Not smart enough to figure out intelligence


Rules Questions


Recently my character acquired a headband that increases intelligence. It states that this is a temporary increase for the first 24 hours. I am now going up a level, and I can't figure out if the intelligence increase means I should get an extra skill point or not. Is there a rule for this that I have overlooked?


When the Intelligence gets permanent after 24 hours you even get skill ranks for level you already got, not just new level. This is the case for magic items that increase intelligence, levelup-bonuses and any other bonus you come by.

RPG Superstar 2008 Top 32

Forum Solipsist wrote:
Recently my character acquired a headband that increases intelligence. It states that this is a temporary increase for the first 24 hours. I am now going up a level, and I can't figure out if the intelligence increase means I should get an extra skill point or not. Is there a rule for this that I have overlooked?

The headband specifies which skill it gives you skill points in.


If you keep the headband on for 24 hours you will get the extra skill points as "permanent". If you take it off you loose them. Please note, that technically all headbands of Vast Intellect actually have specific skills built into them. That is, the handband will always provide the some bonus skills no matter who wears it.

Further, it doesn't matter if your level up occured before you wore the headband for 24 hours or not. At 24 hours the skill points are effectively permanent unless you remove the headband. Worth noting hower, is that except for qualifying for for feats or classes that may have skill requirements that permanent versus not permanent really makes no difference in what the skill points allow you to do.


Thanks for the responses.
Can you link to where this is so I can point my DM in the right direction?

Grand Lodge

It's in the item description itself, in the Core Rulebook and the PRD.

PRD wrote:
This intricate gold headband is decorated with several small blue and deep purple gemstones. The headband grants the wearer an enhancement bonus to Intelligence of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. A headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses. These skills are chosen when the headband is created. If no skill is listed, the headband is assumed to grant skill ranks in randomly determined Knowledge skills.

Note the bolded section of the description.


Just to make sure FS understands:

* The headband grants you ranks (equal to your level, basically) in a specific skill such as Craft (Carpentry) or Spellcraft.
* These skill points ARE the skill points that you get from the intelligence increase. If, before, you got 5 skill points per level not counting carpentry, you now get 6 skill points per level, which includes carpentry. You do not get 6 skill points per level and carpentry atop that.
* When you level, you get another rank in carpentry.

Sczarni

You also gain one bonus language while wearing it.

Shadow Lodge

It's worth mentioning the skill that's built into the headband doesn't have to be an intelligence-based skill.

It can be Craft, Spellcraft, Acrobatics, Swim, Bluff, Survival, or whatever you like.

If you have the choice, you usually get the most value by choosing a skill you've invested 0 ranks in.


Thanks OQ.
All is now clear,

Grand Lodge

Forum Solipsist wrote:
Recently my character acquired a headband that increases intelligence. It states that this is a temporary increase for the first 24 hours. I am now going up a level, and I can't figure out if the intelligence increase means I should get an extra skill point or not. Is there a rule for this that I have overlooked?

The headbands do not give you spendable skill points. What you get, are the hardwired skills in the headband with ranks equal to your character level. If those skill ranks overlap ones you've already taken, you don't get extra points. For example lets say you're a 5th level character and you find a headband that gives you +4 Int. (quite a find!) and lets say that the headband has skills in acrobatics and fly.) The headband would give you 5 ranks in both skills. If you have 1 rank in Fly already, you'd still have only the 5 total ranks. When you go up to 6th level, you get hardwired raises in both acrobatics and fly.

Silver Crusade RPG Superstar 2014 Top 32

Nefreet wrote:
You also gain one bonus language while wearing it.

Even more if the associated skill is Linguistics!


Zahir ibn Mahmoud ibn Jothan wrote:
Nefreet wrote:
You also gain one bonus language while wearing it.
Even more if the associated skill is Linguistics!

So true. :D


Lifat wrote:
Zahir ibn Mahmoud ibn Jothan wrote:
Nefreet wrote:
You also gain one bonus language while wearing it.
Even more if the associated skill is Linguistics!
So true. :D

Are any of those languages hardcoded like the associated skill? (bonus for Int increase or those granted by the linguistics ranks)

Or are you required to invest time to make use of these additional slots?

Is this a sufficiently grey area to require GM interpretation?

Sczarni

Best to have them be set, otherwise the owner could just remove/equip and learn new languages as needed, but that would mean you'd have to "map out" 20 set languages as well (for the potential 20th level user).

Best advice: don't let your players abuse it.

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