Watersinger (Not for PFS)


Advice


I saw this and was curious how one would go about optimizing Waterstrike.

Like the title says, this is not for PFS. I'm just wondering what you guys would do with this.


Any ideas?


Seriously? Nothing?


It's really hard to optimize as there's not going to be a lot that will enhance it, but the archetype is incredibly fun and strong by itself. The biggest issue I have with it is whether you can move the water from watersong, as it seems no where in the description does it state you can. Meaning unless the water is in exactly the right place, you can't make that ladder, or can't smash that enemy, because they're 10 feet away from the water.

Grand Lodge

What books are available?

What's the point buy?

Is this for an Adventure Path?


Well, create water kinda solves the "can't move water" part.

Scarab Sages

LoneKnave wrote:
Well, create water kinda solves the "can't move water" part.

Not really. Water Song and Water Strike are described using a 5 foot cube of water, and create water is only 2 gallons per level. 5 cubic feet of water is 37.4026 gallons. You would have to have a caster level of 19 to fill that space with water.

Edit: Sorry, Brain fart. A five foot cube isn't five cubic feet, but 125 cubic feet. That is 935.065 gallons. A single create water spell would never do it.

Sovereign Court

Have a decanter of endless water or be on a aquatic campaign. There isn't really much to optimize about.


This is one of those do your own things kind of thread. All books. Let's go with a 25 point buy, and a random dm you found two weeks ago that you know barely anything about except he's a cool guy.

Edit:

Here are some issues I see with this character.
1) The water isn't magical, so how do you bypass DR with it?
2) What feats would you take for this? I don't know what feats work with a ranged water attack that doesn't allow for AoOs to be taken advantage of.

Grand Lodge

You need a way to create a lot of water, often.

Unless this is an aquatic campaign.


And let's say getting water doesnt matter. You already have it. What would your build be like?

It's not an aquatic campaign though.

Grand Lodge

Well, we need to also need to figure out what can be added to it.

Weapon Focus?

Arcane Strike?


Basically nothing can be added to it, its a separate object. And a supernatural ability powers it, so that's a bummer. You are basically stuck buffing your BAB and Charisma to help it. It's a great ability, but there's not a lot that can be done unless you blatantly misinterpret rules with it.


Weapon Focus: Water (yes)

Arcane Strike (the water is considered a weapon while under your control, so, yes, this can be added)


Well, you can twink it with scion of humanity Aasimar. The favored bonus they have for bards is real good.

Liberty's Edge

What's the selling point of this archetype? A 1d6+cha mod slam does not seem anymore useful than a level 1 spell. Lifewater seems ok in that it doesn't require a save to affect someone with a 1d4 rounds of sickened. Is it the spell list that makes this archetype attractive because I'm just not seeing what's so good here.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Watersinger (Not for PFS) All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice