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Why are all the kitsune naked!?!?!?
Encumbrance penalties
Can you at least get them to put on fur?
depends on who's not wearing much and who's watching! [wink]
This is one reason I switched over to Mistmail some time ago...
Mistmail, the original in peek-a-boo armor, with it Ah'm just in a little silk, lace and mist - Ah guess I could add in some fur too, but usually that costs extra...

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Aqueous orb works on golems. And they have horrible reflex saves.
sleeves of many garments weigh less than clothes. Handy if you're a kitsune. Even handier if you're a kitsune with realistic likeness and need to imitate someone's clothing as well.
Mesmerists are a rogues best friend. False flanker can let them get in an extra sneak attack.

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Spiked armor has no metal requirement AFAIK. Spikes can easily be rivited to leather, as many of us who survived the 80s can attest.
Thank you 80's!! If this is the case...looks like I just saved my brawler 290 GP.
Also, yeah, my bad about the max Dex bonus thing. I've never run into that problem because I almost never run any Dex-based builds.
Here's another fun tip: Always, always, ALWAYS try to take advantage of partially-charged wands, special ammunition, and other fun things that you can buy from chronicle sheets. It's great when you want to have a wand of Cure Moderate Wounds handy, but don't want to shell out the whole 4,500 gp for it.
And "(whatever) Bane" ammunition in small lots or individual pieces? Friggin' buy that shiznit up!! It's great having that stuff as a backup!

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It can't be that weird that my Undine with 5 str is going to be walking around naked tonight right? Makes it harder to swim!
Back in 2nd Ed I played a bard with Str 4. Every time his hawk familiar landed on his shoulder he had encumbrance issues.
Cool thing... Hmmm. Keep a pair of snowshoes in your handy haversack. Just in case.

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The highest possible melee damage without magic is 8d8+28. This is achieved by playing a trox Titan mauler barbarian with Max str at level 20 and having the demon blood rage power and the power attack feat. This lets you wield a collosal great sword
Let's go ahead and assume the Colossal greatsword.
8d8 - Sure no problem.
+ 16 (from Str (20 (start) + 6 (belt) + 5 (tome) + 5 (bumps) + 4 (rage) +2 (enlarge) = 42) (which by the way Abyssal blood rage and Titan Rage don't stack))
+ 12 from Power Attack
(All multiplied by 1.5 - for two-handing)
=42
(I'm assuming we're calling +5 enhancement magic)
(And you could get a +6 from powerful blow)
So 8d8 + 53, is doable without trying too hard.
Almost certain you could do better, but at a quick glance.