| Adjule |
It is really difficult to find reliable people for online campaigns. You usually get all kinds of "Can I join?" types of replies, but then they never show up, last 1-3 sessions and quit (with or, very typically, without notice), in which case you gotta go around asking for more interested people, and you go through the process all over again. That is my unfortunate experience when it comes to Roll20 or other virtual tabletop games. Quite often the only ones remaining from the start are the GM, and even that sometimes changes.
I prefer the "real time" games over pbp, despite their ugly drawbacks. I have toyed with the possibility of starting up my own game, but I haven't DMed since the ending of AD&D 2nd Edition (last game was summer 1999), and am extremely rusty. And the thought of DMing for complete strangers leaves me a bit "shaken" (sorry for the bad pun). I wish you luck in your search (both in search of a game, and in Darkfire's case, in search of players). Just thought I would relay the problems I have run into over the last 15 months of playing over Roll20.
| Adjule |
I have toyed around with the GM portion of Roll20, creating some games as practice. One thing I really like is one of the available GM things they have for supporters/mentors (people who pay monthly), which is "dynamic lighting". Allowing you to bring out the differences with darkvision, low-light vision, and normal vision.
As mentioned previously, I have tossed around the idea about starting up GMing again, especially after reading through Dragon's Demand and some of the APs (though I always made my own stuff up back in 2nd edition). I did have some complaints from some classmates on my DMing style. I went for the more "realistic" approach, which they found as more a more "tedious" approach. Enforcing the carrying capacity rules, keeping track of ammunition (though I eventually let up on that, except when it came to the more unusual ammo). But it was nice when I found out my sister and her husband enjoyed the same play style that I did.
I know that style isn't for everyone. Which is why I typically just play, as I can find some enjoyment in other people's playstyles. Although the (in my opinion excessive) focus on running from combat to combat that the games I play in have become, does get tiresome.
But, like I said in my previous post, GMing for complete strangers is a bit intimidating, though I would love to get back into GMing. It is almost tempting to get a game together and do so.
| Adjule |
Never been a great fan of the carrying capasity rules, but from the sounds of your GMing style I wouldn't mind trying it out. I'm currently away from home for the next 4 months or so, and starting up an online campaign sounds pretty appealing.
I enforce the carrying capacity rules as usually my sister and her husband (who were really my only players, and they played 2 characters each) would purchase some horses/mules/donkeys plus wagons/carts to haul stuff around in. I wasn't one of the DMs that would have random creatures come slaughter the animals or steal everything (only stole things if I wanted to have a little side quest). Of course, I always calculated capacity as Str +3 (or if at 18(##), a certain amount above), which gave a bit more wiggle room. Made bags of holding more than just throw-aways.
I may think harder on trying to get a game going. While I prefer using my own world, I am still in the long process of updating from 2nd edition (which I use the 2nd-to-3rd conversion, then to 3.5 [luckily not too different] then to Pathfinder). So it would probably a published AP/module.
ioosef
|
I enforce the carrying capacity rules as usually my sister and her husband (who were really my only players, and they played 2 characters each) would purchase some horses/mules/donkeys plus wagons/carts to haul stuff around in. I wasn't one of the DMs that would have random creatures come slaughter the animals or steal everything (only stole things if I wanted to have a little side quest). Of course, I always calculated capacity as Str +3 (or if at 18(##), a certain amount above), which gave a bit more wiggle room. Made bags of holding more than just throw-aways.
That sounds a little bit more fair.
The APs are very well written (the majority of them anyway) and well thought out, howevere, they do take some prep.
As for updating, I've never played 2nd ed myself, but from what I've heard it's quite different from Pathfinder. Golarion is fleshed out quite well and Paizo is very invested in it, so there's a lot of material out there and just as much wiggle room for GMs to bring in their own materials and ideas.