
eleclipse |

So a member of my group, who's a psion, don't agree that psion do have and aura based on their level, and that such aura is visible to people using Detect Psionics and that the arcane casters don't have this.
Is there some sort of errata about it or some peculiar reason for the difference?
Thanks in advance for the help.

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Quoting Detect Psionics
Characters who have levels in a psionic
class, creatures with the psionic subtype, and creatures
with the Wild Talent feat possess psionic auras.
The problem is the power doesn't single out their aura strength. I would probably give them the Cleric/Paladin progression on Detect Evil.
/me posts this on DSP to hopefully still get it added to Ult Psi
EDIT: Its been errata'd in Ultimate Psionics (forthcoming product)
Psionic item or Creature (manifester level)* Faint 5th or Lower, MOderate 6th-11th, Strong 12th-20th, Overwhelming 21st+
*For creatures without a manifester level, use the creature's CR or hit die, whichever is lower.
So yeah, a psion would show up.

Anguish |

Perfect thanks.
I wonder why psion do have an aura and caster don't.
Well, it depends, doesn't it? Arcane casters don't have directly detectable auras but (some) divine ones do.
I kind of like this. Psionic manifesters get a number of advantages over other magicians. Armor doesn't bother them, like divine casters. It is possible to suppress psionic displays (or at least it used to be possible in 3.5 and I haven't double-checked that specific ability hasn't been removed for Pathfinder), making stealthy manifesting possible. The variety of powers lean more towards arcane (blasty) abilities than divine though. It's sort of the best of the best.
It also makes sense, mostly. Clerics walk around loaded up with their god's magic. Wizards aren't "charged" in any way... they just do rituals that have results. Sorcerers are most like psions in that they both have inner power.
I'd go with the theory that it's part balance and part cool.

Gator the Unread |

The idea of a mage being detectable by detect magic is kinda cool, somewhat expected. One might bring up that using detect magic to find an invisible mage as cheesy, but the indivisibility spell would be noticed by detect magic, anyway.
My stance on arcane casters having an "arcane aura" lies in constant exposure to arcane energy- warping reality in some cases- would leave a mark. However, such a thing would be a house rule.

eleclipse |

@Anguish Good point, i like it thank you!
@Gator yeah but i think is also kind of superfluous, at the end of the day everyone have a magic aura since every adventurer wear magic item and i don't really feel the need for arcane / divine caster to have particularly strong aura.
As for the detect magic thing and invisibility i always house ruled that it don't work , since it's plain stupid to make it work that way, in my opinion at least.

Anguish |

As for the detect magic thing and invisibility i always house ruled that it don't work , since it's plain stupid to make it work that way, in my opinion at least.
Remember that all detect magic does in the first round - at the cost of a Standard action - is say "yes, there's magic present". The next round, the invisible creature gets to move around, meaning the detector mage has to guess where it's gone. It becomes quite the game of submarine warfare.
Also, keep in mind that all the magic gear a PC above about 3rd level carries will also detect. Pretty much it's the three rounds required to locate something invisible that balances this.
Of course it's your game, but I just wanted to make sure you knew about those things.