
northbrb |

So I will be playing in Carrion Crown soon and I decided I want to make a Werewolf, I am doing this by making a Skinwalker Barbarian and taking the Beast Totem Rage powers and all feats and Rage powers that give my character animalistic characteristics
I know this will take a while to really be capable and useful just with my natural attacks so I wanted to get some advice on what weapons or fighting style I should go with while I advance my natural attacks?

northbrb |

I am not a fan of spells plus the rage powers and raging work really well for a character who "Shifts" into a werewolf style character
I am pretty stuck to Skinwalker Barbarian, my biggest problem is choosing a fighting style or weapon build that will require no feats from me that do not function towards natural attacks as well.

MattR1986 |
If your DM interprets this AP the same way I did, you are in for a very steep uphill battle to do well in Ravengro. Unless you have some savvy companions, life is going to be difficult for you being a werewolf. I don't know if you've talked to the DM or not, but I'd really get his take on this before committing so heavily to that race.

MattR1986 |
I haven't even looked at Part 2-5 but it wouldn't surprise me if other areas weren't crazy about werewolves as well. I think in the 2nd you're dealing with vampires. Again it would depend on how lenient the DM is with prejudiced against supernatural races.

Rynjin |

Book 3 is werewolves + Zombies.
Book 4 is Lovecraftian horror.
Book 5 is vampires.
Book 6 is everything (and liches).
But yeah, none of that matters. As you said, AP runs to 4th. If he can hold out until 2nd (which shouldn't take a whole lot of time) he's gold. If he wants it at 1st he could always take a level of Ranger and snag Aspect of the Beast. He can retrain it later if he likes.
Actually, Skinwalkers may count as lycanthropes for the purposes of snagging Aspect of the Beast. I know I'd allow it even if it isn't necessarily RAW.
And even if none of that is the case, so what? Maybe it makes things a mite harder for the party. Can still be hella fun to play. Probably MORE so than a squeaky clean character.

MattR1986 |
lol I'm glad I didn't keep my CC group to book 2 then. I'm sure I'd have some upset players on my hands. Its not to say that being a werewolf will automatically be a bad idea. I'm sure it could be fine. I would just ask the DM to see what their take is on it so the player has fair warning of what he's getting into and can decide if its worth it.
I had a player thinking of doing orc or half orc and I said he could but he was likely to face a lot of adversity due to geography and history. The group turned out to be a social disaster as it was, having an orc would have probably taken it over the edge.

Tholomyes |

Unless it's a tarp! then you have nothing to worry about. A word of advice: make sure someone in your group has a charisma above 9 and some ranks in knowledges and diplomacy.
And honestly, if it is a trap, find yourself a new DM. Any DM who "loves [the] idea" only because they can't wait to screw over the player who wants to play that concept is a big red flag.

prong999 |

I've run Carrion Crown twice, but had to stop at book 4 due to RL complications - work schedule for the first time, and one of my players getting pregnant the second time. (It wasn't me!)
I think Carrion Crown is the perfect AP for playing a werewolf or something like a Vampir (or whatever they are).
Unless your party is really small, or your DM is a hardcore TPKer, I wouldn't be too worried about your feats for Haunting of Harrowstone. I'm sure that as a barbarian, you are probably going to take something like Power Attack at first level.
Just carry a greatsword for your human form, and use that on hostile villagers or zombies until you level. If your party spends a reasonable time around town doing research, you'll probably level before you goto the prison, anyway.
About the only thing I would caution you about is that Carrion Crown is a very story driven AP, and it takes a lot of active playing by the party members. A barbarian without any social skills might get a little boring for you. A ranger with knowledge (Nature) and perception might be more useful outside of combat. However, if you are ok with waiting for your party to find the clues, a barbarian's combat power will be helpful too.