
boring7 |
These questions have been around since 3.0 and I have yet to see the rules change. I am pretty sure it's intentional that you can't quick-stow a weapon.
Hobbling battlecasters (you have a shield strapped to one arm and need a free hand, drop your weapon? or don't cast?) is a time-honored tradition. Also I can see an insane situation where a fighter holds a Ranseur for the AoO threats, when an enemy closes to melee he quick-swaps to sword, then regardless of whether the enemy is killed switches back to the Ranseur in case more enemies provoke. Or does something similar with his favorite ranged weapon. The fact you don't threaten with a bow is considered kind of a big deal, if you can hot-swap weapons you can threaten with a great big weapon during everyone else' turn then shoot everything with your bow on your turn.
From the traditionalist RP perspective, "with your shield or on it," is the old line. When you want to stow a weapon in an instant, putting it away instead of dropping it is only an issue for one of two reasons. Either you want to be able to switch back to it again, or you are afraid you're going to be running away later fear leaving it behind.

![]() |

I definitely don't like having to drop a weapon if I'm going to switch to another. For one, we might have to run away. But it's also possible that we need to chase someone, or just plain move around on the battlefield. I don't want enemies picking up my discarded weapons and using them against me. And I might also want to switch back and use the old weapon again. Dropping it makes picking it up harder than drawing it would've been.

I grok do u |
Quite the necro.
Since this thread died, there is quick stow (don't provoke an AOO and combine with a movement action) and the quick draw Combat stamina trick(swift action sheathing).