Character Backgrounds, or Have you made yours?


Pathfinder Online

Lantern Lodge Goblin Squad Member

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Ok, I have to admit that when I'm excited about something I tend to create characters. By that I don't mean choose what weapons they can use and what feats they have, I mean who their parents were, why they are traveling, what is their personality like?

So now I'm starting in on this for my Pathfinder Online character, so that when the time comes to reserve my characters name I have a name (or three names) to enter in. Since I'm a Tabletop Pathfinder RPG player I figure I can use a lot of the source books and then tweak things when the Pathfinder Online Canon comes out.

How many others are doing this? Have you designed your first character for Pathfinder Online yet? What personality quirks have you chosen?

Boojum the brown bunny

Goblin Squad Member

Have you checked out the Talking Head Tavern RP thread? Some of us have already begun playing out our characters' personalities in there. My main has already left though, going out on an adventure with some others, so I brought in a second character.

Liberty's Edge Goblin Squad Member

<waves>.

See Deianira's profile page. And that doesn't include the song lyrics, biographical notes, and the beginnings of the play she wrote, which are scribbled (I create better in longhand), and in some cases posted, in various spots.

I haven't yet started doing this for my Destiny's Twin, mainly because I'm not sure what she's going to be. Sadly, she will probably be better suited to the MVP EE environment than Deianira, but dammit, Deianira's the one I want to play!

Lantern Lodge Goblin Squad Member

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I was actually leaving out checking that until after I had designed my character. Then I can catch up on whats going on in the Talking Head Tavern. ;) Also.. I wasn't sure if those were characters people were planning on playing in the game or not. After I get my character fleshed out I was hoping to peek in there and take part.

Boojum the brown bunny

Goblin Squad Member

Some of them are people's characters that they're going to play, some are just supportive characters, and I'm sure some are just random characters with no relation to how someone's going to play in PFO. It's all good as long as people are enjoying it. :)

Goblin Squad Member

I have the personality and style of play envisioned for my Main already and a rough idea of his background. But I haven't set down and written his Origin story yet.

I have done less for my DT. Just really know that he will be a Crafter/Merchant and related background-wise to my Main.

Most likely I will wait until the official EE launch date is revealed then I will focus on writing the backgrounds for both.

Goblin Squad Member

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I have a few possibilities already in draft stages, for both my main and DT. I'm hoping that our "Character Sheets" will have a Bio Page where we can write a little something about our characters. It could then be toggled on or off for public viewing or made viewable only to selected permission groups.

Liberty's Edge Goblin Squad Member

Bluddwolf wrote:
I have a few possibilities already in draft stages, for both my main and DT. I'm hoping that our "Character Sheets" will have a Bio Page where we can write a little something about our characters. It could then be toggled on or off for public viewing or made viewable only to selected permission groups.

I would really love this.

Lantern Lodge Goblin Squad Member

I'm also hoping that our "Character Sheets" have a place to put a number of in game screen shots. I think it would be cool to be able to do a shot in game that goes in my characters "Photobook" which other people can then peek at if they like. The newest picture pushes off the oldest picture when it's full.

But yes, a robust character background section would be wonderful. As would flexible permissions. Flagging your book so that fellow guild members can see it, fellow town members, just friends, etc...

HMMmmmm.. and on that note, I wonder if I should hold off on doing a character portrait until I know more about the character designer. I've been burned by that before when I create a portrait, but then the character builder only has 5 faces available for the character and none of them are even close to what I did.

Boojum the brown bunny

Goblin Squad Member

Deianira wrote:
Bluddwolf wrote:
I have a few possibilities already in draft stages, for both my main and DT. I'm hoping that our "Character Sheets" will have a Bio Page where we can write a little something about our characters. It could then be toggled on or off for public viewing or made viewable only to selected permission groups.

I would really love this.

Same here

Goblin Squad Member

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I have one basic character that has been reincarnating in TT and MMOS for 16 years; like the Doctor is kind of a different Doctor after each regeneration, but still really the same Doctor. About four years ago that character got a perfect MMO henchman who is also reincarnating in Golarion.

I'm not so much creating them as finding out how they regenerate Time Lord-style into this MMO world (one is a gnome).

Goblin Squad Member

Boojumbunn wrote:

I'm also hoping that our "Character Sheets" have a place to put a number of in game screen shots. I think it would be cool to be able to do a shot in game that goes in my characters "Photobook" which other people can then peek at if they like. The newest picture pushes off the oldest picture when it's full.

But yes, a robust character background section would be wonderful. As would flexible permissions. Flagging your book so that fellow guild members can see it, fellow town members, just friends, etc..

This ain't your teenage-self's RPG. There's no reason to limit the bio page to a wall of text anymore. While I hope the textual option is present for MVP character sheet, after a while photos, links, #tagging to find your stuff, and the whole multimedia package available in today's social media should get incorporated to the bio page. Some people will produce real art there.

Goblin Squad Member

For a while, Vanguard automatically captured screenshots and uploaded them to your Character Blog whenever anything "significant" happened: leveling up (as an Adventurer, Crafter, or Diplomat); making a Discovery; etc.

I liked that idea a lot, and would love to see something like that for PFO eventually.

Lantern Lodge Goblin Squad Member

Nihimon wrote:

For a while, Vanguard automatically captured screenshots and uploaded them to your Character Blog whenever anything "significant" happened: leveling up (as an Adventurer, Crafter, or Diplomat); making a Discovery; etc.

I liked that idea a lot, and would love to see something like that for PFO eventually.

OOoooo.. Then on a world map view they could have dotted trails of where you went, the older the path the more faded it is. And a small icon that shows where there was a significant event that you can left-click on and open up the picture and any comments you entered for it...

Then, years later, they offer you the option to compile a hard copy book of your characters adventures of X number of pages. You go through your character, flag the stuff you want, drag and drop it to where you want it in the book, then it is custom printed and sent to you!

Ok, now I'm really geeking out over the concept.

Boojum the brown bunny


Nihimon wrote:

For a while, Vanguard automatically captured screenshots and uploaded them to your Character Blog whenever anything "significant" happened: leveling up (as an Adventurer, Crafter, or Diplomat); making a Discovery; etc.

I liked that idea a lot, and would love to see something like that for PFO eventually.

As long as this is an opt in thing. There are many people myself included who frankly want nothing to do with the whole "social media" experience when connected to a game and regarded such things as the wow armory as a significant intrusion. In addition I can't help thinking that goblinworks could find about 20000 things that are more game enhancing than to hook up things to a facebook page or twitter feed.

Goblin Squad Member

My go to character whether TT or MMO has always been the LG type warrior. I played a knight in high school with Xeen named Garret back during 2nd edition D&D. And man, was my wife annoyed when she found out that my first son, Garret was named after my D@D character. I later played TT Palladium when I was late teens and although I had my tried and true good guy warrior, I rolled up an aberrant (LE) mage and I really liked him.

As far as MMOs go, when I did play D&D Online after I of course played my standard LG warrior and a LE mage, I made a cleric and found out that I am was really good at healing. I used to get this xp bonus after every mission for not ever swinging my mace. I just healed. I wasn't a warrior cleric...I was straight wisdom and the minute I saw people going down...I began tossing out those heals. Actually, the whole reason I began playing a healer was because I was annoyed at the clerics I adventured with who thought they were fighters. To each their own, but my warrior would be getting trounced and I was lucky to get a heal.

But as to this game, as soon as I heard about it from Xeen, I began talking to him about starting a Paladin's settlement. I even thought of maybe not having a settlement and just be a wondering dude righting wrongs and slaying bad guys, sort of like the guy from Kungfu. But then Xeen met Bluddwolf, I agreed to talk with him on TS...and now it looks like it's the bandits life for me.

So...what am I going to play? I have a lot of old RP stuff in the house to read while I poop, and the other day I was reading a copy of The Rifter and in it they had a race called the High Orc. They were these highly aggressive and honorable warriors who fought for the elves during some ancient war. They had no concept of good and evil, but more of a might makes right mentality.

So I was thinking of making a LN fighter. I know that half-orcs might not be available out of the gate, but if it becomes an option, I will change him later. I see him as being the guy who proves that "there is no honor among thieves" to be a fallacy. Although I plan to play him not as conquest hungry, but more of a warrior who lives for worthy combat. Whether that be acting as a mercenary, an outlaw, or a conqueror...he doesn't care. What he does care about is keeping his word. He'll respect strength above all else. How this will play out as a bandit, I'm not sure.

Goblin Squad Member

I only have a brief background that has not yet been fully fleshed out. An elf from Kyonin with a vested interest in trying to make The River Kingdoms into a more stable neighbor for his homeland.

Liberty's Edge Goblin Squad Member

Proxima Sin wrote:

I have one basic character that has been reincarnating in TT and MMOS for 16 years; like the Doctor is kind of a different Doctor after each regeneration, but still really the same Doctor. About four years ago that character got a perfect MMO henchman who is also reincarnating in Golarion.

I'm not so much creating them as finding out how they regenerate Time Lord-style into this MMO world (one is a gnome).

I'm completely the opposite. For characters I roleplay with - as opposed to backgroundless characters created just to game with non-roleplaying friends, which may or may not ever have the chance to interact IC - I never even reuse names, much less character concepts. Each is unique and tied to her world - I will only ever have one Deianira.

Lantern Lodge Goblin Squad Member

I'm afraid that my play style is like Deianira. Each of my characters tends to be very different than the others. I usually start with my characters personality and background.. one that I find interesting.. then choose his profession and such as an outgrowth of his personality and background. For me, characters built that way are much more enjoyable than those where I create the characters class first, and then decide on the personality.

Boojum the brown bunny

Goblin Squad Member

I also make a new character every time I play. In Pathfinder alone there is so much space within the classes, archetypes, and individual selections of feats, spells, etc. that I have an almost overwhelming amount of things I want to try in play, so I usually don't go back to a concept I've already done (though oracle is my favorite class, so I play many different flavors of oracle).

I usually work the opposite way from you boojum, I usually start with a fun build concept and then work my way back to race, stats, and from there write the backstory and such. Not to say I never work the other way, because sometimes I do, but if I do write a backstory nobody in my group but me is gonna look at it. We tend to roleplay through character action more than character dialogue.

Goblin Squad Member

I used to try out all kinds of character features and traits and when I found that one I fell in love... enough to even find a way to transfer a 2E AD&D Ranger (eventually) into EVE. The names have evolved over time though because each really is a different person than the other regenerations.

Goblin Squad Member

Steelwing wrote:
As long as this is an opt in thing. There are many people myself included who frankly want nothing to do with the whole "social media" experience when connected to a game and regarded such things as the wow armory as a significant intrusion. In addition I can't help thinking that goblinworks could find about 20000 things that are more game enhancing than to hook up things to a facebook page or twitter feed.

Facebook and Twitter are the best examples of everything frivolous, annoying, and occasionally legitimately dangerous about the catch phrase "social media" and they better never touch the game client.

The idea that popped into my head was clicking the standard gui Bio button and it opens a window that big grumpy heads can keep a wall of text if they want to because they're big grumpy heads.

Or others can turn it into an encyclopedia of posting screen caps of big events, blog entries about the game or in-character journal for their own memories, original artwork and comics starring their character, links to their most recent Lets Play episode, etc. There should be a way to store it clientside and peer-to-peer that information or something so it's a minimal impact on the game server right?

Goblin Squad Member

Steelwings post is very informative. It goes to the basis of this game.

Is it an MMO with a pathfinder history?

Is it a RPG with some multi-player online overlay?

I don't yet know from what has been presented. I will wait to see the "rules". I don't exactly MIN-MAX, except I try not to pick that sucky MIN.

In TT I do not wind up with MAX, but utility. That which makes the team work without being the star. Clerics are not just Buff and heal. Rogues are more than traps and stab in the back. Rangers, Monks, Summoners are more than …

Back to the OP, when I have a character TT, the background comes out of play. Play starts to describe a story line that then queues the future. But in the initial interaction with player and their characters I am usually not sure where the character is going.

If Steelwing gets his view of the game, it will not matter, but it will be a game.

If he does not get that, he and his kin will go somewhere else, but the style (quality, not better of lessor, but fantasy vs reality) will be different. Background and back story will matter. I am not sure that market is there. They are playing farmville.

There are spaces between murder simulator (which is NOT what Steelwing wants) and farmville. But what is the customer base; what do they want; what will they pay for ?

Goblin Squad Member

@Lam, it seemed to me like Steelwing merely wanted the option to disable some auto-screenshot-uploading feature; doesn't have a whole lot to do with character background.

Goblin Squad Member

@ Boojom the brown bunny

Thanks for getting some of us focused on some new topics! :)

Lantern Lodge Goblin Squad Member

Your welcome, but I want to know the answers as much as anyone else... besides, I want it to be a really kick ass game. Nothing may come of the idea's that people are coming up with, but then again the devs might decide to implement one or two of the easier ones if there is time before release.

I agree that an social media ties should be opt in and not required or on by default. I also think they don't have to be there at release. Maybe it's something they want to leave for later. Also, you should have the option of HOW to post something to social media. Like, rather than post one post for every achievement, post a daily digest.

Which brings us to another oft overlooked option. The ability to embed a character sheet, journal, or achievement code into a webpage. How cool would it be for me to, on my own webpage, embed a code that just shows a box with my characters last 3 achievements with a link to the game? Nothing that someone can use to hack my account, of course.. but just a pop of information on the web page of my choice?

Boojum the brown bunny


It'd also be kinda nice if they added the ability to add notes to items/achievements. Like, for "Bandit Slayer", 'Bandit king put up quite a fight. Thank Pharasma for the Goblin-On-A-Stick!' or 'Distracted the bandits with shiny, precious Goblin Balls while the gnome moved in for the kill.'

Goblin Squad Member

I have my main, and only, pretty much as fully developed as can be for right now. He is in the tavern so you can get around to talking to him whenever, or can just pm me.

Goblin Squad Member

I have normally used unique characters and names in TT as a PC. The exception is Harad Navar which I have used three times in 33 years, but only once as a monk (got killed by a crit pick hit in Second Darkness). My background is fairly well developed in the Nettles, but I will have to write some new backstory to account for not having the monk roll in EE. My DT is undetermined as yet, but one option does have a backstory.

Goblin Squad Member

Both my main and eventual alt characters are based loosely on PnP characters (one Pathfinder and the other D&D3.5).

I see the chance to develop them more in PFO than I could in PnP. Playing grumpy CN loners is tricky in tabletop, and so is believably playing a character of the opposite sex (at least in so far as other players react to her)*. I think that in a RP-heavy MMORPG you can explore far more of your character's personality than with tabletop.

*I'm not really talking about Second-Life type stuff here. It is pointless, however, designing an Arthurian 'warrior fair maiden' paladin when your fellow players see you (large bloke who farts) as the character.

Goblin Squad Member

Sadurian wrote:

Both my main and eventual alt characters are based loosely on PnP characters (one Pathfinder and the other D&D3.5).

I see the chance to develop them more in PFO than I could in PnP. Playing grumpy CN loners is tricky in tabletop, and so is believably playing a character of the opposite sex (at least in so far as other players react to her)*. I think that in a RP-heavy MMORPG you can explore far more of your character's personality than with tabletop.

*I'm not really talking about Second-Life type stuff here. It is pointless, however, designing an Arthurian 'warrior fair maiden' paladin when your fellow players see you (large bloke who farts) as the character.

Once. Just once, in my lifetime's worth of RP'ing, I'd like to see a fair haired maiden that RP's a fat bloke who farts.

As for the thread. I'm going with a female Katapeshi Half Orc street brat with adventuring parents and a Cheliaxian Gnome still in progress.

Goblin Squad Member

:)

One of our group is fair haired and played a husky male fighter. Mind you, after two children I'm not sure that the appellation 'maiden' would be strictly accurate....

I don't recall him farting much either.

On the subject of female characters, I believe it was in 1985 when it made law for all female PCs to have red hair. Dark hair was permitted for the occasional rogue, and blonde for dipsy spoilt noblewomen, but the legal default was red.

Goblin Squad Member

T7V Avari wrote:
Once. Just once, in my lifetime's worth of RP'ing, I'd like to see a fair haired maiden that RP's a fat bloke who farts.

Aren't these games about wish fulfillment? If that's your wish, take my word, it's not that fulfilling :)

Goblin Squad Member

I've been cultivating my character here on the forums for over a year now, right out in public. His name will change, but you may recognize me.

My Destiny's Twin is TBD.


Grickin's backstory remains fairly uncertain. All I know is the longer it takes for the game to start, the more evil he gets. He's now a NE druid of Groetus who kills pretty much on whims.

Goblin Squad Member

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My character will not be named 'Pretty Much', KC. Sorry. And I quit my chemical dependency on whims months ago.


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I'll track you down eventually!

Goblin Squad Member

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Kobold Cleaver wrote:
I'll track you down eventually!

By all means, Being, allow him to track you over towards TEO territory. I know of a few members who just love meeting killers with Grickin's motivations.

Goblin Squad Member

don't worry Grikin. Zael will make sure justice comes to all that deserve it.

all of them.


Lifedragn wrote:
Kobold Cleaver wrote:
I'll track you down eventually!
By all means, Being, allow him to track you over towards TEO territory. I know of a few members who just love meeting killers with Grickin's motivations.

Death is but a door, time but a window. The moon is very bright tonight, and I will be back.

I'm kinda basing Grickin's personality on a less structured Rorschach: Deranged, warped, convinced humanity is sick, strong dedication to certain ideals that goes beyond common sense.

Goblin Squad Member

Main is more or less worked out as I've played them before once or twice. Alt is a work in progress so far.

Goblin Squad Member

It's tough because I have some TT characters I would really like to bring to life in PFO but I have to know more about how the mechanics work and what is going to really be possible before I commit to any. I know they won't be identical but there are just a few things that have to be possible to go with their personality. If it doesn't work out that way I have no problem creating new ones. :D

Goblin Squad Member

Ravenlute wrote:
It's tough because I have some TT characters I would really like to bring to life in PFO but I have to know more about how the mechanics work and what is going to really be possible before I commit to any. I know they won't be identical but there are just a few things that have to be possible to go with their personality. If it doesn't work out that way I have no problem creating new ones. :D

Just try whatever floats yer boat :D

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