Witch in an Undead Campaign, help?


Advice

Lantern Lodge

So... I rolled a witch (Beast Bonded archetype), because it was something I haven't really tried. Then I found out that the campaign is going to be mostly undead... My GM is nice enough to let me redo some things on my witch, though I'm not allowed to make a new character (so, I have to keep all Beast Bonded witch levels, but I can change feats etc...). What should I do?

Campaign is starting out at level 8. Since all of the group consists of power gamers, the difficulty is extremely high. TPK's are far from impossible.

Here's my current thoughts:

Feats:
Extra Hex: Misfortune
Improved Familiar (For an Azata familiar)
Craft Wondrous Items
Accursed Hex

Hexes:
Cackle
Misfortune
Fortune
Evil Eye (For the occasional non-undead)

I guess my main strategies would be to summon (probably lasers), cast chill touch and have my familiar deliver it, and then start throwing hexes out (fortune on the summons (and party members when possible), misfortune on the undead).

What else can I do? What do you guys suggest to counter undead as a witch (And I know, beast bonded wasn't the best idea for this...)?

Dark Archive

If he'll let you try and change the archetype to gravewalker but if not you have a semi-tough 2 levels ahead of you.

First you will definitely need to pick up the threnodic spell metamagic so all your mind affecting spells will work on the undead you encounter.

For Hexes you will need to grab these to maximize your effectiveness:

Flight (most undead can't fly and this will keep you out of reach)
Misfortune (the nastiest hex to lay on anyone and it's not mind affecting)
Aura of Purity (protects your party from disease, gaseous form, stench and most of the nasty aoe effects undead carry)
Healing (Works as a direct damage effect against all undead)
Slumber - Higher level undead are surrounded by living minions and thralls.
Evil Eye - cause it's super effective

Pick the right patron, I'd consider Plague to be an undead creator/controller myself but Ancestors or Time let's you bring great party buffs if you decide to go that route.

Finally, you are a full caster with a respectable spell list and a POWERFUL familiar ability if you choose to go that route.

Take a homonculus for a familiar instead of the azata. As a construct it is naturally immune to 99% of EVERYTHING an undead can do

Construct Traits wrote:


Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.
Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.

Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).

No mind effects, drain, diseases or death effects renders it immune to almost all high level undead abilities.

Mix that with the spell Familiar Melding means YOU are no immune to it too.

Built properly a Beast-Bonded with can laugh off nearly everything an undead can do while raining death and destruction down on any undead meat puppet who thinks to get in your way.

edit: oh and make sure to choose a method to get Disrupt Undead on your spell list it always gives you something to do.

Lantern Lodge

Awesome! Thanks for the advice.

Don't I need to take craft construct for a homonculus? That would mean 2 more feats to get it :(. Perhaps a later investment...


two-world magic (trait) could let you grab disrupt undead for your spell list i think


Get the hex taht allow you to speak with animals and be a summoning witch.

Dark Archive

FrodoOf9Fingers wrote:

Awesome! Thanks for the advice.

Don't I need to take craft construct for a homonculus? That would mean 2 more feats to get it :(. Perhaps a later investment...

You only need that feat if you wish to make your own homonculi. If you just want one as a familiar go have one made. I know the golemworks in magnimar makes them on order for at a really affordable cost.

To be RAW though using the summon familiar class ability specifies you pay the cost in rare materials and the familiar magically appears, no need to craft it.


Am I reading this wrong, or is the summons list quite limited for the witch?

Summon Monster I: (Evil creatures only.). A step closer to becoming evil
Summon Monster II: Summons ELEMENTAL creature
Summon Monster III: (Evil creatures only.) No lantern archons. A step closer to becoming evil.
Summon Monster IV: Summons ELEMENTAL creature to fight for you.
Summon Monster V: same as above
Summon Monster VI: same as above
Summon Monster VII: same as above
Summon Monster VIII: same as above
Summon Monster IX: Summons EXTRAPLANAR creature to fight for you.

Dark Archive

Jaime Sommers wrote:

Am I reading this wrong, or is the summons list quite limited for the witch?

Summon Monster I: (Evil creatures only.). A step closer to becoming evil
Summon Monster II: Summons ELEMENTAL creature
Summon Monster III: (Evil creatures only.) No lantern archons. A step closer to becoming evil.
Summon Monster IV: Summons ELEMENTAL creature to fight for you.
Summon Monster V: same as above
Summon Monster VI: same as above
Summon Monster VII: same as above
Summon Monster VIII: same as above
Summon Monster IX: Summons EXTRAPLANAR creature to fight for you.

No idea where you are getting those restrictions from. A witch can summon the exact same choices from this list that a same aligned Wizard can.


Mathwei ap Niall wrote:
Jaime Sommers wrote:

Am I reading this wrong, or is the summons list quite limited for the witch?

Summon Monster I: (Evil creatures only.). A step closer to becoming evil
Summon Monster II: Summons ELEMENTAL creature
Summon Monster III: (Evil creatures only.) No lantern archons. A step closer to becoming evil.
Summon Monster IV: Summons ELEMENTAL creature to fight for you.
Summon Monster V: same as above
Summon Monster VI: same as above
Summon Monster VII: same as above
Summon Monster VIII: same as above
Summon Monster IX: Summons EXTRAPLANAR creature to fight for you.

No idea where you are getting those restrictions from. A witch can summon the exact same choices from this list that a same aligned Wizard can.

It's right after the title of the relevant spell, in the Paizo PRD: , just select the witch spell list. Compare with the wizard's list, you'll see the text after the title is different.

Lantern Lodge

I see where that's coming from, but ignore it, it's a typo. The actual list found the the witch page has no restrictions, and the physical book doesn't either.

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