| Ataraxias |
I've seen a number of posts now on the difference between "average" encounter difficulty vs the "average" player group and I got to thinking how much in combat discussion contributes to players not actually playing average.
Do your players halt combat to work out a chain of delays to create an initiative order to unleash an optimized combo of actions? Or do they just roll with it?
I've seen both ends and I think it dramatically affects the "average" expectation.
My current group doesn't min max their characters but definitely min max each round and it more than makes up the difference.
| BigDTBone |
This conversation came up several times during the recent free action FAQ debate. It seemed as though most folks agreed that while "I" am not a trained combatant that my character is. So the type of information I might be able to exchange with my buddies in a minute or so could easily be exchanged by our characters with a few words or hand signals. This would be particularly true for coordinating actions and order of actions.
That said, I encourage my group to act along those lines and when they do they are quite formittable, when they don't they look like headless chickens. So I agree that optimization of action is just as useful as optimization of build.