rules Response

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FAQ: http://paizo.com/paizo/faq/v5748nruor1fz#v5748eaic9rt3

Witch, Ice Tomb Hex: What is the range of this hex? Can it affect objects? Does the target need to drink? Can it affect a cold-immune creature? If the target succeeds at its save, is it still imprisoned? How long does it last?

Like most major hexes, the range is 60 feet.

In the second printing of Ultimate Magic, the text says, "A storm of ice and freezing wind envelops the creature...," so it only affects creatures, not objects.

The target doesn't need to eat, breathe, or drink.

The general assumption for effects is if the creature negates the damage from the effect, the creature isn't subject to additional effects from that attack (such as DR negating the damage from a poisoned weapon, which means the creature isn't subject to the poison). Therefore, a cold-immune creature takes no damage from the hex and can't be imprisoned by it.

A target that succeeds at its save takes half damage and is not imprisoned.

Under temperate conditions, the ice lasts 1 minute per witch level. In tropical environments it might only last half as long. In cold environments where ice and snow persist without melting, it might last indefinitely.

Future printings of Ultimate Magic will incorporate these clarifications.

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