| steve steve 983 |
So my cleric just died in slumbering tsar! And I saw that there is a Steam giant vehicle in UC.
I wanted to use it with my next character. I have a good grasp of the feats.
Siege commander
siege engineer
siege gunner
master siege engineer
(any else i missed)
but i was wondering what class should I run for it Siege wizard or fighter or anything else if there is.
My goal is to run around with it in the desolation f~+!ing up s+#! like a boss, of course it doesn't always work that way but it is the idea 8D
Is there any way to get more fuel for cheaper? like permanency fire wall with a permanency create water? making unlimited steam required?
edit
we are level 10 ish
| Tinalles |
Permanency lists the spells that it works on, and Create Water is not on the list. Your GM might allow it, but it would have to be a house rule to do so.
Anyway, I don't think that would do it. The description for the steam giant says "It costs 100 gp in alchemical reagents to fuel 1 hour of activity." So I don't think it runs on regular steam -- it needs steam infused with the essence of these alchemical reagents. So running it could get VERY expensive -- 2,400 gp for 24 hours of activity.
Don't know which class would be better -- never tried any of the vehicle stuff.
| steve steve 983 |
magic trap to create the steam (burning hands and create water trap that automatically resets every round cost about 8750 gp also could add alchemical to the trap?) and it can be the alchemical trap
it really visible and doesn't hit people very well but can heat water and what not and is hard to disable.
| Tiny Coffee Golem |
Basically you get a couple of mediocre abilities by giving up a Whole lot of good abilities.
The siege mage combines his arcane mastery with a supernatural link to siege engines.
Siege Engineer
At 1st level, the siege mage gains Siege Engineer as a bonus feat, even though he does not meet the prerequisites for that feat.
This ability replaces Scribe Scroll.
Siege Engine Bond (Su)
At 1st level, a siege mage can bond with a single siege engine within 30 feet and line of sight as a standard action. He can utilize the power of this link to aim and fire the siege engine remotely (as long as he’s within 30 feet), though it still requires a crew to reload the siege engine. At 10th level, he can reload, aim, and fire the siege engine purely by the power of this link, and no longer needs a crew to control the siege engine. It still takes the normal required amount of time and actions to control a siege engine in this manner.
This ability replaces arcane bond. The siege mage can end this bond with a free action. A siege mage can bond with a siege engine in this manner a number of times per day equal to his Intelligence modifier (minimum 1) but can only be bonded with one siege engine at a time.
Empower Siege Engine (Su)
As a swift action, a siege mage can sacrifice one of his spells to empower the next attack he makes before the end of his turn with a siege engine he is bonded with. When he does, the siege engine attack gains a bonus on its attack roll or targeting roll equal to the level of the spell he sacrificed, and a bonus to damage equal to 3 × the level of the spell.
This ability replaces cantrips, but the siege mage gains the detect magic and read magic cantrips and places them in his spellbook. He can cast either of these as 1st-level spells.
Siege School
The strange rituals needed to empower all forms of siege engines takes a level of dedication and perseverance that limits a wizard’s time to unlock other arcane mysteries. At 1st level, the siege mage forsakes three schools of magic. Once chosen, these opposition schools cannot be changed. A siege mage who prepares spells from his opposition school must use two spell slots of that level to prepare the spell. In addition, the siege mage takes a –4 penalty on any skill checks made when crafting a magic item that has a spell from one of his opposition schools.
This ability replaces arcane school.
| BzAli |
I don't know if you're feat-starved, but a level of Gunslinger would give you proficiency with all firearms, including siege firearms. That would save you from taking exotic weapon proficiency: [any siege weapon].
I din't know if the Steam Giant uses cannons, but if it does, these are considered firearms, so you could add your dexterity to damage if going for pure gunslinger.
Oh, and Lessah; Decanters of Endless Waters won't work as jets. One of the players in my group, a professional engineer, did the calculations (they were planning to use the method to propel their pirate ship in Skulls and Schackles). The pressure simply isn't high enough to push anything at all.