
KahnyaGnorc |
+3 overcomes Cold Iron and Silver
+4 overcomes Adamantine
+5 overcomes alignment
Overcoming DR: Damage reduction may be overcome by special materials, magic weapons (any weapon with a +1 or higher enhancement bonus, not counting the enhancement from masterwork quality), certain types of weapons (such as slashing or bludgeoning), and weapons imbued with an alignment.Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming damage reduction. Similarly, ammunition fired from a projectile weapon with an alignment gains the alignment of that projectile weapon (in addition to any alignment it may already have).
Weapons with an enhancement bonus of +3 or greater can ignore some types of damage reduction, regardless of their actual material or alignment. The following table shows what type of enhancement bonus is needed to overcome some common types of damage reduction.
DR Type Weapon Enhancement Bonus Equivalent
cold iron/silver +3
adamantine* +4
alignment-based +5
* Note that this does not give the ability to ignore hardness, like an actual adamantine weapon does
from here (scroll down to the Damage Reduction section)

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Do materials overcome regeneration? All the regeneration I can remember lists an energy type, not a material type. That or "when in contact with such-and-such."
An example of cold-iron overcoming regeneration.
LinnormAnd magic weapons won't cut it here as Psisquared said.

chaoseffect |

Nefreet wrote:Like a +4 or +5 Bane weapon against the enemy race?
Epic can be overcome by a +6 weapon, but there are only a couple ways of achieving that in the game.
Mythic DR is unique in that the +6 can be any mix of straight enhancement and special weapon properties. Like a +5 Flaming weapon would bypass it as would a +4 Keen Ghost Touch or a +1 Vorpal.

Are |

Epic DR requires the actual enhancement bonus to be +6 or higher, though (or damage dealt by a creature with Epic DR itself).
Epic ≠ Mythic
Except the Mythic Adventures book changed the way DR/epic works:
DR/Epic: A type of damage reduction, DR/epic can be overcome only by a weapon with an enhancement bonus of +6 or greater. Weapons with special abilities also count as epic for the purposes of overcoming damage reduction if the total bonus value of all of their abilities (including the enhancement bonus) is +6 or greater.

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Nefreet wrote:Epic DR requires the actual enhancement bonus to be +6 or higher, though (or damage dealt by a creature with Epic DR itself).
Epic ≠ Mythic
Except the Mythic Adventures book changed the way DR/epic works:
PRD wrote:DR/Epic: A type of damage reduction, DR/epic can be overcome only by a weapon with an enhancement bonus of +6 or greater. Weapons with special abilities also count as epic for the purposes of overcoming damage reduction if the total bonus value of all of their abilities (including the enhancement bonus) is +6 or greater.
I suspect this change was made because, epic DR was a legacy from 3.0/3.5 and the epic rules are not used in pathfinder. Works for me. :)

Majuba |

Just for reference, I think this got added in the third or fourth printing of the core rules. Definitely there now though.
It was in the first printing. Actually, it was on page 394 of the Beta printing as it is, and in a different form on page 153 of the Alpha document.
Except the Mythic Adventures book changed the way DR/epic works:
Only if you use Mythic rules.
To the OP: This works for just about all (actual) enhancement bonuses, except greater magic weapon/fang, which has a specific exception for itself - it only works for DR/magic.