What feats do you typically include from 3.0 / 3.5 in your games?


Pathfinder First Edition General Discussion


I know our group has made use of the Improved Caster Level feat on a number of occasions. Wondering what other handy gems Paizo hasn't picked up yet.


Hmm we tend to include on a campaign by campaign basis.

Right now we are running an undead campaign. So it's been Pathfinder + libris mortis. (Though the only one I took so far was Lifesense, which has turned out to be an awesome utility feat)


Somatic Weaponry and Practiced Spellcaster/Manifester are big ones.


Interesting. Is Improved Caster Level simply outright better than Practiced Spellcaster? It seems like it is.


Usually anything but DMM and Craft Contingent Spell.

It varies by the needs of the campaign, though.
Frankly there are a lot more broken PF feats that I disallow.


Cerberus Seven wrote:
Interesting. Is Improved Caster Level simply outright better than Practiced Spellcaster? It seems like it is.

Yep. ICL applies to multiple classes, and stacks.


The reserve feats from complete Mage are ones I encourage players to take. I generally allow anything from the complete series and PH2.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Absolutely none of them.


Reserve, Tactical and Divine feats generally. I also have around hundred homebrew 3.5 feats that are open for taking. If there are similar feats in PF, I usually let them choose.


Superior Unarmed Combat, definitely. I also love Somatic Weaponry and Rapid Metamagic.


Adjudicated on a case-by-case basis. So far the only things that have come up have been stuff associated with 3.5 classes or races that a player has requested.

I'd love to play a fighter or ranger with some of the weapon style feat chains myself.


I personally allow the 3.5 Vow of X feats, especially the Vow of Poverty... With the update to polymorph and wildshape, the only class that really abused it can't really take advantage of it anymore so its all good lol

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