Criminal Empire (With Clones)


Advice


So I was toying with the idea of using a Clone Master Alchemist as my BBEG for a home campaign I may run (depending if this works out like I would like).

In brief, the BBEG will produce clones and/or simulacrum to branch his influence out. To fund all this (and his clones/simulacrum) I was going to take the Master of the Ledger feat.

So in essence I could create huge amounts of BBEG copies and branch them out into multiple countries to invest a la MotL feat to give myself near infinite funds to continue to create clones and carry out my nefarious plots. Party will be able to continuesly kill me until finding my true lair (probably via betrayel by one of my clones/simulacrum).

My questions are thus:
Is there a set amount of simulacrum and/or clones one can create? I know there is no telepathic link but that's easily done by messenger and many other means to give commands.

Is this over reaching in regards to cloneing and the MotL feat?

Does this not sound as awesome as it does in my head?

Sovereign Court

Cloning yourself lots of times to form a secret trade syndicate - that's nifty. Not hugely original, but it's a good basis for a bad guy.

The feat... I dunno. A bad guy being the bad guy because he's got a feat to earn money... doesn't excite me.

I'd rather talk about how this alchemist basically runs a cartel; so many merchants are actually Him, that he can fix worldwide commodity prices and make or break national economies.

Maybe you should browse the internet a bit for realworld conspiracy theories/inspiration about the Rothschilds, Illuminati etc, and then consider how it could be done with the Clone Master. Lurid conspiracy theories can make a good RPG plot.


It's a cool idea, but Ascalaphus is right. You need a bit more motive for your villain.

I suppose you could always go for the classic "trying to become a God" trope, but there are probably many more interesting ideas out there.


He could be working to "become" the world, slowly replacing all individuals by his clones.


That's sort of the angle I was going for. I was just abbreviating the main plot point. I was taking the feat to support the idea, not making the idea around the feat. I guess clones alone could have done the job. No real need for the feat itself. Just using it as an in rules explanation.

Now is there no limit to how many clones/simulacrum I can create? Other than time and money?

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