Wrath of the Righteous hero lab file?


Wrath of the Righteous


Hi, there. I'm going to start running WotR next week and was wondering if anyone has a hero lab file I could "borrow". =)

The d20pfsrd site has files for most APs, but there doesn't seem to be one for Wrath yet... unless I missed it.

Any assistance would be appreciated!

Thanks a bunch,

Xykal


You aren't the only one. I just bought hero lab reading that they had the data for the adventure paths, was disappointed to discover this new one is too new. So if anyone does have it, doubely awesome.


I wrote up a partial, but with no new items or the like. Also, I increased it for a theoretical six-player party (I was going to run it with NPCs to see how it worked) but never got around to it. Sadly, I don't have a place to upload it. But really, it's doable to put most of the encounters on Roll20 without problem.

Dark Archive

I might be a little confused i know hero lab has the magic items and stuff from the AP's but does it have more then that?


I did it back when the very first AP of WotR came out. So it's like five months old and I never did get around to having fun with it. Pity.


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brad2411 wrote:
I might be a little confused i know hero lab has the magic items and stuff from the AP's but does it have more then that?

Hero Lab can be used to track your encounters that a group would go up against as a DM. People have created save files for each encounter in entire AP's and modules. You load up that save file and then you have all the monster stats in an easy to access format which lets you quickly look up what spells, feats, traits, etc. do. It's very handy!

You can also use those hero lab save files and load them into combat manager to run the initiative/damage/etc.


Yep, Orphelyne - that's exactly what I do.
I have all the encounters for a session set up in advance. So if "Encounter A, Page 16" has three zombies, a skeleton and a 2nd level cleric of Urgathoa, I create a HL portfolio with the zombies and skeleton imported from the stock files, create the 2nd level cleric, and save it with the name "016 - A - The Cultist Menagerie.por" (or whatever will jog my memory from the AP book).

My PCs are all in a single portfolio, and when a fight starts, I just import the encounter file and click "New Combat". The PCs' initiative rolls I enter manually (over-writing the default rolls) and then "resort".

This takes about six seconds, and I have all the characters involved in a combat, in initiative order, with a neat summary of all their vital info on screen.

Soooo much time saved!

The only disadvantage, from Xycal's point of view, is that I use so many custom files it would be next to impossible for (s)he to be able to open my characters in HL.


The other problem is that if you have a large encounter or the like, or the characters are over 7th level, it starts taking forever to load each character sheet to modify spells and the like. I've instituted a new rule where players have to keep track of their buffs and the like separately rather than letting the machine handle everything as it was adding far too much time to the combats (like adding Prayer and then Bless and then a couple separate Bull Strengths to four players, three cohorts, and a mount).


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Tangent, one of the things I do is add all the buffs like Prayer and Bless, etc, (basically every buff the Cleric-equivalent has) to all the players. So it's just a matter of ticking the boxes on the electronic sheets, rather than having to manually add them each time.

Admittedly, it still takes more time than having the players add them, but it's handy for our group - my wife has dyscalculia and finds keeping track of numbers extremely difficult, so she appreciates it if I can just say: "Hon? Yeva's attacking with her longbow? Yep, roll d20 plus 12" rather than her trying to remember all the values.

Of course, that's just us - but you might find the "pre-prepared" buffs less time-consuming.


Usually my players are buffing during combat. They're not high enough level that they can usually have everything prepared ahead of time. I'll do it for monsters and the like but my fights tend to be more organic.


Tangent101 wrote:
Usually my players are buffing during combat. They're not high enough level that they can usually have everything prepared ahead of time. I'll do it for monsters and the like but my fights tend to be more organic.

That's cool, of course, but I think you misunderstood me. I wasn't saying to apply all the buffs ahead of time. Just to have all the options sitting in the "Spell Adjustments" section of the "Adjust" tab. If they are there, but not checked, they're ignored. But when the Cleric in the party casts "Bless", for example, you just go to the four party members and click in the box next to "Bless", applying all the bonuses. This saves having to add new adjustments all the time.

The biggest downside I've found is forgetting to uncheck it after a battle. :)


I do. As I said, when you have 8 tabs for your players, cohorts, animal companions, and familiars, and then another half dozen or more tabs for monsters, the system slows down and it takes a minute or longer to load each tab. It's a problem with Hero Labs as I've a computer that is able to run Skyrim with multiple mods and high graphics.


Tangent, maybe the bottleneck is elsewhere. You seem to have a good gaming PC, but Herolab may use other ressources heavily.

Have you tried running Hero lab On a PC with a Solid State Drive?

I run combat with large ennemy group for 6 level 12 Pc (3 casters)and have not had any problems. Maybe the read/write access time is what make HeroLab slow.

hope that help

and sorry for my English, its not my first language.


Your English is better than mine, so don't worry about that.

And no, I don't run it off a solid-state drive. Those tend to be expensive. ;) Also, the computer is often running Roll20 at the same time. This will slow things down, I admit, but is perfect for running Skype games. Or even tabletop ones as map drawing can take a while.


Tangent, are you loading lots of extraneous stuff in your character config files? I know if I have - you know, every module, every expansion, every splat book in existence and then add in my own custom files it can sometimes slow down.

But I haven't had a problem with running a lot of HL tabs and the like, and I've got a crappy 4 year old laptop that would keel over and die if I brought a Skyrim install disk anywhere near it! :) That's why I'm wondering if something else is going on ...hmmm.

Silver Crusade

Tangent101 wrote:

Your English is better than mine, so don't worry about that.

And no, I don't run it off a solid-state drive. Those tend to be expensive. ;) Also, the computer is often running Roll20 at the same time. This will slow things down, I admit, but is perfect for running Skype games. Or even tabletop ones as map drawing can take a while.

I do run Hero Lab on my notebook without SSD and on my PC with SSD, while the loading time is slightly quicker it is not that quick.

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