Undine race - best suited to what class(es) optimized?


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I got the PFS Winter 2013 GM Reward - Undine class boon. I know next to nothing about Undines. What would they be good at, from an optimizing perspective?


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The Bard and the Druid have nice racial archetypes for aquatic campaigns.

A vanilla Druid is also good because of the stat boosts, as well as a dex-based Monk and a cleric.

A sorcerer can take advantage of water affinity.

A wizard has a great alternative favored class bonus.

Also, an interesting option is taking 2 lvls of of Flowing Monk and continuing with Scout / Thug Rogue or Scout Ninja. Use a monk weapon with the agile property, make Dex your highest stat and take the feats Greater trip, fury's fall and viscious stomp. This way, every time you trip them you attack them twice and forcing them tomake two Reflex saves or become flat-footed. Procede with sneak attacking the hell out of them.

A Cestus or a Kama will do the trick.

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Quote:

Also, an interesting option is taking 2 lvls of of Flowing Monk and continuing with Scout / Thug Rogue or Scout Ninja. Use a monk weapon with the agile property, make Dex your highest stat and take the feats Greater trip, fury's fall and viscious stomp. This way, every time you trip them you attack them twice and forcing them tomake two Reflex saves or become flat-footed. Procede with sneak attacking the hell out of them.

A Cestus or a Kama will do the trick.

Can someone help me build this idea with Ninja? I've been messing around in PCGen for hours and I'm having a hard time figuring out how to qualify for all the feats and at what levels to take them. This would be for PFS - is it even possible to get this build to be effective at a reasonable level?


into the aether wrote:
I got the PFS Winter 2013 GM Reward - Undine class boon. I know next to nothing about Undines. What would they be good at, from an optimizing perspective?

Nothing.

Ok, I'm exaggerating, but not by much. The problem is, they have +2 Dex, +2 Wisdom, -2 Strength, Darkvision 60', and "Stuff you don't care about". There's nothing in their racial abilities, alternate abilities, favored blass bonii, racial feats or racial archetypes that's the least bit exciting.

The stats are good for a Gunslinger, but that synergizes really poorly with the onc in a blue moon situation where you need to swim. So, Finesse Monk of some sort is the "best" bet. Or Cleric Archer.


Ranged Inquisitor, finesse monk, gunslinger (with or without inquisitor added), Empyreal Sorcerer, druid/cleric more focused on casting than frontlining.

Wis based caster pretty much.


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Undine Flowing Monk 2 / Scout Rogue 10

STR 10
DEX 17 (+1 at 4th, 8th and 12th lvls)
CON 14
INT 14
WIS 16
CHA 7

Alt. racial traits: Hydrated Vitality, Water Sense

Traits: Bred for War, Defensive Strategist

1 Monk Weapon Finesse, Improved Trip
2 Monk
3 Rogue Combat Reflexes
4 Rogue Talent: Combat Trick: Vicious Stomp
5 Rogue Fury's Fall
6 Rogue Talent: Ninja Trick: Combat Trick: Sap Adept
7 Rogue Sap Master
8 Rogue Talent: Offensive Defence
9 Rogue Greater Trip
10 Rogue Talent: Weapon Training: Weapon Focus: Cestus
11 Rogue Arcane Strike
12 Rogue Talent: Opportunist

Untill you can afford an agile cestus, your damage will be mediocre unless you sneak attack. After the agile weapon though you will be pretty effective. I think that you will get it about lvl 6.

Tactics:
Start You standing next to Opponent.
Start a Full Attack.
In place of first attack, use the Trip Maneuver.
If trip succeeds, you get to make 2 AoO's, 1 Unarmed, 1 any (Greater Trip & Vicious Stomp).
Opponent must make TWO Reflex saves, or become Flat-Footed until the end of your next turn (Flowing Monk 2).
Finish your Full Attack by delivering a righteous beatdown upon them (Opponent is Prone and Flat-Footed, Prone > -4 AC vs Melee, Flat-Footed > Sneak Attack damage is applied).
(originally posted by grarrrg at the giantitp forum)

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