
![]() ![]() |

Well, it's "battered," not "broken." Difference is that for you, it works fine (unless you misfire). If anyone else tries to use it, then it's considered broken and they take -2 to hit and damage with it. From what I understand, the "battered" quality/condition of the starting gun persists through the masterwork upgrade and enchanting it.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

From what I understand, the "battered" quality/condition of the starting gun persists through the masterwork upgrade and enchanting it.
Really? I'm not aware of that, but couldn't find anything clear to confirm or refute it. Interesting since so many GMs like to somehow gain control of a character's gun (disarm, etc.) and use it against them and their companions.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

I would think stealing a PC's gun and using it to shoot them would be a less than smart move. After all, unless it is a pepper box, you are going to have at most one shot, and you aren't going to have the grit deeds to overcome the gun's lack of damage adders. (1d10 damage looks good until you realize that you are giving up 1d8+5 to get it!)
So you are spending a 2 standard actions and possibly dropping or sheathing your own weapon to get one rather inferior attack that has (after the non proficiency penalty) effectively a +0-6 to hit.

![]() |
s_gmusic wrote:From what I understand, the "battered" quality/condition of the starting gun persists through the masterwork upgrade and enchanting it.Really? I'm not aware of that, but couldn't find anything clear to confirm or refute it. Interesting since so many GMs like to somehow gain control of a character's gun (disarm, etc.) and use it against them and their companions.
Despite the fact that there are "so many GMs" who seem to do this, I've yet to run into one of them. Perhaps because it's not nearly as easy a trick to pull off unless the gunslinger actively cooperates.