
Rilka Bamph |

Oh, dear, I suppose I went and started this conversation without supplying any of mine...
Well, I suppose I'm proud of taking out half a million zombies with a shovel, fervent prayer, and the help of an artifact I hadn't known was in my cleric's possession.
I also enjoyed having a dwarf shot out of a grain silo, even if it was a terrible way to be brought into the negatives.
As a gm, I used Baleful Polymorph to great effect, cast by a Serpentfolk big-bad named Sheldon Thp-Thp. This was before Big Bang Theory came out, mind you. The player went from ALMIGHTY SUMMONER to eety-bitty little squirrel.
I suppose that isn't even counting the campaign where I introduced my boyfriend's invention of love... the fire-breathing skiurid. They swarmed the dragon adept. He survived, obviously, but was phobic of rodents from that point on.

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From a game I was running, the party's Barbarian took a leaping charge off of a bridge suspended over a frozen ravine to swing at a Mephit. On the bright side, he rolled near max damage and bisected the poor fey. On the dim side, he never asked me how far the drop was and came out a few points away from dead and missing a finger.
The player makes it a point to ask me in very clear words how far drops are before he jumps now.

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I recall a running fight down a mountain-side on dogsleds, while a rival party was trying to steal the relic we had just retrieved. That was pretty exciting despite some snafus in the rules for it.
My high level monk had many exciting battles, saving NPCs from the grasp of foes, snatching them from midair falls with wild leaps across chasms, and stone shaping weapons as needed.

The Elusive Trout |

From a game I was running, the party's Barbarian took a leaping charge off of a bridge suspended over a frozen ravine to swing at a Mephit. On the bright side, he rolled near max damage and bisected the poor fey. On the dim side, he never asked me how far the drop was and came out a few points away from dead and missing a finger.
The player makes it a point to ask me in very clear words how far drops are before he jumps now.
My friend experienced something like this the other night thanks to the Flight of the Valkyries.

Icyshadow |

The most fun I've had was while playing a Lawful Neutral (and rather crazy) Cleric of Zon-Kuthon. I managed to beat a Vampire Wizard's second-in-command with a Spiked Chain and Deeper Darkness, while steaking the Vampire with a Wand of Cure Light Wounds. Later on, a puzzle that required something to be placed on a hand made of stone was solved by me summoning an imp to sit on it. The had summarily crushed the little thing, and the statue's other hand opened, allowing us to advance by giving us the item we needed.

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My players fighter stopping the huge dragon from bull rushing him into the lava was pretty memorable. As was the party monk disarming a fire giant and then critting him when the giant attempted an overrun.
My halfling rogue masquerading as a high level enemy agent and playing up his (stolen) reputation was also pretty awesome.

Mike Franke |

Hall of the fire giant king many moons ago in my youth. My assassin did max damage on a crit while backstabbing the fire giant king with a giant-slaying sword. Needless to say it was awesome to hear the DM mutter about how I had turned him into a fine red mist with one strike.
Age of Worms fight in the mine with the avatar of the tripple god (forgot his name). The GM had the avatar being really cocky about how awesome and godly it was. In character my fighter proclaims that no one mouths off to him god or not and I promptly role a crit and we pull from the crit deck and I get "decapitation, instant death". "Don't be mouthy" became a recuring theme in that campaign for quite a while.

Lurk3r |

I sundered a pirate ship.
This was in the transition period from 3.5 and we were allowed any books from either we wanted. I was a Goliath Fighter with an oversized adamantine great hammer and both sunder feats (and PA of course). In the first encounter of the game I sundered a bandit's sword and his head in one attack thanks to Greater Sunder. Later, we were tasked with eliminating these pirates but when we got to their hideout they were asleep or something. So I stepped up and sundered a hole in their bow. The ship started listing, pirates were flying everywhere, falling overboard, desperately trying to find where the enemy ship was.
It was glorious.

Vod Canockers |

During a 2nd Ed. game, I was playing a CE Cleric. The GM had added granted powers to the clerics, one of these for my deity was Dissension's Feast. I got myself hired to prepare a feast for the local war god's temple. The feast was successful as was the fight that broke out. I was invited back to prepare other feasts, provided I didn't include the Dissension's Feast. Apparently they were rowdy enough without that.

Scythia |
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In a Forgotten Realms game our characters ended up being sent back in time to the Time of Troubles. My cleric had a good grasp of religion and history, so she met with her goddess, then went to procure the sword that was actually Mask. Wielding the blade (which was basically a god bane weapon), she carved through the ranks of evil, destroying and absorbing the divine portfolios of over half the pantheon. Then, when the dust settled and things calmed down, what did she do with all that power?
She gave it back.

Democratus |
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Had a Barbarian that crossed an evil wizard. He was hit with a sleep spell while drinking in a tavern and woke up in an alley next to a murdered stranger with the bloody dagger in his hand.
The town guard conveniently picked that moment to turn the corner and see him looking guilty. There followed an epic chase scene throughout the city. The barbarian eventually climbed up and ran from rooftop-to-rooftop trying to escape. One roof collapsed and he landed in the bed of an old woman - who woke up screaming as a bloody half orc fell from the sky and into her bed.
Thinking quickly the barbarian punched the old lady out and stole some of her clothes, including a lovely floral bonnet.
The rest of the party was enjoying a lazy breakfast in a tavern when the door was kicked open and the barbarian rushed in wearing a dress and bonnet with his hands covered in blood. He slammed the door closed and leaned against it out of breath and exhausted.
As the party stared in disbelief he pulled himself up with feigned dignity and said, "too late for breakfast?"

pennywit |
Three things:
1. In a game I ran, a recurring bad guy laid siege to the players' home base with a small army. We spent the entire session (about six hours) on this battle. The whole thing came to an end when my players knocked the bad guy into negative hit points. The players ALL ran up to the recurring bad guy and laid into him with coup de grace attacks. They really, REALLY hated this guy. As a GM, I considered that a hell of a win.
2. My players encountered a dead body with some loot on it. As the rogue investigated, one piece of loot (an iron goblet) animated and attacked him. The freaked out and ran away -- earning an attack of opportunity from the goblet. Cue a lot of Beauty and the Beast jokes as well as some razzing of a rogue who's afraid of a small cup.
3. The first time my arcane trickster managed to get flanking, haste, and a full-round action in the same round. Cue three slashes with the rapiers, all of them sneak attacks, and all of them hitting against a hill giant. I paused for a minute to savor it, and it presented a heck of a mental picture.

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I recall a running fight down a mountain-side on dogsleds, while a rival party was trying to steal the relic we had just retrieved. That was pretty exciting despite some snafus in the rules for it.
Ooooh, I've played that one. I cast liberating command on the lead dog of the lead sled. Things just "snowballed" from there. ;D

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Jiggy wrote:Ooooh, I've played that one.Then you will understand it when I tell you that not one PC had Handle Animal trained.
Which I thought was going to be an issue when our table realized the same thing, until I actually read the skill description:
Untrained: If you have no ranks in Handle Animal, you can use a Charisma check to handle and push domestic animals, but you can't teach, rear, or train animals.
So my sorceress with a circlet of persuasion did pretty well. :)

Buri |

Me: vampire
Targets: cleric of pharasma carrying stable but unconscious friend and a helpless character
The cleric was completely out of spells and channels. They were carrying a fallen comrade back to town to get help. I summoned wolves to tear them apart as I then proceeded to turn another character into a spawn.
That's the most singularly unique situation I've played to date.

Shadowlord |

I have several, both as a player and as a DM. Many of them were back in 3.5 but I have a few good ones so far in PF too. Here are some of my favorites as a Player:
1) In one of my earliest games in 3.5 I was playing a Rogue in a solo quest. When I got to the BBEG I noticed in his description he was wearing a belt with several potions of red liquid. My first attack was a called shot to the potion belt... They turned out to be special made potions of Fireball. I started a chain reaction on his potion belt that lead to three or four Fireballs all going off around this guy’s waist, which completely obliterated him. The down side was all of the BBEG's gear was destroyed too; the up side was I made all of my Reflex Saves and took zero damage.
2) The most fun I think I have ever had was my entire time playing the character I named this profile after. Early in this character’s career I was given a task by someone in my guild, the Shadowmasters of Telflamm, to steal an Urn. I ran a con on a "merchant" in Aglarond, saying I was looking to get into the antiquities business. This allowed me to scout the security situation around the Urn which was kept in a magically and mechanically sealed/trapped vault along with the "merchant's" other treasured possessions. He brought me in there to show off all the wonders he had collected over his lifetime in the business. After a while of studying this guy I finally found my opportunity as he went away on business. I wanted to leave the vault completely intact (magic & mechanical traps included) so it wouldn't appear that anyone had entered the vault at all, so I paid a local wizard to cast an Antimagic Field on me. This suppressed the magic traps as I approached and allowed me to focus on the mechanical traps which I bypassed without activating/destroying. I then took the Urn, and a few other choice items, and left. I reactivated all the mechanical traps and the magic traps reactivated the second my Antimagic Field left the area leaving no trace anyone had ever been there (I was hoping it would take him a while to actually enter the vault and notice the missing Urn and other items). I turned the Urn over to my guild contact and that was that, or so I thought. It turned out the "merchant" was a retired adventurer and the "Urn" was an artifact-like prison that held an ancient lich. I then did some info gathering among my guild contacts and found out the guild master I had stolen this for was one of three guild masters who were running some side operation, a major power play that would drastically change the hierarchy of the whole guild. I approached the guild master who had sponsored me into the guild with my situation and he told me that getting it back was on me and it couldn't look like the guild was involved. However, I had his blessing to handle the situation; he saw it as a way to eliminate a rival guild master without being directly involved. He also told me that if I pulled it off he would further sponsor me to become a Shadow Walker (a template required to enter the Shadowlord PrC). So, naturally, I convinced my party to go after this "bad guy" I had information about who had "come into possession" of, and intended to release, an ancient lich. We had just finished our previous quest line (finding a supplanted king and killing his imposter, who was protected by a Zhentarim Assassin that had escaped the final battle). The party was worried about the Assassin making trouble for us in the future, and I needed this to look like I wasn't involved, so I also convinced them it would be a good idea to travel disguised as Zhentarim mercenaries and I disguised myself as that particular Assassin. The mission was a success, we killed that guild master and everyone subordinate to him, recovered the Urn, and made the whole thing look like it was a Zhentarim operation lead by the Assassin who had caused trouble for us before. And thus began my rise to power as a Shadowlord of Telflammar.
3) THIS was also a good one involving that same character.
4) In a more recent PF game I was again playing a Rogue. We had been harassed by a rival party of evil NPCs who we tracked to an Orc encampment. We came upon the camp during the day so the Orcs, being a primarily nocturnal band, were asleep. The party decided it was a good idea for me to scout ahead into the camp and just be ready in case things went bad. I snuck into the chieftain's long tent where he and his entourage were sleeping and where the rival NPC party was also sleeping. I then proceeded to coup de grace them ALL! To include the Orc chieftain. I was detected by an Orc warrior on my way out so I backed up to the slain Chieftain (no one had seen yet that he was already dead) grabbed his hair and hacked his head completely off with my scimitar, while roaring and doing my very best to look scary. Well I made a definite impression and while orcs did surround me, they weren't sure exactly what to do and ended up just backing away as I walked myself out of the tent into view of my waiting party who fireballed the tent as soon as I had cleared it and ran down make sure I didn't get murdered.
I'll put my favorite moments as a DM in a separate post.

Kryzbyn |
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Playing an anti-paladin...
Walked into a church of the opposing god, glammered to look like one of their Paladins. Strolled up to the priest leading the service, then proceeded to throw him on his own god's altar and sacrifice him with his own knife.
Filled the room with darkness...strolled out, no longer glammered.
That character...dice always went his way when he was doing something epic...

pennywit |
1 person marked this as a favorite. |
One more:
Our party was investigate a farm. We got to the barn. We rolled our perception checks, and my bard was the only one on our side able to act in the surprise round.
The barn door opened suddenly, and three bad guys were in the doorway. I asked the GM, "OK, I can cast a spell, right?" GM: "yep." Me: "OK. I cast Open/Close on the door."
Which leads to a funny visual. Picture it. The door bursts open suddenly, and three bad guys pose dramatically (perhaps in Charle's Angels style). The bard raises and eyebrow, flicks his fingers, and closes the door in their face.

alchemicGenius |

wow, this is a really hard one. over my years of gaming, I've done a lot of crazy antic and awesome feats. Recently, my favorite was a dragon fight I had a few weeks back. I was playing a 4'7" tall tiefling warpriest, she had 3-4 buffs from her spells and class features, the party skald boosting me with raging song and good hope, and my lyrakien azata cohort using Aid Another on me. The dragon flew up to me to give me a good gash, so in response, I grabbed it by the horns, suplexed it, pinned it, and tied it up before it knew what happened. Just the image of a small, demonic warpriest of desna running at a gigantic terror and wrestling it into the group with the help of her goddess and teammates was so incredibly badass.

Shadowlord |

As a DM here are some memorable moments my players have had.
1) The party was rolling through a den of thieves. They encountered one of the leaders a halfling rogue and the following conversation took place:
Party's War Priest Cleric: Drop your sword.
Halfling Rogue: Drop YOUR sword! In a high pitched voice.
War Priest: Rolls initiative, wins initiative, crits with nearly max damage on the halfling and turns him into two quarterlings.
2) Party snuck into a pirate hide away, while the pirates were sleeping. One of the players had a Thundering weapon and decided to coup de grace one of the pirates to get things started. I asked, "Are you sure about that?" Player proceeds with coup de grace, which causes your weapon to auto crit on the victim. When a thundering weapon crits it does extra damage, which is accompanied by a loud thunder clap-like sound... waking up all remaining pirates. The resulting battle was much harder than the party had anticipated when sneaking in.
3) Party had cleared out an old wizard's mansion on a bank near the crest of a waterfall. The party halfling rogue was played by a rather antagonistic individual who for some reason thought it was a good idea to antagonize the party. So while the party dualist was sleeping he came up with a piece of coal and started drawing on his face. He did some other stuff too which I can't remember but ultimately the dualist woke up, grabbed him by the collar, lifted him to be face to face and roared something at him. The antagonistic little halfling decided at this point it would be a good idea to spit in the dualist's face. He was promptly thrown out a second story window. IIRC, he landed in the shallow water on the bank of the river. Between slamming through a window and falling damage it knocked him unconscious. The current pulled him over the massive waterfall... and he rolled a new character.
4) I had another guy in a different party decide he wanted to be an antagonistic self-serving Rogue too. He and one of the Dwarf Fighters in the party got into an argument and the rogue called him a bearded gnome. A fight ensued between those two characters that drew in the rest of the party. The half-drow rogue cast darkness and attempted to steal the party loot and make a run for it. Cleric cast daylight. Another caster summoned an owlbear between the dwarf and the half-drow. Dwarf Fighter leapt over the owlbear and one shot killed the rogue. Bearded Gnome became an inside joke for that party for a long time. Later under another DM a dragon called that same fighter a bearded gnome as a throw back to that game. The dwarf proceeded to roll three consecutive natural 20s (we were using the 3.5 alt-rule 3x20s = auto kill) and threw his axe into the dragon's skull killing it instantly.
5) Party is fighting a BBEG under a bridge. One of the party's two Dwarf Fighters is somehow separated and up on top of the bridge. He throws his grappling hook into the railing and takes a running leap off the bridge trying to swing down with a strike into the BBEG. He rolled a 1 on his Str check resulting in a dislocated shoulder. However, he had tied the rope around his forearm so he continued to swing down, in pain, and smash into the BBEG with his axe. It was pretty heroic.
Good times.

El Ronza |
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I play Kara Silverthorn, a low-wisdom, gold-dragon-blooded (though she's convinced it's red, and terrified as a result) gnome sorcerer in a friend's homebrew campaign, and hoo boy, does she get into some wacky shenanigans. I think my favourite was when we had to clear a den of kobolds.
We're in a chokepoint, because the only party member who won initiative (Argot, our half-orc ranger who played like a fighter) charged forward and promptly got his ass cut down by kobolds. Kobold sorcerer casts grease on the ground beneath Warrigan (human fighter) and "Steve" (half-elf ranger). Both fail their reflex saves, both fall prone. Big problem: Kara tends to travel everywhere sitting on Steve's shoulders.
Steve eventually manages to get to his feet again, but Warrigan's still down, and Argot's bleeding out. Kobolds start rushing in and jabbing at both Steve and Kara with their spears, laughing at the helpless prone fighter. Kara has a wand of burning hands.
Kara doesn't always pay full attention to where she's pointing it.
Steve: "... she set me on fire, didn't she?"
GM: "Liiiiiiiiittle bit."
So Steve's on fire, shooting at kobolds while engaged in melee, with nowhere to shift because he's surrounded; and Kara's blasting away while yelling at Warrigan to get up and do something.
Warrigan struggles up and starts cleaving away, Steve keeps shooting while trying not to buck the gnome on his back, and Kara realizes she's not in the best position, and needs to get down.
Seeing a kobold behind Steve, she gets an idea, and without pausing to consider the ramifications, she goes for it.
Me: "Okay, I grow my draconic claws, leap off Steve's shoulders, and try to land on the kobold, attacking him as I do so."
GM: "That's a little more than you should be able to do in one round, but I'll allow it because it's a cool image. Give me an acrobatics check, and your attack rolls."
Due to my awesome rolls, Kara basically turned into Ezio Auditore. Leaped off Steve's shoulders, sprouted claws in mid-air, landed on the kobold's chest with both feet, and drove her claws into his throat, killing him instantly.
She scrambles to her feet, yelling "Steve, Steve, didja see that?", feeling incredibly proud of herself... then slips on the grease and falls ass-over-teakettle.

Kobold Catgirl |

Kabongak was a sneaky scout, but rather unperceptive, so neither side had any idea of the other's presence until Smuppet rolled a 3 on his Stealth check. It was his own blunder that would lead to his death.
The party was ambushed in the bramble maze. Four goblin dogs, five goblin warriors, a big lizard, and Ripnugget himself (the goblins' chief) against an injured paladin, a spent summoner, and an eidolon that just couldn't catch a break.
Smuppet fought valiantly, buying his mistress and Kabongak time to clear out the weaker foes, but was ultimately brought down by Ripnugget himself. He was sent back to his homeplane.
Shortly after, Fifi also went down after bringing down the last of the goblin mooks. Only a lucky crit and then some very lucky high rolls allowed Kabongak to kill Ripnugget, kill the second-to-last goblin dog, and reach Fifi to nail a Heal check before she bled to death. Heal checks ain't easy with a -1 Wisdom, you know.
All in all, it was a CR 7 encounter for two level 3 PCs. Only one goblin and one dog escaped the carnage, but Kabongak, fresh out of healing, could only pick Fifi up and limp back to town.

Sowde Da'aro |
1 person marked this as a favorite. |

it was a long time ago so the details are a little fuzzy...
end of a long campaign, at level 7, and fighting the bbeg all his goons are dead and everybody in the party is down to negitive hp but for the bard. the kitsune bard is hovering at about 5hp and he only has one spell left. the bbeg has 2hp and the bard has initiative...
...and the do-nothing bard of the party is our new best friend!

rando1000 |

Not the most fun EVER, but one of the best events recently happened this past Sunday. The game is set in modern day. One PC (me) is playing a rich social climbing manipulative bastard. The other is playing a street level criminal. We're fated to both become godlings, but as yet, we're just people, and we don't know each other.
The GM set it up so that the street criminal was hired to steal something that was on display at a party my character was attending. We had been dancing around encountering each other, with him stealthing and moving in the background, and me casing the party because we knew something was up.
Finally, he made his move, and things got silly real fast. The criminal runs for the mcguffin, grabs it, and makes for the door. Security moves dramatically through the room. And I charge in with a flying kick. And as I do it dawns on me...I (the player) pull out my tablet and start playing "yakety sax". A long chase sequence ensues.
If you get that joke, you're probably not young.

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As the first session of a campaign, the town we started in was plane shifted into The Abyss: demons and fire and fiendish spider swarms, the whole shebang. The character I was playing was a celestial bloodline cat-folk with 4 wisdom (I rolled a 6 on 4d6 drop lowest and couldn't pass up the opportunity) who was also the party face.
The way I played her was that she was completely oblivious, to the point where she didn't trust her judgement as to if someone is good or evil. Instead she uses the bolts of heavenly fire from her bloodline to test if someone, anyone, is trustworthy. If you get damaged by it she will never trust you, if you're healed by it you have her complete trust without question.
This made it a bit awkward when she met the other party members in the streets filled with demons and the first thing she does is fire a bolt of fire at them.
Later on we were getting some elemental orb macguffins that would allow us to plane shift the town back to the material plane and we were grabbing the orb of lightning when a group of Drow started attacking. I ran to the orb so they couldn't steal it and awakened the buffed up Djinni that was the orb's protector. It gave a short speech about the power of the orb not belonging in mortal hands and power corrupting, and said to disarm immediately or perish. Much to my DM's surprise I did exactly that, throwing down my weapon and shield. I thought about what my character's goals were, and power was basically last on the list. I frantically started explaining to the Djinni that I was not after the orb's power, just it's ability to get us home, and that it wasn't safe in the abyss anyway. Once we saved the town I would do whatever the Djinni wanted as to find a proper hiding place for the orb. We made a pact and then it finished off the drow raiding party in a single round. Thus began the famous friendship of Maho-Nyan and Janus.
Being in the shoes of that character was the most fun I've had, just the sheer ridiculousness of role-playing 4 wisdom. Jumping off cliffs and chatting with my genie buddy.

Naminomnoms |
2 people marked this as a favorite. |

This might take a long time so I apologise in advance.
The most epic, coolest thing that happened to me in Pathfinder was actually a whole string of events that ended up with my character, an unconventional wizard by the name of Findus (think Jack Sparrow but with Hygiene, manners and grace) pretty much saving the world. He's level 6 and has more dexterity then intelligence, so he's very, very agile.
Tiny bit of background first, we had been down in this troglodyte network of caves for the last 3 sessions, and it had really done a number on us with the traps, poison gas and roided-up warriors. We had needed to flee several times and re-enter, in order to stop this demon being resurrected by some strange machine. Over the course of these journeys I had managed to get hold of a ring of feather-falling.
So the actual story starts when we had reached the machine and started freeing prisoners who were being sacrificed to summon the demon. Trogs were coming after us so we hid in the large circular room beneath the cell level, where all the machinery was kept, and we decided to make our stand here and lie in ambush.
The first lizardmen called and demanded that we come up and surrender, to which we refused, and so the first 2 troglodytes started down the stairs after us, only to slip on the greased stairs and roll down the rest of the way onto our Paladins waiting trident. They died without fuss, though by now the lizards had got wise, and stopped coming down the stairs.
Next thing that happens is we roll perception to hear 'clink, clink, clink' something bouncing down the stairs. Immediately we realised what it was, some kind of grenade canister thing, and so I quickly grabbed it with mage hand as soon as it bounced into range, keeping it there. Luckily its blast radius is just shy of the range of mage hand, so we all survive the firey explosion.
Seeing that this didn't work, the Trogs decide to drop a gas canister through the large hole in the middle of the ceiling from the floors above. This gas really did a number on us last time, so whilst the others try and help the prisoners and find a secret door out, Findus turns invisible, leaps up to the stairs beyond the greased steps, and sneaks past the Trogs still waiting at the top.
Back on the cell level, there is a truckload of warriors and other Lizards just waiting for the party be flushed upstairs by the gas. There is no way that we could take them. It would be a massacre if we fought.
Up here is the leader, and he is talking to another room upstairs and telling them to drop another gas canister before they go in after the party. I quickly find the door leading up and manage to sneak/acrobat past more guards until I reach the top.
In this room are evil priest guys, standing over the hole that they are clearly dropping the canisters into. Another gas one is dropped as I enter. There are also several more soldiers, some kind of magic-user and a chief priest guy stood by an altar; atop of which is a huge, black gemstone bristling with energy from the machine. He is channeling something into it and it's fairly obvious that the gem contains the demon in some form or other.
Now my original plan was to stop the canisters from being dropped in some way, but now there are 3 guys doing the dropping and they have one canister left that they are about to drop. I decide to hold an action to use mage hand on it as soon as they let go... which works.
So now the room suddenly pauses as this canister they thought to drop down the chute instead floats up and over their heads, over towards the gemstone. It only takes a moment for them to know somethings up, they start searching and calling out for me whilst the wizardlizard tries to snatch the flask from my mage hand (I am making all my rolls at this point, riding my luck hard but it's paying off).
Then I drop the flask, thinking it will be full of gas like the others.
It's not. It actually unleashes a shockwave of force that sends everything in the room flying, and everyone. Except me, who managed to crit my strength(!) test of all things, and the gemstone is blown off the altar onto the floor. It's so heavy it cracks the stone flooring.
(Apparently the Trog's plan was to use the shockwave to push the gas away before their troops went after the party).
So now all the lizards have beem slammed off their feet and the leader cries out that unless the gem returns to the altar everything they have done will be undone. So now I realise I have a chance to stop this right now, I just need to get the gemstone as far away from the altar as possible.
I cast protection from evil and start rolling it along the floor towards the chute. This thing is basically the one ring if the ring was a big-ass gemstone, and it's throwing curses out like crazy, screaming at me to leave it alone and take my grubby mitts off it. I'm making all my saves still and edging it closer and closer to the edge.
And then I fail my save when it casts Blindness. Fortunately, it was in the last 5 feet, and so I know where the hole is and finish pushing it into the hole, and follow it over myself.
We both fall a long way, the gem smashes into the floor at the bottom making a crater whilst and splitting slightly, whilst my ring of feather-falling keeps me safe. But now I am blind and in a room still filled with drifting gas clouds whilst my companions have filed into a secret passageway. The Paladin is waiting at the door to see if I show up, but how to get there?
Enter my Squirrel familiar, who quickly guides me into the passage and to the party!
The best thing about all this was the fact that despite riding my luck the whole time through, I emerged completely unscathed save for the blindness, which quickly got cured in the next session.
Also the fact that as far as the party knows, I dissapeared from sight when the first gas came down and then later reappeared in the tunnel, and so they have no idea what transpired or even about the gem's existence.
The whole thing was ridiculously tense, because it could have gone wrong at any second. I think it's pretty much gauranteed I'll be playing RPG's for the rest of my life. They're just so much fun :)
Thanks for reading!

VoltySquirrel |

This isn't Pathfinder, but a year or so ago I was playing Star Wars: Saga Edition, and there was an encounter where we were meeting with a Rebel leader to offload a bunch of guns we had nicked from an Imperial warehouse. Right as money was about to change hands, a group of Imperials busted in and started to go room-by-room, hunting us down. After all the usual Perception, Initiative, and line-of-sight nonsense, I took over the game for a little bit and laid down a battle plan.
Using logic that I had probably learned while playing Frozen Synapse, I concocted a very organized and methodical battle plan that went off perfectly. We didn't take a single point of damage.
Not exactly the most thrilling story, but at the time? I felt like a damn tactical genius.

Sealbreaker |

Most fun thing for me has to be when DMing a futuristic campaign using the Pathfinder rules for simplicity's sake.
One of the players was fighting an enemy in the air and he ended up in a building with the enemy on the outside. He decided it would be a cool idea to shoot the glass and jump through it, but it was shatter-proof so he brained himself on it. The bad guy escaped, they got desperate and a few sessions later it had escalated to the point where they blew up a skyscraper which was the workplace of another party member and started and intergalactic war.
Personal funnest moment is the fight with Xanesha in Rise of the Runelords. The party cleric was charmed and I failed to dispel it. This was followed by the rogue hitting her with a drow poison bolt. She rolled a one. The barbarian tries to coup de grace her but the cleric stops him without fighting him and uses alternative channelling - self perfection to allow her to ignore one temporary condition since he failed to heal her with a heal check of 1 and a vial of antitoxin. She still uses her one round awake to jump of the building and my wizard flies after her. On the rooftop the party is trying to subdue the cleric which is turning his attitude from friendly to indifferent and then the rogue sneak attacks him into hostile. The barbarian is grappling to try to contain the situation while the rogue is trying to run away from the now enraged cleric.
Did I mention the rogue is a dhampir who hides what he is and the cleric is of Iomedae? Because earlier in the session the rogue was healed by channel negative energy from the enemy while the cleric had status on him.
Meanwhile, I have managed to web Xanesha on the side of the building and have a limp lash around her neck reducing her saves enough to fly up close and personal and coup de grace with my little dagger that I carry for cutting ropes and food.
As far as boos fights go, we and the DM were thoroughly disappointed since THERE WAS NO FIGHT! However, the entire fight was so weird that it's so memorable.

Kryptik |

Back in '04, my first D&D game. Played a wood elf TWF ranger with an albino wolf companion (yeah yeah, cliche). We had just killed...something. I don't remember. But I do remember getting my first loot; a pair of polished round emeralds in a small black velvet bag.
I don't exactly know why it was so memorable, but it was that first primal reward stimulus. It is so mundane, but for some reason I just was taken by those emeralds. My character was taken by them too; I think I kept them, unsold, until my ranger grimly met his end holding a bridge against a horde of orcs, buying time for my companions to escape.

Kobold Catgirl |

On the subject of nostalgia, krenshars.
I don't know exactly what krenshars did--I mean, they would always scatter us, and I remember one particular instance of all of us, Panicked or no, hiding in a closet and waiting for the krenshar to go away, but I don't remember much of the many particular instances.
Thing was, our GM used a pretty small random encounter generator for our subterranean encounters. This meant? Lots of krenshars. And man did we hate running into those m#%!#$+@++**s.