| Zerbe |
Hello,
This weekend we should advance to level 7 and my Paladin is going to choose leadership as his feat.
Our GM would like to see the cohort in advance to think about how the feat would change our campaign.
Our party consists of:
My paladin, a rogue,bard,druid and ranger.
I know that we don't have any real arcane caster, but I guess a divine class fits my character better(Cleric or Oracle?).
So I was thinking about a group support cleric, my character knows clerics of the following deities ingame, Desna,Saranae and Iomedae(he's a sacred servant of Iomedae). So my obvious choice would be a cleric of Iomedae, maybe an Aasimar like myself. I don't want to go melee with the cohort he/she should be a healbot/buffbot and able to craft... I know it sounds like taking 1 feat for 5.
So here is my first idea for a cohort
Aasimar cleric of Iomedae
Domains:Heroism/Law
Str:10
Dex:10
Con:14
Int:10
Wis:17+2(+1 level 4)
Cha:12+2
Skills:knowledge religion,spellcraft
Feats:
-1st Scribe Scroll
-3rd Craft Wondrous Item
-5th and then ?
Any suggestions?
Would you allow such a cohort for a paladin in your group?
I'm kind of the leader and face of our group(highest Cha and roleplaying the tactics domain) we have a good reputation and contacts to the local churches.
Do you have any other suggestions for a fitting cohort?
| Claxon |
I would definitely check with your GM first before he's okay with making a cohort who can craft. Many do not allow it.
A cleric isn't a bad choice, of course looking at party composition a full arcane caster is mechanically a better choice, but I agree it doesn't fit with the concept of your character. Remember that healing in combat is usually the least useful thing that a character can do (unless someone is close to unconciousness) so it would probably better to focus on the buffing/debuffing aspects. Which with high Wisdom they would be setup to do well.
I would ask if your druid is more combat based or more spell focused? If you have a combat focused druid then the cleric can really fill the divine spellcaster roll well, but if the druid is already doing that it might be better to do something else.
| gnomersy |
To put it simply no I would not allow such a cohort at my table. Crafting is meant to benefit the crafter not his friends and trading one feat for 3-5 is generally unacceptable.
Furthermore, why is a cleric following you around for no reason? The cohorts are still supposed to be people and should have reasons for what they do, start with that before trying to cheese in free crafting feats.
| Zerbe |
We are playing the RotRL AP.
At least in our group we had contact with the clergy, helped them a lot and have a great renown.
| darkwarriorkarg |
Ignoring past and future snark by anti-crafters,a crafter is OK, talk with your GM about that. The AP goes by relatively quick, and unless your GM gives you time to craft, anything more than low-level items will take up too much time.
1) What point spread are you using for the cohort (15, 20?)
2) What source material is good for your campaign.? A holy alchemist who can eventually use Divine Bomb is not a bad thing either...
| Zerbe |
@darkwarriorkarg
1)Our characters are rolled, and the GM said I should show him a 20point example first. Maybe I have to go down to 15 Point-buy don't know yet.
2)Paizo products are fine , we don't use any 3 Party stuff
How would you build the Aasimar in "Blood of Angels", the blonde woman with the white robe and staff. I imagine my cohort kind of like her
| darkwarriorkarg |
@darkwarriorkarg
1)Our characters are rolled, and the GM said I should show him a 20point example first. Maybe I have to go down to 15 Point-buy don't know yet.
2)Paizo products are fine , we don't use any 3 Party stuffHow would you build the Aasimar in "Blood of Angels", the blonde woman with the white robe and staff. I imagine my cohort kind of like her
Well, I don<t have much time right now (work break)
I play a Blood of Angels modified aasimar cleric in a ROTRL campaign.I<d have to look it up... not now, though
Cleric 5 (20 pt build)
Init +0; Senses Perception +6, Darkvision 60 ft
==DEFENSE==
AC 10, touch 10, flat-footed 10
hp 32 (5d8+10)
SR 0 ; ER Acid 5, Cold 5, Electricity 5
Fort +6, Ref +1, Will +8
Defensive Abilities Aasimar Resistances (PFBty 7)
==OFFENSE==
Spd 30 ft/x4
Special Attacks Daylight (PFBty 7)
==STATISTICS==
Str 10, Dex 10, Con 14, Int 12, Wis 18, Cha 16
BAB +3, CMB +3, CMD +13
Feats Armor Proficiency (LIGHT / MEDIUM) (PFCR 118), Shield Proficiency (PFCR 133), Scribe Scroll, Selective Channel, Quick Channel
Skills
Heal +12, Knowledge (Religion) +9, Spellcraft +9
SQ Aasimar Skills (PFBty 7), Cleric Channel Energy [6 / 3d6] (PFCR 40)
SU Domain Powers (PFCR 40-41), Good,Heroism (Glory)
MC Cleric Bonus Languages (PFCR 41), Cleric Spontaneous Casting (PFCR 41), Forbidden Spell Alignment (PFCR 41, 49)
Languages Celestial, Common, Elven
I did not put in any starting gear, obviously
Reasonings for choices
Good domain. Your cleric can stand behind someone and give them +5 to hit 7/day. And can eventually give "Holy" to a weapon. This can come in very handy.
Selective channel +quick channel:
Heal 3d6, then cast a cure on the most damaged person, without healing the enemy.
Skills:
Heal is very useful as a quick band -aid if damage is light,
Scribe Scroll:
Because there's so many situational spells...
| Story Archer |
I can only speak from my experiences and based on our philosophy of game play.
First off, we don't allow the Leadership feat. If I find the group is in need of a particular role its a good opportunity either for me to supply an NPC that I can use to further the plot or its a good opportunity for the PC's to challenge themselves by overcoming that lack on their own. Sometimes my group has several NPC's traveling with them, sometimes they have none, but when they do its never as a second PC they get to manufacture and control. Destroys the sense of verisimilitude in my opinion. NPC's should have their own motivations, their own secrets and should be beyond the control of the PC's themselves.
Secondly, we also don't generally allow crafting feats in our campaigns. We tend to play a bit on the lower magic end as I feel (and my group generally agrees) that overuse of magic items can become a crutch, it robs us of the sense of wonder that should come with magic and all too often the game becomes about what people can buy rather than what they can do.
Now that's just me - we prefer our games to have a feel somewhere between Game of Thrones and Lord of the Rings but I'm well aware that other people feel differently. There's no way to 'have fun wrong', but I would not allow the Leadership feat at my table and even if I did, it certainly would't be so that a character could have a pocket crafter.
| Dragonchess Player |
Our party consists of:
My paladin, a rogue,bard,druid and ranger.I know that we don't have any real arcane caster, but I guess a divine class fits my character better(Cleric or Oracle?).
...
Do you have any other suggestions for a fitting cohort?
You already have most of the bases covered: buffing, combat, basic healing, etc. Probably the weakest areas are (area) battlefield control and status removal.
A LG healing patron witch (possibly the hedge witch archetype) could work. For hexes, Cackle + Fortune, Cauldron, Healing, and Ward are probably worth looking at. An aasimar with the Eldritch Heritage (Celestial bloodline) and/or Heavenly Radiance feats might be an interesting choice.
A witch isn't quite as good at battlefield control as a wizard/sorcerer or as good at healing as a cleric/oracle, but can do fairly well in both areas.