MoMS four styles?


Pathfinder First Edition General Discussion


I was thinking combining snake, panther, dragon, and shaitan.

Potential Problems: Keeping to-hit high, Keeping AC high enough to trigger snake and panther. Keeping a high dex, strength and wis for damage, to-hit, extra AOOs, and higher DCs.

Potential Boons: Not dependent on full attacks. Combines monk movement speed with offense. AOOs are always at best to-hit. Dragon and shaitan add a fair amount of damage and crowd control affects.

Questions:
Thoughts?
Any archetypes good at addressing the problems?


*bump*


I think Martial artist would go best here


Wouldn't it take a while for martial artist to get all four styles? Even then I thought without MoMS you had to be mid-high and spend feats just to mix two styles?


Torbyne wrote:
Wouldn't it take a while for martial artist to get all four styles? Even then I thought without MoMS you had to be mid-high and spend feats just to mix two styles?

You can stack them.


I'm playing with a MoMS character right now... I gotta admit, after Snake and Dragon, I'm not sure what to take. My GM will ignore the Crane Wing errata, but I don't think it's that good anyway...

I thought about Boar, Panther and maybe Tiger... If you plan on using Stunning Fist, Mantis is pretty good. Monkey is not very powerful, but it's very interesting.


Panther allows you to attack more, so I thought that would be neat.

What archetypes/house-rules/feats/race/stats are you running to keep your AC and to-hit up?


Marthkus wrote:

Panther allows you to attack more, so I thought that would be neat.

What archetypes/house-rules/feats/race/stats are you running to keep your AC and to-hit up?

I use house-rules that lets you combine different class features. My character is a full-BAB Barbarian/Monk mix, so to-hit is not a problem. AC is a different story, though... It's not horrible, but it's not great either. I'm thinking about getting the Barkskin Ki Power to improve it a bit.

On a pure no-house-rules Monk, I'd say your best bet is going Sohei/MoMS/Qinggong and using a light armor with the Brawling property. That, combined with Weapon Training and later, Gloves of Dueling, should keep you accuracy pretty decent... If possible grab Barkskin Ki Power. It's the only power you'll need.

It's what I did for an NPC in a campaign I'm GMing.


hmmmmmmm OK. Although you just made me picture the saves of a superstitious monk :P


Marthkus wrote:
hmmmmmmm OK. Although you just made me picture the saves of a superstitious monk :P

I'm sure I'll grab Superstition at some point... Mostly for Spell Sunder, because that Rage Power is so freaking cool, but for now... I'll trust on my Monk saves + good Dex/Con/Wis. :)

If you're interested, this is the homebrew we're using.

It's pretty cool.


Interesting stuff


Crane is worthless now. If you ignore the errata, it is one of the better styles, though, all 3 are worth taking.

Snake is good only for Snake Fang. Base style feat is a crutch to rely on and Sidewind Side-sucks. Fang *is* amazing, though.

Tiger is like Snake. Base feat and 2nd (Claws) are godawful, but Tiger Pounce is very handy.

Dragon, I like the first 2 in the style, the last entry is pretty underwhelming.

Boar Style is a nice damage boost and the 2nd feat gives you intimidating strikes, though it's inferior to similar feats (Enforcer, Cornugon Smash). 3rd feat is very skip-able.

I dislike the entire Panther line. It's just plain not worth using until you have all 3 of them (since a fighting style of "run around provoking AoOs" is extremely suboptimal, so until you can hit pre-emptively and do it more than once/round...hell no). And worse, it relies entirely on the enemies repeatedly and brainlessly going for those AoOs. If they don't, you wasted the feats and a good chunk of your turn.

Monkey has an ok base style feat, the other 2 aren't so great. Mantis is a decent filler style if you can't find anything better for your 4th, but nothing more.

Snapping Turtle and the elemental ones are all turds, though I guess Janni can be decent.

I think for a str-based build, Tiger and Dragon is a good combo. Snake is great for anyone fighting unarmed.

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