| Lucrece |
On Table 9-2 there are Travel Speeds. I understand all of them and what they are used for except the Feet per Minute speed. What is it used for? Combat, overland travel, something else?
My best guess is movement for traveling through a city or for Fleeing/Evasion but I honestly have no idea. Any information or advice would be greatly appreciated.
| Lucrece |
Some Exploration activities will care about it.
Things like tracking and scouting while ranging. Sometimes chases might use it, etc.
Thanks. So does that mean Exploration turns are measured in 1 Minute intervals? I know in BX it was measured in 10 minute Turns. And Tracking refers to a higher measurement of time too (hours) which is kinda confusing.
| graystone |
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Old_Man_Robot wrote:Thanks. So does that mean Exploration turns are measured in 1 Minute intervals? I know in BX it was measured in 10 minute Turns. And Tracking refers to a higher measurement of time too (hours) which is kinda confusing.Some Exploration activities will care about it.
Things like tracking and scouting while ranging. Sometimes chases might use it, etc.
It's tracked in whatever unit you need it to be tracked in.
Exploration Mode
Source Core Rulebook pg. 479
"While encounters use rounds for combat, exploration is more free form. The GM determines the flow of time, as you could be traveling by horseback across craggy highlands, negotiating with merchants, or delving in a dungeon in search of danger and treasure."
Travel Speed
Source Core Rulebook pg. 479
"Depending on how the GM tracks movement, you move in feet or miles based on your character’s Speed with the relevant movement type."
Flow of Time
Source Gamemastery Guide pg. 17
"As noted in the Core Rulebook, you rarely measure exploration down to the second or minute. If someone asks how long something takes, the nearest 10-minute increment typically does the job. (For long voyages, the nearest hour might be more appropriate.)"
You should also note that several exploration activities have a 1 min length: Call Companion, Coerce, Make an Impression, Pursue a Lead and Rally for instance.
| Lucrece |
Lucrece wrote:Old_Man_Robot wrote:Thanks. So does that mean Exploration turns are measured in 1 Minute intervals? I know in BX it was measured in 10 minute Turns. And Tracking refers to a higher measurement of time too (hours) which is kinda confusing.Some Exploration activities will care about it.
Things like tracking and scouting while ranging. Sometimes chases might use it, etc.
It's tracked in whatever unit you need it to be tracked in.
Exploration Mode
Source Core Rulebook pg. 479
"While encounters use rounds for combat, exploration is more free form. The GM determines the flow of time, as you could be traveling by horseback across craggy highlands, negotiating with merchants, or delving in a dungeon in search of danger and treasure."Travel Speed
Source Core Rulebook pg. 479
"Depending on how the GM tracks movement, you move in feet or miles based on your character’s Speed with the relevant movement type."Flow of Time
Source Gamemastery Guide pg. 17
"As noted in the Core Rulebook, you rarely measure exploration down to the second or minute. If someone asks how long something takes, the nearest 10-minute increment typically does the job. (For long voyages, the nearest hour might be more appropriate.)"You should also note that several exploration activities have a 1 min length: Call Companion, Coerce, Make an Impression, Pursue a Lead and Rally for instance.
Ah, okay, I understand. Thank you, that makes more sense now. It's giving you more options besides the 10 minute increment. Amazing