Irabeth and jealousy. Spoilers.


Wrath of the Righteous


Assuming that Irabeth travels with the party to the end of book one and takes part in the destruction of the wardstone, I'm considering sending her down the slippery path towards anti-paladinhood after not being chosen amongst the heroes by Iomedae.

Thoughts?


4 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Why? The whole point of the character is that she is a primer of what being a Paladin is about. She is humble, self-effacing and accepting of what Iomedae has planned for her.


magnuskn wrote:
Why? The whole point of the character is that she is a primer of what being a Paladin is about. She is humble, self-effacing and accepting of what Iomedae has planned for her.

Why not? Seems that it would make an interesting story idea and possibly create a memorable encounter later in the campaign when the party has to face off against a former friend.

Anti-Paladins almost always start off as "incorruptible" paladins.

Scarab Sages

You've already got a fallen paladin in the form of Staunton, who also can come back as a graveknight. Do you really want to make Irabeth take the same path as him?

It is your campaign, but after everything Irabeth has gone through, I can't see her falling. Unless you've killed Anevia, but then she wouldn't have gone into the Garrison with you.


Adventure Path Charter Subscriber

Paladins are people. Jealousy could work, but what about something more personal. Rules get bent more when family and spouses are on the line.

What if her Significant other was killed, maimed, captured, etc? The line between justice and vengeance can be thin and that first step over can be the first step toward the fall.


Pathfinder Adventure Path Subscriber

I echo the "why?", however, if you want Irabeth to fall, jealousy is not the way. Irabeth is characterized by being humble. She got her position by outing Staunton, and her thoughts on the matter are more "I should have caught him!", than "I did well!".

Like Scott Williams suggests, I would see Irabeth falling due to something happening to Anevia. Irabeth's backstory hints at her father's anger issues, and that she inherited some of that. Anevia was the stabilizing force in her life when her parents died. Having Anevia get killed/kidnapped/injured could cause Irabeth to lose her cool and do something rash and evil in anger.


Pathfinder Adventure Path Subscriber

Again...why? The PCs could already be betrayed by 1 to 3 people that they meet, or more with a random encounter. Why add another?

Scarab Sages

Seannoss wrote:
Again...why? The PCs could already be betrayed by 1 to 3 people that they meet, or more with a random encounter. Why add another?

Hah, yeah. now that I think about it, my players are just as likely to try to kill Arueshalae as save her. Horgus ran away from them, Nurah betrayed them, Aron's disappeared and Sosiel is too despondent to help... My PCs have lost a lot of faith in the NPCs.

So yeah, I'd strongly suggest leaving Irabeth as a beacon of 'no, this AP doesn't have EVERYONE betray you.'


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Yeah, adding Irabeth to the list of possible people to fall to temptation just seems overkill and contrary to the established character.


Adventure Path Charter Subscriber

But making pcs cry is fun!

Scarab Sages

1 person marked this as a favorite.

Yeah, except when the PCs give up on investing themselves in the NPCs, then they don't cry anymore. They just kill them pre-emptively.


Hmm. Now that you guys mention it, there already is a lot of betrayal in this AP. I think I'll leave Irabeth alone on this one.

Thanks for the advice!


Adventure Path Charter Subscriber

Also not a bad idea. Maybe a side plot about her maintaining her faith and humility as an example to the pcs would be good.


1 person marked this as a favorite.

So a thread about Paladins and betrayal, in which it is suggested that the best route for such an occurence involves the death of a lover.

The paladin in question is female, prominent in the first act, and supposedly nigh incorruptible, humble, down to earth etc., with a backstory involving dead parents.

Did anyone here play Neverwinter Nights 1. Because if you switch the A with the I........


The only way I could see this working is if the Demons win, the PCs die, and Irabeth succumbs to despair and becomes a Qlippoth-worshiping Antipaladin out of sheer desire to destroy the demons.


Yeah. Sorry, magnumCPA, I honestly can't see why revamping an old story that a bunch of people already know because they played Neverwinter Nights would be enjoyable. Besides, Irabeth has much more going for her than that stuck-up whiner did. Not to mention a foe that is much more in-your-face, thus a known enemy instead of wondering about the unknown.

Now it's your game. You can have Irabeth be a whiner who can't even have a unique story if you want. But when I eventually run this, I'll play her as written. Besides, it might be interesting to see how the players react to her.


2 people marked this as a favorite.

That's not my point at all. I was just illustrating my train of thought. My point was their names are basically anagrams of each other and there are some similar aspects in the backstories.

Sure it's not one to one, but there's still a lot there.

ArIbeth IrAbeth

Spoilered to prevent derailing:

I am suggesting this could be an homage or at the very least a strange coincidence giving the recent parallels I have drawn here before even though it does not really answer the OP's question, though in fact in a sense I am agreeing because through this I have noted that this particular plot has been done before in a prominent case.


I'm going to say no. Irabeth is to much of a Paladin to let a petty amount of jealous fall her from favor of a divine. Vhane fell after months of careful corruption, the fall of his city to his enemy by his own hand, and it was the only other option he had rather than Death at the time.

If anything, she's probably be too uber-excited to even be involved with the PC's. Because of this, I COULD see Anevia fall to jealousy if she thought a PC could make it happen. Prehaps another Half-Orc Paladin for Irabeth to relate too or a PC as another struggling female survivor that probably reminds Anevia a bit too much of how she and Irabeth met. Could the party discover, in both holy and unholy temples, predictions of Irabeth and Arueshalae fated by the Gods decree to fall in love instead?


As written, I'm very much with the "no" camp here.

However...

Switching someone's personality and/or background because you think the group may know some of the AP details is a valid GM trick. If you do that, just be sure you've researched and adjusted appropriately, and work out how that new NPC approaches each written encounter differently, so you don't end up contradicting yourself.


I wouldn't do it BECAUSE Neverwinter Nights did it. How many players have played those games? So they'll be expecting her to fall. Thus she should not because it is expected and by keeping her as a Paladin who didn't fall, you distract from certain OTHER fallen characters. ;)


1 person marked this as a favorite.

Oh! i've never played Neverwinter Nights, i don't even have the slightest idea on the premise is it an RPG video game? i assume the Forgotten Realms are involved?


Yes it's a PC RPG, and yes it's FR, though there's a bit of Planescape in the second expansion Hordes of the Underdark.


You can even buy it online through gog.com and download it to your computer. I dislike it because you're limited to the hero and one mercenary. I prefer having larger groups with computer games.


Hordes allowed you to have two compatriots instead of just one. AND you could actually work in their inventories and adjust their gear, without just relying on the game to get to the next checkpoint and upgrade their stuff.

All the cohorts from the first game except Grimgnaw and Boddyknock return, as does Deekin from Shadows of Undrentide (though not the dwarf or the half-orc from same), and new companions are available once you reach the Underdark portion - a tiefling fighter and a drow rogue, and...

Spoiler:
The Petitioner Spirit of Aribeth herself, somewhat still later. As a MUCH better character - your initial conversation with her allows you to persuade her to sway her mindset, so you can either convince her to return to being a Paladin (and this time around she's much better at it) or to be evil for evil's sake and continue as a Blackguard (in which case she's a brilliantly hammy scenery-eater who's not as solid a character but is damned entertaining to have in the party).

Hordes Paladin Aribeth is my favorite character in the entire dang series, with Deekin, Sharwyn, Grimgnaw, and Daegan tying for second.


Fallen paladin and anti paladin are worlds apart.

You could have Irabeth become a sullen jealous school girl and maybe become a fallen paladin. But Irabeth being so jealous if the PCs that she knowingly embraces evil feels like a huge stretch.

Having her fall and become sullen could be interesting, making the PCs try to inspire someone who was helped them can be great.

Making her side with demons due to a perceived slight from a god the has interceded for people right around her seems sketchy at best.

Community / Forums / Pathfinder / Pathfinder Adventure Path / Wrath of the Righteous / Irabeth and jealousy. Spoilers. All Messageboards

Want to post a reply? Sign in.
Recent threads in Wrath of the Righteous