how to raise an armors max dex?


Advice


Not sure if this should rather go here in Advice or in Rules Questions..

So I've rolled up a warrior with decent dex and somehow gotten an advancing magical full plate armor..neat, but while the armor itself gives nice AC Iive got an uncomfortable feeling that my dex is just getting wasted (and the GM seems to like making things hard for us..not to mention the dice are not on our side, rolling three 1s for three consecutive attack rolls, failing high saves and so on)
Last time we had a little arguement on whether something that decreases armor penalties should increase the max dex factor as well(masterwork quality, traits..). GM is a bit of a hypocrite getting mad at me for trying to get AC higher than the rest of party (mine being the only frontline character in the party..duh), while serving us monsters with same if not higher AC, mad saves and, lately, - simply ones that can harass us while keeping out of our reach (or a ton of grapplers knowing that 3/4 of the party has 8 Str)

whining aside
What can I use to get that max dex up without stirring an arguement? only thing I know so far is mithril
oh right..and I'm stuck with an antipaladin so getting that fighter armor mastery isnt in reach much either..shouldn't have tried that class it seems


Sash of the War Champion from ultimate equipment, treats your fighter level as 4 higher in regards to Armor Training. That also works if you are not a fighter. You simply gain the armor training of a level 4 fighter.


Dark leaf is almost like mithral but for non-metal armor.
Also, Celestial armor is pretty sweet.


Don't forget to not be encumbered as that will also maximize dexterity even if your armor doesn't.


You may already know this, but you mentioned failing high saves. An armor's max dex affects only your maximum AC bonus, not anything else. Here is the relevant text.

Maximum Dex Bonus wrote:

This number is the maximum Dexterity bonus to Armor Class that this type of armor allows. Dexterity bonuses in excess of this number are reduced to this number for the purposes of determining the wearer's Armor Class. Heavier armors limit mobility, reducing the wearer's ability to dodge blows. This restriction doesn't affect any other Dexterity-related abilities.

Even if a character's Dex bonus to Armor Class drops to 0 because of armor, this situation does not count as losing his Dex bonus to Armor Class.

A character's encumbrance (the amount of gear carried, including armor) may also restrict the maximum Dex bonus that can be applied to his Armor Class.

emphasis mine

also off-topic, sometimes there is merit in not building up your AC too high. As you already noticed, intelligent monsters will just stop attacking you after a few swings, and failing that, a cranky DM will start alternate creatures at you.

Grand Lodge

Wait.

You have levels in the Warrior class?


1 person marked this as FAQ candidate.
Threeshades wrote:
Sash of the War Champion from ultimate equipment, treats your fighter level as 4 higher in regards to Armor Training. That also works if you are not a fighter. You simply gain the armor training of a level 4 fighter.

Can someone please verify whether this is true?

I was under the impression that in order for such objects to work that you needed to have the class feature in order for it to modify the effective level. Or, because of the specific wording of the item "The wearer treats his fighter level as 4 higher than normal" does if effectively give you 4 fighter levels for determining armor training and bravery?


blackbloodtroll wrote:

Wait.

You have levels in the Warrior class?

umm..no, that was supposed to be a catch-all phrase for his role in the party

He's actually a 2 lv Antipaladin/1 lv rogue(undecided about the archetype but probs will go with chameleon, pretty sure i should take something for that useless trapfinding if i won't advance DD)
And I'm aware the max dex only applies to AC, other things get the armor check penalty..which I'd also like to eliminate for the sake of stealth..among other skills which just helped me not to drown yesterday

Grand Lodge

Are you allowed retraining?

Instead of Rogue, you could go Metal Mystery Oracle.


I'd lose some extra skill points, skill class-ification and the sneak attack for which I took the rogue for..and get the curse. Bad deal, but noteworthy for use in other circumstances..might consider taking the next levelup in that..mmm antipaladin with a curse of infernal tongues, simulated irl by talking german :D

Grand Lodge

Rogue is famously underpowered. I would avoid it.

What are your stats/race/feats?


i took the rogue level to get some more skillpoints, class perception and the sneak attack only, paying the price of less hp and base attack
so far it's

lv 2/1 half-orc antipaladin/rogue
STR 20
DEX 16
CON 17
INT 8
WIS 10
CHA 15
with improved initiative and two-weapon fighting (proving useful with the armors enchanted spikes)

Grand Lodge

Honestly, I would have gone Barbarian instead.

Sneak Attack sucks, and Rage will provide you with much more damage.

You still get a few more skills, Perception, without sacrificing BAB, or HP.


there not much you are going to be able to do to get max dex with those classes. Mithril armor is the only way to go.

Fighter\hell knight can get the highest max dex allowed with sash of war champion I think +9 max dex is attainable with those two classes.+1 from armor, +2 from mithril, hell knight plate, +2 from fighter +1 from sash and +3 from hell knight armor training .

Edit: you could actual get max dex of 10 if you did Fighter 11\hell knight 9 at 10\10 split it is max dex 9


Claxon wrote:
Threeshades wrote:
Sash of the War Champion from ultimate equipment, treats your fighter level as 4 higher in regards to Armor Training. That also works if you are not a fighter. You simply gain the armor training of a level 4 fighter.

Can someone please verify whether this is true?

I was under the impression that in order for such objects to work that you needed to have the class feature in order for it to modify the effective level. Or, because of the specific wording of the item "The wearer treats his fighter level as 4 higher than normal" does if effectively give you 4 fighter levels for determining armor training and bravery?

Untrue. There are a few wishful thinkers who would like it to be true; there are many more who go 'don't be stupid/a munchkin - you don't have that class or class feature so how could it possibly increase something which you don't have?'

Some people argue about it.

Scarab Sages

Gilarius wrote:
Claxon wrote:
Threeshades wrote:
Sash of the War Champion from ultimate equipment, treats your fighter level as 4 higher in regards to Armor Training. That also works if you are not a fighter. You simply gain the armor training of a level 4 fighter.

Can someone please verify whether this is true?

I was under the impression that in order for such objects to work that you needed to have the class feature in order for it to modify the effective level. Or, because of the specific wording of the item "The wearer treats his fighter level as 4 higher than normal" does if effectively give you 4 fighter levels for determining armor training and bravery?

Untrue. There are a few wishful thinkers who would like it to be true; there are many more who go 'don't be stupid/a munchkin - you don't have that class or class feature so how could it possibly increase something which you don't have?'

Some people argue about it.

To be fair, some items DO work that way, like the Monk's Robe enhancing unarmed damage. But without a line specifically stating that it works if you don't have the class feature, like Monk's Robe has, it doesn't work.


Snowleopard wrote:
Don't forget to not be encumbered as that will also maximize dexterity even if your armor doesn't.

You take the worst penalty, the one from your armor or the one from your encumbrance.

CRB wrote:
If your character is wearing armor, use the worse figure (from armor or from load) for each category. Do not stack the penalties.


You could always play a fighter... *Dodges tomatoes*


Imbicatus wrote:
Gilarius wrote:
Claxon wrote:
Threeshades wrote:
Sash of the War Champion from ultimate equipment, treats your fighter level as 4 higher in regards to Armor Training. That also works if you are not a fighter. You simply gain the armor training of a level 4 fighter.

Can someone please verify whether this is true?

I was under the impression that in order for such objects to work that you needed to have the class feature in order for it to modify the effective level. Or, because of the specific wording of the item "The wearer treats his fighter level as 4 higher than normal" does if effectively give you 4 fighter levels for determining armor training and bravery?

Untrue. There are a few wishful thinkers who would like it to be true; there are many more who go 'don't be stupid/a munchkin - you don't have that class or class feature so how could it possibly increase something which you don't have?'

Some people argue about it.

To be fair, some items DO work that way, like the Monk's Robe enhancing unarmed damage. But without a line specifically stating that it works if you don't have the class feature, like Monk's Robe has, it doesn't work.

There's my mistake I knew monk's robe worked that way so i took it as a precedent, without knowing that it actually has a line stating that explicitly.


Imbicatus wrote:
Gilarius wrote:
Claxon wrote:
Threeshades wrote:
Sash of the War Champion from ultimate equipment, treats your fighter level as 4 higher in regards to Armor Training. That also works if you are not a fighter. You simply gain the armor training of a level 4 fighter.

Can someone please verify whether this is true?

I was under the impression that in order for such objects to work that you needed to have the class feature in order for it to modify the effective level. Or, because of the specific wording of the item "The wearer treats his fighter level as 4 higher than normal" does if effectively give you 4 fighter levels for determining armor training and bravery?

Untrue. There are a few wishful thinkers who would like it to be true; there are many more who go 'don't be stupid/a munchkin - you don't have that class or class feature so how could it possibly increase something which you don't have?'

Some people argue about it.

To be fair, some items DO work that way, like the Monk's Robe enhancing unarmed damage. But without a line specifically stating that it works if you don't have the class feature, like Monk's Robe has, it doesn't work.

That's what I thought. Unless you have a class feature that an item modifies it doesn't grant it or increase it unless it specifically mentions that it affects those without the class ability.


Absence of proof is not always proof of absence. I marked that issue for the FAQ just to be sure
Hellnight training..didn't think of that before


Yeah I just got done playing one, just when he started to get good. 6 fighter 7 hell knight the camp ended.

Pandmeic faith was discipline travel domain for extra movement and teleport ability. He was intimidate specialist, using Nodachi as his weapon had Cornugon smash to make every attack an intimidate check, I also did Eldritch heritage orc blood line to help boost his str ac and make him immune to fear. Had combat relfexs to take advantage of his high dex, we had a brawler fighter, who specialist in bull rushing and shield bashing. and a martial artist monk in the group to with high dex. They were a great trio. Me and the monk would move up and attack a target, Monk would trip the target and get two Aoo’s the the shield guy would come in shield bash and bull rush the targets away from us giving us each another Aoo. No one ever got near the oracle or sorcerer. It was a lot of fun.

The Exchange

Claxon wrote:
Imbicatus wrote:
Gilarius wrote:
Claxon wrote:
Threeshades wrote:
Sash of the War Champion from ultimate equipment, treats your fighter level as 4 higher in regards to Armor Training. That also works if you are not a fighter. You simply gain the armor training of a level 4 fighter.

Can someone please verify whether this is true?

I was under the impression that in order for such objects to work that you needed to have the class feature in order for it to modify the effective level. Or, because of the specific wording of the item "The wearer treats his fighter level as 4 higher than normal" does if effectively give you 4 fighter levels for determining armor training and bravery?

Untrue. There are a few wishful thinkers who would like it to be true; there are many more who go 'don't be stupid/a munchkin - you don't have that class or class feature so how could it possibly increase something which you don't have?'

Some people argue about it.

To be fair, some items DO work that way, like the Monk's Robe enhancing unarmed damage. But without a line specifically stating that it works if you don't have the class feature, like Monk's Robe has, it doesn't work.
That's what I thought. Unless you have a class feature that an item modifies it doesn't grant it or increase it unless it specifically mentions that it affects those without the class ability.
FAQ wrote:

When do I count as having a class feature?

You have a class feature when your class description tells you you gain that class feature, generally based on your level in that class (and perhaps altered by factors, see below).

If you have an archetype or other rules element that replaces that class feature, you do not have that class feature. For example, if your archetype replaces a rogue's sneak attack, you no longer have the sneak attack class feature (whether a requirement is as general as "sneak attack" or as specific as "sneak attack +1d6," you do not qualify for it).

If you have an archetype or other rules element that replaces part of a scaling class feature, or delays when you get that class feature, you do not have that class feature until you actually gain that class feature.
Example: If you have a fighter archetype that replaces weapon training 1 (but not weapon training 2, 3, and 4), you don't gain the weapon training 2 ability until fighter level 9, which means you don't have the weapon training class ability at all until you reach fighter level 9. Anything with "weapon training" or "weapon training class feature" as a prerequisite is unavailable to you until level 9.
Example: If you have a cleric archetype that replaces channel energy at level 1 (but not later increments of channel energy), you don't gain the channel energy ability until cleric level 3, which means you don't have the channel energy class feature until you reach cleric level 3. Anything with "channel energy" or "channel energy class feature" as a prerequisite is unavailable to you until level 3.
Example: If you have a witch archetype that replaces your hex at level 1 (but not later hexes, major hexes, or grand hexes), you don't gain your first hex ability until witch level 2, which means you don't have the hex class feature until you reach witch level 2. Anything with "hex" or "hex class feature" as a prerequisite is unavailable to you until level 2.

—Pathfinder Design Team, 07/09/13

Before this FAQ there was at least an argument to be made about the sash. Since then you pretty much have to be TRYING to split hairs to exploit it. "Well, since I don't have any fighter levels that means I don't have an archetype that gave up armor training so I can use the sash."

Pretty clearly contrary to what the FAQ is saying.


If you ever gain a Mythic Tier, there's a Tier 1 ability you can gain at your first rank, "Armor Mastery" or some-such where you now have 0 armor check penalty for any light armor/shields, NO max dex bonus, and no Arcane Spell Failure Chance. Use Mithril Breastplate since it counts as light armor the way the wording describes.


unfortunately my GM hates mythic..and I don't quite understand it myself..plus mithril breastplate would already have a max dex bonus of +5 and no armor check penalty (or -1, i know the forced masterwork quality is included in the wextra price for an armor being mithral, but it's not clear if the lower penalty for masterwork is included as well, fortunately I also got a trait to take care of that) which is quite satisfactory on its own without the mythic part, but between a breastplates 6armor+3dex=9AC and a full plates 9armor+1dex=10AC..the second option still better
not to mention I no longer have much to say about what armor I wear, I'm kindof stuck with this one and how the GM lets it evolve..nice to have your GM play your character for you eh?

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