| Aylwin |
My group is playing Wrath of the Righteous right now. Our Gm insists that demons ability to greater teleport is a swift action since it an "at will" ability. My Mythic cleric was slaughtered in 1 round when 3 demons teleported out of a room full of fighters and proceeded to full attack.
I have searched and searched and everything I find says that spell-like abilities use a standard action and provoke AoOs.Is there an official clarification somewhere that I can't find?
| Manimal |
What williamoak said, with the addition of, "unless otherwise noted" in reference to casting time. So spells that take longer to cast take longer to cast as a SLA, as well.
EDIT: Though, come to think of it, "unless otherwise noted" might just be referring to the stat-block, not the spell.
What do you guys think? Could a monster cast reduce person on someone as a standard if said monster was using it as an SLA?
| Hendelbolaf |
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At will means that he has no limits to how many times per day he can use it. It still requires a standard action to activate unless the ability or power entry says otherwise.
Constant means that it is always on and so does not normally require an action to activate.
Edit: Williamoak is correct about reactivating constant abilities as a swift action.
| Odraude |
William Oak is correct. For it to be a swift action, it has to be a quickened spell-like ability. Or else, this feat would be useless. Though I'm sure certain spells that are automatically swift actions (Feather Fall, Timely Inspiration) would be swift actions.
Now, if this is a GM house rule, then I'm sorry mate. It's a pretty shitty house rule and unfair.
| Claxon |
As others have said "At will" means there is no limit to the number of times the Demon can use Greater Teleport. He can use it whenever he wants to, at will you might say.
Spell-Like Abilities (Sp) Spell-like abilities are magical and work just like spells (though they are not spells and so have no verbal, somatic, focus, or material components). They go away in an antimagic field and are subject to spell resistance if the spell the ability is based on would be subject to spell resistance.
A spell-like ability usually has a limit on how often it can be used. A constant spell-like ability or one that can be used at will has no use limit; unless otherwise stated, a creature can only use a constant spell-like ability on itself. Reactivating a constant spell-like ability is a swift action. Using all other spell-like abilities is a standard action unless noted otherwise, and doing so provokes attacks of opportunity. It is possible to make a concentration check to use a spell-like ability defensively and avoid provoking an attack of opportunity, just as when casting a spell. A spell-like ability can be disrupted just as a spell can be. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.
For creatures with spell-like abilities, a designated caster level defines how difficult it is to dispel their spell-like effects and to define any level-dependent variables (such as range and duration) the abilities might have. The creature's caster level never affects which spell-like abilities the creature has; sometimes the given caster level is lower than the level a spellcasting character would need to cast the spell of the same name. If no caster level is specified, the caster level is equal to the creature's Hit Dice. The saving throw (if any) against a spell-like ability is 10 + the level of the spell the ability resembles or duplicates + the creature's Charisma modifier.
Some spell-like abilities duplicate spells that work differently when cast by characters of different classes. A monster's spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order.
In short, your GM is wrong and screwed you pretty hard, but this may have been a legitimate misunderstanding on your GM's part.
| Ravingdork |
I've seen GMs making this mistake in a number of games. It is common, and your GM shouldn't feel bad, though he probably should "refund" your cleric.
And yes, "at-will" means no daily limitations. It still takes a standard action to use.