Sneaky Maneuver - Weapon Damage


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Magical Marketplace wrote:

Sneaky Maneuver* (Ex)

Benefit: Anytime a rogue with this talent could hit an opponent with a melee sneak attack on her turn, she may take a –2 penalty on her attack roll and attempt a dirty trick, disarm, steal, sunder, or trip combat maneuver instead of dealing sneak attack damage. If the attack succeeds, the rogue deals weapon damage as normal and then attempts a combat maneuver check as a swift action (the –2 penalty only applies to the initial attack roll, not the combat maneuver check). This combat maneuver still provokes attacks of opportunity unless the rogue has a feat or ability that allows her to perform it without provoking attacks of opportunity.

Is "weapon damage" any damage you inflict that's not sneak attack damage or only the base damage of your weapon?

With the first option, that might make rogue 2 a viable dip for other classes, especially when combined with Greater Sunder or Greater Trip.


Seems like it yes.
A good find:)


Since you make the maneuver instead of sneak attack damage, I believe you deal the rest of the damage you ordinarily would.

Otherwise it would be pretty bad, having to make two attack rolls to deal weapon damage dice and a manuever.

It could be a quite efficient dip into roque, as it is.


Hmm, suddenly playing a maneuver specialist fighter seems more enjoyable... >.> Add a dip into rogue for this bad boy, and... win?


Yeah, I would say it means normal weapon damage + strength modifier + power attack + etc, except for sneak attack damage.

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