| Whakapapa |
Hey guys,
I made this monk build, not completely done yet. The purpose was to create a frightening shapeshifting tiger monk that makes a scary amount of damage. I need some help in finetuning it into even more of a killing machine.
For this build we run with a change to stat increases (every 2nd level instead of every 4th) and we use a 19 stat point system. I'm pretty sure he will agree to removing the +2 cha and -2 wis from the catfolk race if I ask politely, and accept a minus to some more social skills.
Monk (qinggong, monk of the four winds, nimble guardian) Catfolk (+2 dex, +2 cha, -2 wis)
1 – Panther Style, Combat Reflexes, Flurry of Blows, Elemental Fist, unarmed strike
2 – Deflect Arrows, Defensive Aid, stat increase +1 str
3 – Power Attack, Fast movement, Maneuver training, Nimble Reflexes
4 – Ki pool (magic), Slow Fall, stat increase +1 str
5 – Shaitan Style, Bark Skin, Defensive Mastery
6 – Mobility, stat increase +1 str
7 – Combat Style Mastery, Ki pool (Cold iron/silver), Guardian Feline
8 – Stat increase +1 str
9 – Shaitan Skin, Evasion
10 – Medusa’s Wrath, Ki pool (lawful), stat increase +1 str
11 – Panther Claw, Whirlwind Attack
12 – Slow Time, stat increase +1 str
13 – Wind Stance, Diamond soul
14 – Improved Critical (unarmed), stat increase +1 str
15 – Blind-fight, Blood crow Strike
16 – Ki pool (adamantine), stat increase +1 str
17 – Moonlight Stalker, Aspect Master (Aspect of the Ki-Rin), Strangling Hair
18 – Deflect Arrows, stat increase +1 str
19 – Extra Ki/Punishing Kick, Empty body
20 – Immortality, stat increase +1 str
Lvl 9 damage (no items);
Str: 20 (26 in dire tiger form)
+15/+15/+10/+10
1d10+8
Elemental fist, acid (2d6+wis)
Charge attacks: (charge reach; 160 ft.)
+17/+17/+12/+12
1d10+8, +2d6+wis (Elemental fist acid)
+ Rake +17/+17 2d4+8
Similar build as human monk instead;
Lvl 9:
Str: 22
+13/+13/+8/+8
1d10+6
Elemental fist, acid (2d6+wis)
Charge attacks: (charge reach; 120 ft.)
+15, 1d10+6 +2d6+wis (Elemental fist acid)
Comments? Ideas?
Imbicatus
|
There are a few things to note about your build:
One, Panther Style is a trap. You would be much better served by Dragon Style or Janni Style, as a Catfolk Monk is a very good charger due to pounce. Speaking of styles, you can't use two styles at once, and you will be loosing action economy if you want to switch between Shaitan and Panther. Non MoMS monks should really just take one style.
Two, You don't have Feral Combat Training in your claws. If you did, you could take claw pounce and be able to pounce in your natural form, not just when shifted.
| Whakapapa |
I updated the build now with your suggestions :) I also found out that I didn't account for my monk gaining 2 sizes when in tiger form, so increased damage as well.
Monk (qinggong, monk of the four winds, nimble guardian) Catfolk (+2 dex, +2 cha, -2 wis, Cat’s Claws) (At lvl 9; +4 size to str, -2 dex, +4 nat armor +pounce+rake, At lvl 9; +6 size to str, -4 dex, +6 nat armor +pounce+rake)
1 – Weapon focus (Claws), Dodge, Flurry of Blows, Elemental Fist, unarmed strike
2 – Deflect Arrows, Defensive Aid, stat increase +1 str
3 – Feral Combat Training (Claws), Fast movement, Maneuver training, Nimble Reflexes
4 – Ki pool (magic), Slow Fall, stat increase +1 str
5 – Dragon Style, Bark Skin, Defensive Mastery
6 – Mobility, stat increase +1 str
7 – Dragon Ferocity, Ki pool (Cold iron/silver), Guardian Feline
8 – Stat increase +1 str
9 – Nimble Striker, Evasion
10 – Medusa’s Wrath, Ki pool (lawful), stat increase +1 str
11 – Claw Pounce, Whirlwind Attack
12 – Slow Time, stat increase +1 str
13 – Wind Stance, Diamond soul
14 – Improved Critical (unarmed), stat increase +1 str
15 – Blind-fight, Blood crow Strike
16 – Ki pool (adamantine), stat increase +1 str
17 – Moonlight Stalker, Aspect Master (Aspect of the Ki-Rin), Strangling Hair
18 – Deflect Arrows, stat increase +1 str
19 – Extra Ki/Punishing Kick, Empty body
20 – Immortality, stat increase +1 str
10+10 (nat armor) +1 dex + 2 wis +2 ac +1 dodge = 26
Lvl 9;
Str: 20 (26 in tiger form)
+16/+16/+11/+11
3d8+12
Rake; +16/+16 2d4+8
Charge attacks: (charge reach; 160 ft.)
+18/+18/+13/+13
3d8+12, +2d6+wis (Elemental fist acid)
+ Rake +18/+18 2d4+8