| Rurric |
Hey Everybody -
I'm a reach cleric and just hit lvl 2.
Right now I have Detect Magic, Light and guidance as my orisons, and I have Truestrike (tactic domain), Divine Favor and Obscuring Mist as my 1st level spells (my wisdom is a 14)
A lvl 2 I get to add 1 of each... I'm thinking Create Water and Summon Minor Monster.
I'm creative enough to get use out of create water regularly I think but open to other suggestions.
I'm struggling with my 1st level - I'm leaning to SMM bc our party is heavy melee so bonus bodies to flank and aid other would be nice... but am I reading the stats right - all of the base animals listed will never actaully do damage due to their str?
If that's correct - how do you guys use your summons from this spell?
Thanks a lot!
| Zandalus Sees! |
| 1 person marked this as a favorite. |
I personally love command. It's limited to enemies that understand you, but otherwise it's a pretty versatile control spell. Some favorite uses are commanding an enemy to approach while it's fighting one of your allies so that it provokes AoO's from both your buddy and you (with your longspear), or readying an action to make a charging enemy fall on it's face right before it reaches you.
Murderous command is a less versatile, but often funnier version, that doesn't require you to speak your enemy's language.
And of course, spells like protection from evil and shield of faith are always useful. Who doesn't like extra AC?
If you're summoning (mostly just useful for a flank at low levels, and the short duration hurts), I'd suggest SM1 over SMM. Tiny animals have no reach, so they can't flank and they provoke AoO's when they attack. An eagle can actually do noticeable (if unspectacular) damage on a full attack.