| nidho |
Hi people.
I'm probably not the first to think that the fast healer feat and the hungry ghost monk ability life funnel could synergize well.
What is the general opinion on this combo? Worth it? too feat intensive? Has anyone tried this?
| nidho |
Fast Healer has too many prerequisites for too little affect, I think.
Even with a heavy investment in CON? It's a three feat chain and while I could consider endurance a feat tax diehard seems far from worthless... I could be wrong though.
A hungry ghost is assumed to be getting healing from life funnel once a round on average (I think one of the guides mentioned the fact) so depending on your CON score you could be getting maybe a 20% extra healing per round? Equivalent to permanent blur...
| chaoseffect |
chaoseffect wrote:Fast Healer has too many prerequisites for too little affect, I think.Even with a heavy investment in CON? It's a three feat chain and while I could consider endurance a feat tax diehard seems far from worthless... I could be wrong though.
A hungry ghost is assumed to be getting healing from life funnel once a round on average (I think one of the guides mentioned the fact) so depending on your CON score you could be getting maybe a 20% extra healing per round? Equivalent to permanent blur...
Diehard is okay-ish, but I wouldn't consider it really worthwhile. There's always something better you could be spending feats on. I also think the once per round average sounds dubious; unless you're crit fishing with a keen high crit weapon (don't believe there are any 18-20 crit monk weapons), you're stuck with dealing killing blows. If you're fighting a bunch of mooks I could see that happening a great deal, but if not, you really can't count that as a reliable method of Life Funnel either.
Cao Phen
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The Urumi (1d8 18-20/x2) is an Exotic One-Handed Melee weaopn that is considered a Monk Weapon for the Monk Weapon Group for Fighters, but that is about it. Unless you can grab it via something else (like the Sohei Archetype), it is pretty much not accessable through Flurry of Blows.
Though if you are going to try and use the Sohei Route, you can grab the Urumi, branch into Cleric, and get the Ki Leech spell (3-rd Level spell, can grab wand). If you worship Irori, you can grab Replenish Ki, just in case you do run out.
Sorcerer, Wizards, and Witches also get the Ki Leech spell, but that means you have to have some INT, while the Cleric already has their main stat synergized with a monk.
| nidho |
nidho wrote:Diehard is okay-ish, but I wouldn't consider it really worthwhile. There's always something better you could be spending feats on. I also think the once per round average sounds dubious; unless you're crit fishing with a keen high crit weapon (don't believe there are any 18-20 crit monk weapons), you're stuck with dealing killing blows. If you're fighting a bunch of mooks I could see that happening a great deal, but if not, you really can't count that as a reliable method of Life Funnel either.chaoseffect wrote:Fast Healer has too many prerequisites for too little affect, I think.Even with a heavy investment in CON? It's a three feat chain and while I could consider endurance a feat tax diehard seems far from worthless... I could be wrong though.
A hungry ghost is assumed to be getting healing from life funnel once a round on average (I think one of the guides mentioned the fact) so depending on your CON score you could be getting maybe a 20% extra healing per round? Equivalent to permanent blur...
Yes, the build should be a crit fisher. I'll try to find the reference where a temple sword was said to suffice with the 19-20 an later 17-20 crit range.
I think guys that you're right and that that the combo is not overly powerful. The goal is to get a slight boost to the defensiveish build that combines hungry ghost and quinggong to make a self healing self restorating monk.
While it's true that life funnel may not be 100% reliable, the fast healer feat will not only kick in in this circumstance but anytime healing occurs... I know too what the consensus is about in combat healing; I'm talking about cure spells and channeling now, but sometimes healing in the middle of a battle is necessary and the heal spell not avaliable at all levels of play. Maybe this could give a bit more usefulness to the fast healer feat.
| nidho |
The Urumi (1d8 18-20/x2) is an Exotic One-Handed Melee weaopn that is considered a Monk Weapon for the Monk Weapon Group for Fighters, but that is about it. Unless you can grab it via something else (like the Sohei Archetype), it is pretty much not accessable through Flurry of Blows.
Though if you are going to try and use the Sohei Route, you can grab the Urumi, branch into Cleric, and get the Ki Leech spell (3-rd Level spell, can grab wand). If you worship Irori, you can grab Replenish Ki, just in case you do run out.
Sorcerer, Wizards, and Witches also get the Ki Leech spell, but that means you have to have some INT, while the Cleric already has their main stat synergized with a monk.
I think the urumi could be argued to a reasonable GM to be considered a monk weapon. As it is now though, by what I see in the prd, it is not.
Anyway if we were to branch into cleric then crusader's flurry becomes really appealing and the possibility of any high crit weapon opens with the right choice of deity.
| nidho |
LIFE FUNNEL only works on a crit, so its not gonna happen often
Life Funnel (Su)
At 7th level, a hungry ghost monk can steal a creature’s life force to replenish his own. If the monk has at least 1 ki point in his ki pool and scores a confirmed critical hit against a living enemy or reduces a living enemy to 0 or fewer hit points, he heals a number of hit points equal to his monk level. As with steal ki, some monks believe that life funnel is an unsavory act, no better than what the undead do to the living. A monk with this ability cannot steal both ki and hit points at the same time.
This ability replaces wholeness of body.
| nidho |
Btw, fast healer could we worth it to a superstitious barbarian receiving healing mid combat...
To mitigate the half healing from passed saves. At least at low levels. Mind that diehard is one of the two options avaliable to a barbarian to not die when dropping from a rage, the other being raging vitality.
The synergy with a high CON is more blatant in this case.
As you see, I have not given up yet on finding a use for this feat... :P
Keep up these inputs and many thanks!
| Rynjin |
The Feat tax issue can be mitigated in a number of ways.
If you're a Half-Orc, you can take the Shaman's Apprentice trait to get Endurance for free, making it a two Feat investment. Likewise 3 levels of Ranger if you want to multiclass hardcore.
A Wereboar-Kin can ignore the Endurance prerequisite for Die Hard with a trait. A generous DM would likely allow that to count for Fast healer as well (making it two Feats again).
However, probably the MOST efficient way to get it is by taking a single level of Unbreakable Fighter, granting you both Endurance AND Die Hard as bonus Feats, +1 BaB, and more weapon proficiencies. A pretty sweet deal, really.
With that last one, you're probably getting a pretty good deal on Fast Healer, a bit of extra healing for little investment.
| Remy Balster |
Btw, fast healer could we worth it to a superstitious barbarian receiving healing mid combat...
To mitigate the half healing from passed saves. At least at low levels. Mind that diehard is one of the two options avaliable to a barbarian to not die when dropping from a rage, the other being raging vitality.
The synergy with a high CON is more blatant in this case.As you see, I have not given up yet on finding a use for this feat... :P
Keep up these inputs and many thanks!
2 party members take a level of Life Oracle. They get fast healer feat. They establish Life Link on each other. Now they effectively have fast healing (of 1/2 con mod, min 1).
| Remy Balster |
However, probably the MOST efficient way to get it is by taking a single level of Unbreakable Fighter, granting you both Endurance AND Die Hard as bonus Feats, +1 BaB, and more weapon proficiencies. A pretty sweet deal, really.
With that last one, you're probably getting a pretty good deal on Fast Healer, a bit of extra healing for little investment.
So, Unbreakable Fighter 1/Oracle of Life 1, So by 2nd level, if two people both did this, they'd have an equivalent to fasthealing.
| nidho |
The Feat tax issue can be mitigated in a number of ways.
If you're a Half-Orc, you can take the Shaman's Apprentice trait to get Endurance for free, making it a two Feat investment. Likewise 3 levels of Ranger if you want to multiclass hardcore.
A Wereboar-Kin can ignore the Endurance prerequisite for Die Hard with a trait. A generous DM would likely allow that to count for Fast healer as well (making it two Feats again).
However, probably the MOST efficient way to get it is by taking a single level of Unbreakable Fighter, granting you both Endurance AND Die Hard as bonus Feats, +1 BaB, and more weapon proficiencies. A pretty sweet deal, really.
With that last one, you're probably getting a pretty good deal on Fast Healer, a bit of extra healing for little investment.
Very good advice. :)
| nidho |
Rynjin wrote:However, probably the MOST efficient way to get it is by taking a single level of Unbreakable Fighter, granting you both Endurance AND Die Hard as bonus Feats, +1 BaB, and more weapon proficiencies. A pretty sweet deal, really.
With that last one, you're probably getting a pretty good deal on Fast Healer, a bit of extra healing for little investment.
So, Unbreakable Fighter 1/Oracle of Life 1, So by 2nd level, if two people both did this, they'd have an equivalent to fasthealing.
Awesome find! I'ts a one trick pony, at least at 2nd level, but awesome nonetheless.
| XMorsX |
For a Str based Hungry ki there is Shizuru that has Katana as a favored weapon. For a Dex based there is Sarenrae that has Scimitar as her favored weapon, so that you can use Dervish Dance with a high Dex weapon.
A build like crusader cleric 1 / hungry ghost monk 11 / unbreakable fighter 1 / hungry ghost monk could be interesting.
It is not really a big deal for the typical 14 Con Monk though.
For the Dex Monk you can continue with the Duelist PrC. Up to the 5th lvl of the PrC is enough. If you are willing to take the crane style feats after the revision, the 7th lvl of the duelist is totally worth it, but only then. I would probably take only crane style and not the rest, but if you have feats to spare (unlikely, especially if you follow the dimentional agility feat tree, which you probably won't though if you want to reach the 7th lvl of the duelist eventually) you could take the rest too, if only for lessening the attack roll penalty for fihting defensively.
| Remy Balster |
No indeed. Not really worth it for the typical 14 CON monk.
What made me think about al this was a PC with rolled stats of 18 16 18 10 17 10 not the typical monk at all.
Really good stats can make some choices more viable btw.
He is going to break his foot off in someone's.
Really good stats for a monk!
| XMorsX |
No indeed. Not really worth it for the typical 14 CON monk.
What made me think about al this was a PC with rolled stats of 18 16 18 10 17 10 not the typical monk at all.
Really good stats can make some choices more viable btw.
Still it is just +2 extra life per critical, nothing to write home about. But with the fighter dip the investment is small too, so it makes for a fine choice.
With such stats every sensibly built monk will be great. I would probably aim for a martial artist using dragon style, dragon ferocity and elemental fist. But a hungry ghost monk can also become a scary PC.
I still doubt if it is worth it though. If you dip in Unbreakable fighter, you lose the 3-4 lvl dip in weapon master that will give you access to weapon training + gloves of dueling for +3 at attack / damage rolls. It is arguably more effective than gaining ~2 life every round (more at higher lvls, but then again with more attacks your weapon training is scaling arguably better too). The fact that you will not multiclass to duelist means that the feat will be relatively even weaker compared to your class feature. And investing two feats for Fast Healer (assuming that you take Endurance for free as a half orc) is probably does not worth it, as there is the dimentional agility feat tree to take as well as the crane style feats. Despite the nerfs it is still the only style that works with weapons, it provides a great bonus for everyone who wants to fight defensively and makes use of your free hand. Katana is probably going to be your prefered weapon anyway as you cannot add x1.5 your Strenght bonus when you flurry with a two-handed weapon. Crane Style by itself is probably enough though and you do not need to go further into the feat tree.
For reference, Reymenda has Falchion as her favored weapon.
| nidho |
nidho wrote:No indeed. Not really worth it for the typical 14 CON monk.
What made me think about al this was a PC with rolled stats of 18 16 18 10 17 10 not the typical monk at all.
Really good stats can make some choices more viable btw.
He is going to break his foot off in someone's.
Really good stats for a monk!
GG thank you. Specially since they were rolled in order.
I thought yay! Time to wrap up a monk and kick butt with him. XDIt will also be an evil character thus the focus on self sufficiency but I digress.
Thank you all.
Human(Enochian) qinggong hungry ghost monk 1
LE Medium humanoid
Init +3; Senses Perception +7
DEFENSE
AC 17, touch 17, flat-footed 13 (+3 Dex, +1 dodge, +3 Wis); fight defensively -2att/+3AC
Hp 18 (1d8+4 + 6 human bonus)
Fort +6, Ref +5, Will +5
Defensive Abilities --
OFFENSE
Speed 30 ft.
Melee unarmed strike +4 (1d6+4) or unarmed strike flurry of blows +3/+3 (1d6+4) or temple sword +4 (1d8+6/19-20) or temple sword flurry of blows +3/+3 (1d8+4/19-20)
Ranged shuriken +3 (1d2+4) or shuriken flurry of blows +2/+2 (1d2+4) or sling +3 (1d4+4)
Special Attacks flurry of blows, punishing kick (1/day, Fort DC 13 vs prone or 5' bullrush no save)
STATISTICS
Str 18, Dex 16, Con 18, Int 10, Wis 17, Cha 10
Base Atk +0; CMB +4 (+6 grapple); CMD 18 (20 vs grapple)
Feats Crane Style, Dodge, Improved Grapple, Improved Unarmed Strike, Persuasive, Punishing Kick;
Skills Acrobatics +7, Climb +4, Diplomacy +6(+8 gather info.), Escape Artist +3,Intimidate +6, Kn. Local +4, Perception +7, Sense Motive +7, Stealth +7, Swim +4
Languages Common, Enochian
Background Burgeois: knowledge (Local) is class skill, +1 trait bonus on rolls about your hone city. +2 trait bonus on diplomacy checks to gather info and diplomacy is class skill. bonus feat persuasive.
Combat Gear temple sword (30gp), dagger (2gp), 5 shuriken (1gp), sling (--gp), 10 bullets (1sp);
Other Gear candles (3) (3cp), chalk (1cp), bedroll (1sp), blanket(winter) (5sp), flask(empty) (2) (6cp), flint & steel (1gp), rations (0), sack(empty) (1sp), torches (5) (5cp), traveler's outfit (--gp), twine 50' (1cp), waterskin 1(gp), whetstone (2cp); 2cp; [35gp]