
2ndGenerationCleric |
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So in the run Im going to be doing, one thing I've considered, given that we're coming in at level four, is a Mithral Breastplate so I don't need to worry about my armor check penalty as much, as Climb is apparently going to be a very important skill in this particular dungeon. So I vaguely remember someone saying it's penalty is a lot less than normal and with armor training, there is no ACP-yet i keep seeing its ACP is -2. I dunno what's what with this kind of armor, and could use help there and on the cost of the breastplate itself.
Also open to suggestions other than Mithral Breastplate for armor, as I have 6000 gold to fool around with. Was originally thinking +1 Breastplate, +1 Glaive, and +1 Buckler with a human Fighter/Cleric, though am considering making him full cleric, thus why I ask about the Medium armor.

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An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon's size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a quarterstaff cannot.) Mithral weapons count as silver for the purpose of overcoming damage reduction.
Weapons or armors fashioned from mithral are always masterwork items as well; the masterwork cost is included in the prices given below.
Mithral has 30 hit points per inch of thickness and hardness 15.
Breastplate: armor bonus +6 Max dexterity +3 Armor check penalty –4 Arcane Spell failure 25% 30 lbs.
Agile Breastplate: This breastplate is specially crafted in a manner that allows extra maneuverability for some physical activities. The armor check penalty for Climb checks and jump checks is only –1 (masterwork and mithral versions of this armor reduce this penalty as well as the normal penalty).
Mithral Agile Breastplate: armor bonus +6 Max dexterity +5 Armor check penalty -1 (0 for climb and swim) Arcane spell failure 15% 15 lbs.

MrSin |

So I vaguely remember someone saying it's penalty is a lot less than normal and with armor training, there is no ACP-yet i keep seeing its ACP is -2.
Why is it -2? Mithral brings it to -1, and any one other reduction should bring it down to 0. If you have armor expert, comfort, or armor training a mithral breastplate should hit 0 ACP.

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Someone might argue that since trait bonuses never stack, That the reduction of armor check penalties RAI can't stack either. RAW I don't see anything preventing it, but I would be lying if I said I thought it's how it should work, in the spirit of the traits rulesKodger wrote:The Regional trait, Sargavan Guard, reduces ACP by 1. It doesn't stack with Armor Expert but taking it allows you to take another Combat trait in place of Armor Expert.Why wouldn't it stack? Its not a bonus of any type. Would probably be left up to GM's digression I'd think.
Many traits grant a new type of bonus: a “trait” bonus. Trait bonuses do not stack—they're intended to give player characters a slight edge, not a secret backdoor way to focus all of a character's traits on one type of bonus and thus gain an unseemly advantage. It's certainly possible, for example, that somewhere down the line, a “Courageous” trait might be on the list of dwarf race traits, but just because this trait is on both the dwarf race traits list and the basic combat traits list doesn't mean you're any more brave if you choose both versions than if you choose only one.