Hama
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Tell about the longest game you ever played as a GM or as a player. Or both separately.
Longest game iI ever played as a player (my first game actually). We were still in primary school 7th grade i think. I was a dwarf warrior (it was a cobbled system that we gave up on eventually and used the quality of our descriptions do determine success rate), and we embarked on an epic quest to rid the world of evil. There was a lot of travel, romance and fighting. It was really well done. I still bear very fond memories of that game.
We played it for a full year every Saturday from 10 AM to around 6 PM.
Longest game I ever ran was an Age of Worms adventure path that I patiently converted to Pathfinder. It took us around a year and a half, but in the end the party was 23rd level and they really made short work of both Dragotha and Kyuss. Everyone is still talking about that game.
Pan
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Longest game so far is about to wrap up. Little over 2 years ago we started Carrion Crown AP. I am running it and can t wait for the final fight! We play every other saturday between 4-8 hours usually averaging around 6hrs.
My long time gaming group tends to struggle with the long haul. A combo of not liking high level D&D/PF and trying different systems, has us changing games before they have gone on for too long.
| MagusJanus |
The longest was about a year and a half, and was a 3.0 game. It started out as an adventure where we were supposed to kill the bad guy at level 5; just a small break set of adventures while the DM prepared his next major campaign.
We succeeded. But we made a bit of a mess, and cleaning up that mess made another one, and so on. We were level 15 when the messes stopped... but by that point had unleashed so much mayham that the king of the nation came to view us as a great evil and started hiring entire orc bands and other monsters to stop us. As you can imagine, dealing with those sometimes left a mess...
At level 30, the gods got tired of the masses of people praying that our party would stop terrorizing them (when, really, we weren't) and offered us jobs in the outer planes. That was the end.
| Fizzygoo |
Longest game I've been a player in started in around 2003, using 3.5 rules, Forgotten Realms setting, from 1st to 15th level where those characters were retired with the switch to 4th edition in 2008, playing descendants of the original characters, starting at 1st level, and around 2010 switched to Pathfinder system (adapting the descendants to the different system). Still playing it (core characters are 11th level), averaging around 3 nights a month, for a now 10 year long continuous campaign.
Longest game I've GM'd was a 3.5 Forgotten Realms campaign that started in 2002 and ended in 2008, with characters starting at 1st and ended at 16th or 17th level. Played it about twice a month.
In both campaigns, sessions only run/ran for about 4 hours, and the holiday months (Nov-Dec) often have far less game time, bringing the average one night a week to a halting one night a month or worse.
The current game has had several "breaks" as well as the GM loves to try new games, so there was overall maybe 6 months to a years worth, in total, of putting that campaign on hiatus to play Star Wars RPG. Additionally, the DM likes to introduce a "lower-level" group once the main characters reach about 8th level or so (both with the original characters and in with the descendant characters). So each player ends up having between 2-5 characters, 1 for the main story and the others to take care of the things the high-level characters are too busy to concern themselves with. Which, obviously, slows down character progression as one month may be spent taking care of a low level adventure and then the next month on the higher level characters.
My campaign was put on hold for about 6 months to run a Shadowrun campaign as well.
Pan
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Pan wrote:trying different systemsYou're lucky. My group doesn't want to play ANYTHING but PF
It's pretty neat getting to try new systems. Down side is all the rotating GMs get tired of running at some point. We rarely finish any campaign. I have had CotCT, Kingmaker, and Serpent skull ruined because the GMs got tired or weren't feeling it. I finally got fed up and started a second group to run Carrion Crown. Now my first group is jealous and wants me to run Mask of the Mummy. I dont mind running but I like to play too!
Our favorites though are,
PF
Call of cthulhu
Traveller
Savage Worlds.
Game I love but cant get them to try is Dr. Who adventures in time and space. I am the only who fan :(
| ngc7293 |
I thought this was about the longest continuous game. I can't say I was in the longest one of those and I know many who have had longer. Ours was a custom AD&D game that we got to play custom races. For example, one guy wielded two shields that had claws 'Wolverine' style. The game ran for 16 hours.
As far as Campaign, I would have to count months. We are still in our Second Darkness game. It plays every Friday from 7pm to 10pm (sometimes later). We have been going for 24 months now and are at the end of the game. We have 2 more glyphs to take care of before the final fight. The way the last couple of months have been though, I would say we have 3 maybe 4 months before we end this thing.
| Ellis Mirari |
My longest game was about 12 hours.
It was my freshman year of college, and as such my first "24 Hour Gaming Endurance Challenge" at my school's gaming club. We were playing a friend's homebrew system that was basically like the .HACK// franchise but a little less psychological thriller and more sword&sorcery.
To my knowledge only 2 groups made it the full 24hrs that year. This year, I'm planning on GMing for it, which has required me to start making a completely mapped out adventure from start to finish, which I've never done before and is more enjoyable than I was expecting it to be, if a bit challenging.
EDIT: Oh this is about long-running campaigns. My mistake. In that case the longest was about 12 months.
TriOmegaZero
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My longest running campaign was Shackled City, over a 15 month deployment to Afghanistan. They managed to reach 15th level and have an abridged ending to the story when we returned stateside.
As for longest session, when we were running Epic levels in 3.5, our game would start at noon and run well past midnight. My GM told stories of his time in Korea where they would be released on Friday and start gaming, not stopping until it was time for PT formation Monday morning.
| Lord Mhoram |
For AD&D - about 8 years.
D&D 3.x - about 4 years.
Pathfinder, I've been playing for quite a while, but it is mostly just me an the wife, and I have something like 10 characters, and I just roll a D10 to see who gets the next adventure, so any one character hasn't had a huge amount of play (the highest is 4th level).
In Hero system I ran a 7 year Fantasy Hero Campaign, and played in two different Champions game that ran roughly a decade each - they ran concurrently, and at one point the GMs (Me and someone else) ran a crossover adventure that lasted about 4 months. That was a blast.
Anything less than 6 months long I consider a failure (for us) - we like long games. :D
| DungeonmasterCal |
The longest campaign I DM'd was a 2e game that lasted from 1991 to 2000. The longest I ever played in was a DC Heroes campaign that ran from 1988 to 2000.
The longest game I ever ran was 15 hours. Started at midnight (I lost the die roll and had to DM). Made the whole thing up as we went along. Played until noon, took a three hour break for food and a nap, then came back and played 3 more hours. One of my best games, actually.
| thenobledrake |
I can't remember the length in real-world time of most of my campaigns... some probably ran for a year or longer, and yet I only remember "that was a fun campaign, and it actually reached an end instead of just falling apart."
I like campaigns to reach the end of their story... though I don't tend to have particularly long stories to tell.
However, I do know that one of the campaigns I ran a few years back lasted for 2-1/2 years before I scrapped it - its memorable because I spent the bulk of that time being disappointed by the system we were using and trying in vain to "fix" things.
I also know that the campaign which I currently am running will meet for its 52nd session this Friday, and will be over in another couple of months unless our pace slows again because the party is growing quite near to achievement of their goal. (For those in the know - it's the campaign consisting of the T1-4: The Temple of Elemental Evil, A1-4: Scourge of the Slave Lords, and GDQ1-7: Queen of Spiders AD&D "super-adventures" - the party is about 1/4 of the way through G2: Glacial Rift of the Frost Giant Jarl, and will be zipping through everything after G3 with amazing speed because I kept to the original modules rather than adjusting the creatures to make CR-appropriate, so they are basically going to move through those sections unchallenged... which should help them feel like their characters are actually imposing enoguh to be ready to face Lolth.)
| Scythia |
My longest running game was a White Wolf crossover World of Darkness game. Weekly sessions for over five years. Alot of the individual sessions would run as long as ten hours as well.
If I could find a reliable group and go for awhile without a job schedule change (other people's, mine is steady), I'd probably have a go at breaking that record. :P